Nedoras said:
Korten12 said:
Nedoras said:
It looks great, I loved Demon's Souls and I'm sure I'll love this. I just kind of hope the way you travel through the world is a bit more immersive. Traveling to different areas through the Nexus made me feel like I was warping myself to the next level, instead of traveling to some distant land.
They said that the zones will now have no hud like the nexus and you will travel all over.
Awesome, thanks for letting me know.
Here is the rest of the info I got off of Dtoid:
?There will be a lot more exploration in Dark Souls, featuring wide open. seamless fields in which to traverse. Anything you see on screen, you can reach. That castle or dungeon in the background? You will get there eventually.
?The game has no map, just a position marker.
?Dark Souls will be as challenging as Demon's Souls. The team wants a game that will be tough, but ultimately rewarding. A sense of achievement is paramount.
?The game will play similarly to Demon's Souls. The plan is to kill you a lot, so you get better.
?Dark Souls is not set in the same world as Demon's Souls, and will have an original story. It will not have the same "hub" format, either, instead featuring a variety of maps connected to a seamless open world.
?Level designs will be more complex.
?Inspired by medieval dark fantasy, contains themes like "high fantasy of kings and knights", "death and the depths of the earth", and "the flames of chaos."
?Players will get a lot more freedom with how they choose to play the game. Character creation will not be class based. The number of spells and weapons will be increased, as will attack animations.
?Co-op and PvP will appear, with online connectivity similar to that of Demon's Souls. Just like the last game, you can watch other players die, and read messages they leave behind.
?No Soul Tendency this time, as the studio doesn't want dedicate servers. Instead the focus will be on "mutual roleplaying", something that will be detailed at another time.