No.archvile93 said:If the way to win is to do everything in a predetermined manner (example, if you don't swing the golden war axe at the skeleton around this corners leg three seconds after seeing him you die) why couldn't it just be a choose your own adventure book or something like that?Korten12 said:Wait... What..?archvile93 said:So it's just an interactive movie disquised as a game then.Korten12 said:Yup, the game is full of trial and error.archvile93 said:That's assuming everything goes exactly the same way it did the first time. Or does it, and the game's just trial and error?Rabid Toilet said:Not at all, you're only being killed a lot if you are playing the game wrong. Once I learned what not to do and how to get through the game, I made it through the majority of the worlds and bosses on the first try, without dying.archvile93 said:The part where you mention being killed a lot belies your argument. I get the feeling that players will spend more time on the game over screen than actually playing no matter how good you are at these kinds of games.Korten12 said:You don't need to be any of those to be good at Demon's Souls. All you need to do is not run in like all other RPGs, and take your time.archvile93 said:Yes, god forbid other players that aren't both masochistic, psychotic, and obsessive compulsive stand a chance. The best games are the ones nobody's seen the second half of afterall.Korten12 said:No! For the love of god! I really hope they don't that would ruin it! luckily they already mentioned it will be just as hard as DS.Thedarkness77 said:looks great. I loved Demon soul's but i do hope they add difficulty options to this game.
Demon's Souls really isn't hard, what makes it hard is that so many are already used to other RPGs.
The game only kills you because you're doing something wrong. It reinforces good behavior and punishes mistakes, so that you don't make those mistakes a second time. After all, if something kills you, making you go to half health, then you won't need that health anyway, since you shouldn't be dying to it again.
Allow me to break down all of this for you. To start with, the game is trial and error more in order to encourage the community of it (through bloodstains that alert you to another player's death, messages other players leave, teaming up to overcome the obstacle, or just to have players swap strategies and such). It's a return to how games were before a single strategy guide solved things.
Second, the game never requires you to do stuff like that. In fact, it pretty much allows you to play how you want. If you want to focus on a particular class of weapon (all of which play differently), you're free to do so. You're able to upgrade weapons in different manners as well to accommodate how you want to play (such as how I gave my broadsword the ability to set things on fire). Now enemies in certain areas are more vulnerable to certain skills, but not impossible to beat without them, making them more of a reward to players who decided to specialize that way (for example, the second area, the mines, contains enemies weak to piercing and magic attacks, neither of which I specialized in at that point, but through being careful about how I progressed, I was able to level up on the path I'd already decided on enough to beat them). Now, you will need to learn how to fight each enemy, or they will kill you, but this is no different than learning the visual cues in other games. Now, certain enemies do happen to require you to be quick about it, but other than their spawn points, not many of them will react the same way twice, due to most enemies having a small, yet varied move set that they can use to mix up combat with.
And lastly, it's difficult, but extremely manageable. The biggest mistake is attempting to beat the new level on your first go, as you should be leveling up in order to beat it. Basically, it's not so much that the game traps you to do what it wants, but that it has a certain difficulty that makes certain that you never forget the whole narrative theme of the story: You are an ordinary person (in fact, combat is done so that your character goes completely through all the necessary movements it would take to actually perform their attack, but it's balanced by enemies having to do this as well) who is borrowing the power of demons (which is why attacks always harm you, as you're still human) who will never truly match this threat with pure strength (meaning you need to smartly face enemies, such as drawing one away from a group, or learning when an enemy is vulnerable, etc.).