I found Bioshock 2 to be satisfactory in comparison to the original. Gameplay was fun, but story was lacking. I just didn't feel the same way as I did with the first.
I wouldn't say so, BioShock 2 just takes the other extreme presented in Ryan's work which is obviously just as awful. It doesn't glorify Ryan's love for the ego either, as it's all about a mindless slave redeeming himself through love and compassion, if you get the good ending at least. I never noticed Ryan preaching compassion.Cynical skeptic said:See, that was another problem I had with the game. First game was all about how and why ayn rand was a dipshit. Then the second game honors her philosophy? Please.
Bioshock 2 was clearly made by people who had close to zero understanding of what made the first game amazing. Mindless executives regurgitating barely understood market data to hundreds of codemonkeys who had no real say in any matter.
You can almost see the original developers refusing to make a sequel, and some brainless executive going "OH YEA? WELL WE DON'T NEED U!" to the facepalms of all within earshot.
You're gonna get chucked off of here pretty quickly if you come out with shit like that.Arec Balrin said:I'm ambivalent about it. I think large late design changes were made to Bioshock in the last year of development, again because of stupid console-tards, developers need to dumb down to meet that market.Woodsey said:If I was new to the internet I might dare ask, "am I the only who thought Bioshock 2 was better than 1?".
My take on it was that while Bioshock was the better experience, Bioshock 2 was the better game. Personally I wouldn't be surprised if in the long run Bioshock 2 ended up more fondly remembered than the first (though I seriously doubt it).Woodsey said:If I was new to the internet I might dare ask, "am I the only who thought Bioshock 2 was better than 1?".
Uh, it's always the midichlorians with you people.StarStruckStrumpets said:What the fuck are midichlorians, and why do we give a shit? There's something called suspension of disbelief that most of us are capable of using.
I could kiss you for that comment - no one ever mentions the bloody awful pacing of the first. NEVER!Xocrates said:My take on it was that while Bioshock was the better experience, Bioshock 2 was the better game. Personally I wouldn't be surprised if in the long run Bioshock 2 ended up more fondly remembered than the first (though I seriously doubt it).Woodsey said:If I was new to the internet I might dare ask, "am I the only who thought Bioshock 2 was better than 1?".
The thing is that bioshock 2 was a) completely unnecessary, and b) less memorable.
Otherwise it played better, it was better paced (seriously though, the first game dragged like hell), it was more consistent in its quality, had a way more satisfying conclusion, and the plot was more mature (though no less silly, and admittedly with worse characters and overall less memorable).
I can understand why people say the game shouldn't exist, but I really don't see why people were disappointed by it.
Just hit the report and ignore it like everyone else seems to, hopefully the mods will remove him.Woodsey said:You're gonna get chucked off of here pretty quickly if you come out with shit like that.Arec Balrin said:I'm ambivalent about it. I think large late design changes were made to Bioshock in the last year of development, again because of stupid console-tards, developers need to dumb down to meet that market.Woodsey said:If I was new to the internet I might dare ask, "am I the only who thought Bioshock 2 was better than 1?".
Conversely, its easy to argue the core philosophy behind bioshock2 was something along the lines of the new world order wanting people to exist only as livestock who's only value being what s/he accomplishes within the narrow constraints of what society dictates as acceptable. Then a relic of older times determines his own criteria for existence. Which is a nice flowery cliffnote version of how ayn rand's philosophy came into existence.Cowabungaa said:I wouldn't say so, BioShock 2 just takes the other extreme presented in Ryan's work which is obviously just as awful. It doesn't glorify Ryan's love for the ego either, as it's all about a mindless slave redeeming himself through love and compassion, if you get the good ending at least. I never noticed Ryan preaching compassion.
But I do agree that it seems that they weren't very aware of that, but the only way to be sure is to ask the developers.
I never had a problem with the pacing of bioshock. It felt more like it was going for realism, while bioshock 2 wanted to be an arcade rail shooter.Woodsey said:I could kiss you for that comment - no one ever mentions the bloody awful pacing of the first. NEVER!
BioShock's 2 story is easily explainable by reading The Fountainhead, which is basically Rand's rant (see what I did there?) against collectivist philosophies. BioShock 2 is a grotesque version of that. However, it does not incorporate Rand's usual glorification of the ego, which is also present in The Fountainhead.Cynical skeptic said:Conversely, its easy to argue the core philosophy behind bioshock2 was something along the lines of the new world order wanting people to exist only as livestock who's only value being what s/he accomplishes within the narrow constraints of what society dictates as acceptable. Then a relic of older times determines his own criteria for existence. Which is a nice flowery cliffnote version of how ayn rand's philosophy came into existence.
And thats really as far as one can go into bioshock2 before it starts dividing by zero, as the writers really didn't have much clue of what the first game or they were saying.
Why is no one thinking of a prequel?! Don't you guys want to see Rapture before the fall? The vast majority of Rapture's history is not used in both games, I think that's a shame.Onyx Oblivion said:Bioshock 3 takes place...IN A SKY CITY! Built by Ryan Andrew!
I agree 100%, and that's exactly why I want to see the kind of prequel I described earlier: to see the city in it's full glory, only to see it descend into madness and perversion during the game, to see Rapture's ideals twist and destroy it's inhabitants.StarStruckStrumpets said:Rapture is in the same league as Silent Hill, in that it should be treated as a character, not a location. It grows, it can change. Rapture is what needed to be expanded on, not the lore of their own Mr Scary, the Big Daddies. What BioShock 2 failed to do was expand on Rapture itself, instead expanding the mythos and hence ruining what was so fascinating about the first game. Rapture was what horrified me, not the Splicers, not the Little Sisters, Rapture. Similarly, it was Silent Hill that made me crap myself, not Pyramid Head or the glistening products of James' sexually frustrated mind.
How can you say that? You play as a creature stripped of ego, who develops his own for his own reasons in defiance of everything that created him.Cowabungaa said:BioShock's 2 story is easily explainable by reading The Fountainhead, which is basically Rand's rant (see what I did there?) against collectivist philosophies. BioShock 2 is a grotesque version of that. However, it does not incorporate Rand's usual glorification of the ego, which is also present in The Fountainhead.
DAM DAM DA DAMOnyx Oblivion said:Bioshock 3 takes place...IN A SKY CITY! Built by Ryan Andrew!
Hmmm good point, I forgot about that and just focussed on him basically giving his life for the sake of his daughter. A kind of self-sacrifice I think Rand would never approve of.Cynical skeptic said:How can you say that? You play as a creature stripped of ego, who develops his own for his own reasons in defiance of everything that created him.
Sure, you've got "help me obiwan kenobi ur mah only hope" popping up through steam powered telepathy every so often, but thats just one of the many ways the game contradicts itself.
Yes, we could call it BioShock 3 ... or maybe come up with a different name for this different setting, like ... I dunno, SystemShock?Grampy_bone said:What would be really cool is if they made Bioshock 3 take place in the future, this time with a new Rapture built somewhere even more extreme--like in space! And in addition to bio-organic technology there would be cybernetics, and there could be mutants, and evil robots, and a rogue AI or something, with some RPG elements and weapon upgrades and everything. Man, a game like that would be rad.