I agree, and I really didn't think I would.
I do still think the relationship mechanics in BioWare's games are very good, and probably the best out there at the moment. Baldur's Gate II had the option to get involved with one of the NPCs, and it didn't have a sex scene, unlike Mass Effect. I still thought the relationship dialogues were very well done, and served to provide additional layers to the NPCs and round out their personalities better.
And yet, like this article says, I never actually finished the love quests because I didn't think it really made sense in the context of a world-destroying cataclysm. Much though I liked the NPCs, I couldn't shake the feeling that there were more important things to be doing: saving the world, for instance. Of course, it didn't help that the NPC I was getting involved with was the ex-wife of a dead NPC who had been one of my favourite characters. The point is, I think this article hit the nail on the head when it talks about the fact that actual relationships are extremely unlikely to occur during events like those in BGII and ME.
I still think BioWare are at the forefront of providing mature "adult" content in videogames, and they're doing it better than pretty much every other developer out there. That doesn't mean it's perfect; far from it, in fact, but they're still very good at it. Like you said, we're just going to have to wait a little longer before sex and relationships in games work like they do in real life.
I do still think the relationship mechanics in BioWare's games are very good, and probably the best out there at the moment. Baldur's Gate II had the option to get involved with one of the NPCs, and it didn't have a sex scene, unlike Mass Effect. I still thought the relationship dialogues were very well done, and served to provide additional layers to the NPCs and round out their personalities better.
And yet, like this article says, I never actually finished the love quests because I didn't think it really made sense in the context of a world-destroying cataclysm. Much though I liked the NPCs, I couldn't shake the feeling that there were more important things to be doing: saving the world, for instance. Of course, it didn't help that the NPC I was getting involved with was the ex-wife of a dead NPC who had been one of my favourite characters. The point is, I think this article hit the nail on the head when it talks about the fact that actual relationships are extremely unlikely to occur during events like those in BGII and ME.
I still think BioWare are at the forefront of providing mature "adult" content in videogames, and they're doing it better than pretty much every other developer out there. That doesn't mean it's perfect; far from it, in fact, but they're still very good at it. Like you said, we're just going to have to wait a little longer before sex and relationships in games work like they do in real life.