It's send trades, not receive them, that you can't do with a free account.TheYellowCellPhone said:As I overlook the FAQ for free people, I am deeply saddened by how bullshit it is. Getting the game for free means you CAN'T:
Recieve trades
Find hats
Give gifts
Have as many backpack slots (1/6 the number a person who paid for it has, 50 compared to 300)
Use every crafting blueprint
Oh, and to upgrade to a 'premium' player, it costs $1. One dollar for a game I had paid $20 for.
I was actually just about to post the reverse:
Based on most free-to-play games I've seen, even ones with fewer features than TF2, you don't automatically get an upgrade to a regular account on buying ANYTHING. As such, their system strikes me as being incredibly permissive, actually. Buy that single $2 weapon that you want most out of the Mann Co. store, and you get all your features, for that matter.
Then again, I don't know how much I paid, but it was a Steam Sale, so it was probably around $5, so I may have a different perspective on things. Would you have been happier if they just gave it away with no crippling for people who haven't bought anything, like they did with Portal? Admittedly, Portal was a much smaller game.
What I'm wondering is if they're going to implement a system that extends your full-drop-rate time for those people who play 2 hours a night all week and max out their high-drop-rate time by Wednesday. (I'm not one of those people, but that is a typical thing that f2p games that are money first, as opposed to a giant box to test ideas on unwitting subjects, do.)