Team Fortress 2 Update Kills Idle Servers

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SL33TBL1ND

Elite Member
Nov 9, 2008
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Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
 

Legion

Were it so easy
Oct 2, 2008
7,190
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heroicbob said:
well you are either playing the game to play it or what is the point, the hats arent real people
I sincerely doubt people who idle sat and watched the game idle. I suspect they would normally do it when otherwise not on their PC, like leaving it on overnight.

So I would imagine that they'd still actually play the game when they wanted to.

Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
I do miss the way it seems to have taken a lot of the focus away. Although to be honest I think the sheer amount of new weapons has caused me to be turned off the most, it doesn't feel balanced any more. I think when they released the first new batch (Cloak and Dagger, Jarate, Backburner etc.) it worked nicely, but since then it doesn't work as smoothly as it did before.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
0
41
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
 

Dr. Crawver

Doesn't know why he has premium
Nov 20, 2009
1,100
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Cool valve, now that you've done this, can you remove the drop cap please?
 

Darren716

New member
Jul 7, 2011
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Good, I have idled in the past but I always was disconnected due to my Internet too quickly for it to be effective. I'm glad about this since it'll stop people who have like 50 alt accounts being able to make large profits quickly. Also this may help bring the key price down since now there will be far less weapons floating around which will lead to less metal, thus making metal more valuable and lowering key prices. At least that'sy theory.
 

jFr[e]ak93

New member
Apr 9, 2010
369
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I think I stumbled on one of these servers before. I was the only one doing anything, then I was threatened with a kick. I left. Not much fun playing a shooter without shooting.
 

Vivi22

New member
Aug 22, 2010
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Jenny Jones said:
Turned me right off the game when I saw pay to win in a game that was pick up, have fun
Can't imagine what game you're talking about since there's no pay to win in TF2.
 

Jenny Jones

New member
Jun 10, 2013
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SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
Actually when the man.co update first came out there were special items that did have bonuses like immune to headshots and they charged money for these items. It may have changed now but items did have bonuses usually with a disadvantage at the same time though some of them did seem to be a bit unbalanced imo.
 

shirkbot

New member
Apr 15, 2013
433
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SonofaJohannes said:
I've idled in the past, and I liked it. Therefore, I am slightly unhappy with this update, but such is the life of an idler. The community may shun us, but we stand proud with our crafted headgear and say "You may take our textmode, but idling will always find a way"
I admire your conviction, even if I don't understand the practice at all. I wish your favored server the best of luck avoiding the Purge.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
1,856
557
118
SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
They used to. In fact from 2010 to something like a month ago there were sets, including the Croc-o-Style set which the poster was mentioning, that had passive bonuses assigned to them. However, in order to recieve the passive bonus you had to have the complete set, which included 3 weapons and 1 cosmetic. Something like a month later an update was released that made the hats craftable for 4 refined and a weapon from the set.

At the average drop rate at this time (7 items/week) and the original crafting cost of scrap (3 items of the same name/loadout slot) it would take an average of about 1 month and one or two weeks to get enough items. This is ignoring the fact that at the time the drop cap was extremely unreliable and often topped out at 2 or 3 items per player, and that not all items could be crafted together which might lead to weeks of unsuccessful crafting.

The more you know. About stupid stuff. That no one really cares about. I'm so bored...
 

Ragsnstitches

New member
Dec 2, 2009
1,871
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jericu said:
So, who wants to wager on how long until people figure out a way to idle despite these new restrictions?

I give it a month, tops.
Bot scripting maybe? Or perhaps people weigh down their forward keys to fool the server into thinking its active (that won't solve the drop check though...)

Whatever the case, it will drastically reduce the numbers of farming servers which is a good thing for someone like myself who wants to PLAY the damn game.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
0
41
Jenny Jones said:
SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
Actually when the man.co update first came out there were special items that did have bonuses like immune to headshots and they charged money for these items. It may have changed now but items did have bonuses usually with a disadvantage at the same time though some of them did seem to be a bit unbalanced imo.
EvilRoy said:
SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
They used to. In fact from 2010 to something like a month ago there were sets, including the Croc-o-Style set which the poster was mentioning, that had passive bonuses assigned to them. However, in order to recieve the passive bonus you had to have the complete set, which included 3 weapons and 1 cosmetic. Something like a month later an update was released that made the hats craftable for 4 refined and a weapon from the set.

At the average drop rate at this time (7 items/week) and the original crafting cost of scrap (3 items of the same name/loadout slot) it would take an average of about 1 month and one or two weeks to get enough items. This is ignoring the fact that at the time the drop cap was extremely unreliable and often topped out at 2 or 3 items per player, and that not all items could be crafted together which might lead to weeks of unsuccessful crafting.

The more you know. About stupid stuff. That no one really cares about. I'm so bored...
I obviously knew this. However even though I was talking about the current environment, back when that hats contributed to item sets, those items weren't actually all that good. The stuff you had to use along with the hat were generally worse items than stock, even with the bonus provided. You have to remember that to get the immune to headshots bonus, you had to forgo the possibility of dealing your own headshots.

The original person I replied to saying the game (even in that period) is "Pay-to-win" is completely and utterly incorrect. You weren't buying power in any sense of the word. That argument only holds water if the purchased items were straight up better and provided such an advantage that to not have those items was a disadvantage. And let me tell you, it wasn't.
 

SomebodyNowhere

New member
Dec 9, 2009
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as long as I can find vac connected trading servers, I am unphased. who knows, maybe I'll actually play the game again for a change
 

Dr.Awkward

New member
Mar 27, 2013
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Seeing how I got this back in the pre-F2P days (I have s silver medal & Proof of Purchase to prove it), and to be honest that's when I saw people have the most fun - The priorities was towards balanced gear and weapons that were meant to alter the style of play for that character, and as a result those items went through rigorous testing. Since then it feels like they've ditched balance as a high priority, and care more about monetizing events and gameplay modes, popping out multiple lightly-tested items that may or may not alter the game's balance.

...And to this day, I still don't think Valve gave the pre-F2P players a fair reward. It would have been more respectful if pre-F2P players got something akin to a skeleton key for the crates, but what did we get? Some dumb hat and a medal to prove we were there before the changeover. Nice one Valve, like it wasn't enough that we bought your game beforehand.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
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SL33TBL1ND said:
EvilRoy said:
SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.

Ah, well.

Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.

I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)

You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.

I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.

I very much doubt the money making part of TF2 ever crossed his mind.
They used to. In fact from 2010 to something like a month ago there were sets, including the Croc-o-Style set which the poster was mentioning, that had passive bonuses assigned to them. However, in order to recieve the passive bonus you had to have the complete set, which included 3 weapons and 1 cosmetic. Something like a month later an update was released that made the hats craftable for 4 refined and a weapon from the set.

At the average drop rate at this time (7 items/week) and the original crafting cost of scrap (3 items of the same name/loadout slot) it would take an average of about 1 month and one or two weeks to get enough items. This is ignoring the fact that at the time the drop cap was extremely unreliable and often topped out at 2 or 3 items per player, and that not all items could be crafted together which might lead to weeks of unsuccessful crafting.

The more you know. About stupid stuff. That no one really cares about. I'm so bored...
I obviously knew this. However even though I was talking about the current environment, back when that hats contributed to item sets, those items weren't actually all that good. The stuff you had to use along with the hat were generally worse items than stock, even with the bonus provided. You have to remember that to get the immune to headshots bonus, you had to forgo the possibility of dealing your own headshots.

The original person I replied to saying the game (even in that period) is "Pay-to-win" is completely and utterly incorrect. You weren't buying power in any sense of the word. That argument only holds water if the purchased items were straight up better and provided such an advantage that to not have those items was a disadvantage. And let me tell you, it wasn't.
[/quote]

On the contrary, although the Croc-o-style set was questionable in terms of being a straight upgrade the Special Delivery, and Tank Buster were considered to be substantial upgrades.

The shortstop, despite its buggyness, had higher DPS at medium and long range than the scattergun. The mad milk offered a substantial player and team health bonus and had a large spray. The extra 25 health on the scout was an added bonus, giving him a distinct advantage over shortstop/milk scouts without the hat and, when considering the higher DPS of the shortstop and healing potential of the milk, scatterscouts in general.
 

jFr[e]ak93

New member
Apr 9, 2010
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Ultratwinkie said:
jFr[e said:
ak93]I think I stumbled on one of these servers before. I was the only one doing anything, then I was threatened with a kick. I left. Not much fun playing a shooter without shooting.
They aren't playing, they leave it on overnight to get items to scrap for metal to get keys. Fun doesn't mean much compared to money.
Ya... I didn't really word my original post right. The point being, I didn't realize it was a Idle Server. So I went on a killing spree until someone caught on. I was just a gaming toddler at the time. The concept of an idle server was quite foreign... actually... still kinda is...
 

Phrozenflame500

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Dec 26, 2012
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Dr. Crawver said:
Cool valve, now that you've done this, can you remove the drop cap please?
Please this. If idleing's no longer a problem, remove the drop cap so the lifeless loser's like me can play for days straight and still get items.