SL33TBL1ND said:
Ultratwinkie said:
SL33TBL1ND said:
Whispering Cynic said:
SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.
Oh, wait.
It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...
I see the joke you're trying to make, but sadly I said bonuses, not effects.
Ah, well.
Ultratwinkie said:
This should send the economy in the loop, then again the damn key price conspiracy just crashed the steam-conomy.
I predict metal prices will skyrocket.
SL33TBL1ND said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers
in-game bonuses.
Oh, wait.
It doesn't.
It gives you huge bonuses though. An unusual can fetch hundreds if not thousands. A trader's dream is to unbox one, because that is huge money.
(Bolded for visibility)
You get a participation award too. Good try, though.
I was pointing out that even if its useless in game, its far from useless generally. In fact, you get a huge advantage in any trade or just trading in general.
I might even say the trading sector outweighs the playing one at this point. Its like having a Gaben's worth of gold sitting on your steam account.
Fair enough, no arguments, I was just saying to the sadly misinformed originator of this whole exchange that rare items do not in fact make any positive difference to a player's statistics, which was his beef with the whole thing. "Pay-to-win" were his words, I believe.
I very much doubt the money making part of TF2 ever crossed his mind.
They used to. In fact from 2010 to something like a month ago there were sets, including the Croc-o-Style set which the poster was mentioning, that had passive bonuses assigned to them. However, in order to recieve the passive bonus you had to have the complete set, which included 3 weapons and 1 cosmetic. Something like a month later an update was released that made the hats craftable for 4 refined and a weapon from the set.
At the average drop rate at this time (7 items/week) and the original crafting cost of scrap (3 items of the same name/loadout slot) it would take an average of about 1 month and one or two weeks to get enough items. This is ignoring the fact that at the time the drop cap was extremely unreliable and often topped out at 2 or 3 items per player, and that not all items could be crafted together which might lead to weeks of unsuccessful crafting.
The more you know. About stupid stuff. That no one really cares about. I'm so bored...