Savagezion said:
See above. You can't say mobile gaming is the same as console gaming considering one is virtually free and the other one has an entry fee of hundreds of dollars. This misrepresents the market if you lump those two demographics together.
Golf has an entry fee of thousands of dollars, and marathon running is virtually free. They are both sports.
Also, smartphones have been known to cost just as much as a console, so free is hardly the right term.
And what is it they incorrectly claim again, you say? That women play games, but because some of them might not play your games it doesn't count?
You basically seem mad that at this study because it isn't another study . You can't fault research for not being other research.
This thread was made as a counter argument to the claim that females are outnumbered in core gaming.
You responded to my post. My post was not an argument to the claim that females are outnumbered in core gaming.
(Consoles) Thus, financially, it makes sense that publishers are afraid to cater to a smaller market. This study (as a counter arguement) includes a separate market's demographics (mobile) to inflate the numbers but honestly just skews them to be irrelevant data. Most adults both men and women own phones nowadays and the price of entry to playing games on them is free. This makes that demographic HUGE, because everyone can afford free and anyone with a phone can call themselves a gamer. (2 years ago, Wal-Mart gave away iPhone 4's for free) However, more specifically they are a mobile gamer who downloads free games and spends time on them.
First, and I hope I don't actually need to point this out, the study is clearly named: Essential Facts About the Computer and Video Game
Industry. I don't see a single claim about market demographics. No skewed number, you just seem bummed that they answered the question they sought to answer instead of the one you wanted an answer to.
Second, most adults both men and women own computers nowadays and the price of entry to playing games on them is free. There's next to infinite free games available for everyone, and with steam sales, origin giveaways and humble bundles you can get plenty of games for next to nothing. This makes that demographic HUGE, because everyon can afford free and anyone with a computer can call themselves a gamer.
And rightly so. Since they engage in the hobby of gaming through active use of gaming software. The single relevant criteria.
Comparatively a core (console) gamer has a much larger barrier of entry needing to spend hundreds of dollars on a console and games. It is very easy to see how these are 2 different markets. Free vs. hundres of dollars invested on gaming. Both are gamers but only one of them is a core gamer. Someone willing to pay $400 on your new console vs. someone willing to pay $5 on an app. This study does not prove that releasing a game for women at $60 for a $400 console is a good idea and going to get vast amounts of women lining up release night at Gamestop.
Well, the words "core gamer" aren't mentioned anywhere in the study. Also "core gamer" is a made up concept that has no clear definition, and people on forums only argue about for some ungodly reason... nerd cred, is that a thing?
Also, this study never claims that releasing a game for women at $60 for a $400 console is a good idea and going to get vast amounts of women lining up release night at Gamestop. Why would you even assume that it did?
Clearly I quoted the right person..
Johnny Novgorod said:
I think calling people gamers because they have a Smartphone is like calling them writers because they can also text with them, or photographers because they can take pictures of their cats with them. Mobile phones are the lowest common denominator of anything that isn't calling people with them. I don't think Smartphones are indicative of anything other than themselves.
First of all, you can write a novel on a phone just as well as with a pen and paper.
In fact, it even has its own literary genre: http://en.wikipedia.org/wiki/Cell_phone_novel
Secondly, of course you're a photographer with a smartphone. The single relevant criteria is
having a camera and using it to
take pictures. And if you sell the pictures you take, well, then you are
a professional photographer. Here's a guide with advice on how to be a smartphone photographer today, at the New York Institute of Photography: http://www.nyip.edu/photo-articles/archive/cell-phone-photography
This should be pretty straightforward.
Also, who the hell are you to judge what experience someone else has with their mobile phone and their mobile game?
And finally, even though you claim those things, somehow major professional gaming websites and gaming journalists both actively engage in and cover smartphone games just like they do with your "cool" stuff.
You are basically making a high-art vs low-art argument. Which is really silly, in my opinion.