Well this is good news to most of us but I'm also excited about that other Walking Dead game just as much.
Also my feelings. It will be hell hard to reproduce that experience.maninahat said:Agreed. I think the first season has already set an unreachable standard, and I don't expect the writers will be able to reproduce a story anywhere near as personal or captivating whilst within the same old setting. The sequel will probably be, at best, a nice try.OniaPL said:Eh, maybe I'm pessimistic but seems a bit too soon for me. I'm not sure if they can keep the same level of quality.
To use a somewhat vague comparison, COD4 contains excellent twists on what was, at the time, the stagnant, insipid FPS. But what happened was that we immediately got wise to wham moments and dead protagonists from that point after, and most other shooters couldn't even use the same story techniques without boring and annoying the audience. Basically, it only works once, and yet writers are always tempted to think "well if they liked it the first time, they just want the same thing again!"
For Walking Dead to have a similar emotional impact, its going to have to do something completely different, right down to the tone and atmosphere. That probably means having a lighter situation, and a vastly different central relationship between characters. I suspect that might mean... a bromance! (or more likely, the female equivalent).
And if you had told me that one of the most engaging story arcs that I'd see in years would come from a child character that you were tasked to protect, I would have backhanded you.Daystar Clarion said:If you told me at the beginning of last year that my most anticipated game series of 2013 and my GOTY for 2012 was a zombie title, I would have called you crazy
I can understand that...Casual Shinji said:I'm kinda nervous about this. The first "season" ended so gash darn perfect, and the relationship between Lee and Clementine was so unique and well done, I can't imagine them replicating that.
Eh, we've done that. And I can't stick a little girl again for another 10 hours. The braver decision would be to push on until Clem makes a viable protagonist, and then have our influences from Season 1 affect what's happened to her in the mean time and affect the range of personality we can display in her in the second season.Daystar Clarion said:I dunno, I don't think Clem should be controlled by the player, and as far as I know, the furthest the series has gotten so far is 2 years after the outbreak, so I think a grown up Clem is out of the question timeline wise.Wenseph said:Sweet, I'm hoping it'll take place some years in the future, with a grown up Clementine as the player character. I doubt that will ever happen though.
I think Clem should be continuously influenced by the player, so we see how Lee affected her growth as a person in the next game and so on and so on.