Okay, let's not beat around the bush. I love point and click adventures. Always have. But I also long since accepted that they are linear, and I mostly play them for the story.
But there comes The Walking Dead. For months I had listened to the praises heaped on the game, praising how the game gives you meaningful choices, choices that have profound impact on the game's outcome. But when I finally played it I quickly realized, even though the game might allow for the player to take small detours, ultimately he goes back in the plot railroad. Ultimately, the same people always day. And depending on some choices, the penultimate finale first even make sense. The game acts like you made bad choices, but it was choices you had no say in. You couldn't pull a gun in your companions and force them to leave the car and supplies alone could you? No, you couldn't. And oh, you can save one of two people early on, but no matter what you do, they end up getting shot either way.
Worse yet, the story really took a nose dive after episode 2, It became very obvious to me that basically everything is predetermined the moment that asshole father had a heart attack.
So yeah, I just don't... I don't get what all the game bloggers were talking about, really. Where's the meaningful choice I was promised?
But there comes The Walking Dead. For months I had listened to the praises heaped on the game, praising how the game gives you meaningful choices, choices that have profound impact on the game's outcome. But when I finally played it I quickly realized, even though the game might allow for the player to take small detours, ultimately he goes back in the plot railroad. Ultimately, the same people always day. And depending on some choices, the penultimate finale first even make sense. The game acts like you made bad choices, but it was choices you had no say in. You couldn't pull a gun in your companions and force them to leave the car and supplies alone could you? No, you couldn't. And oh, you can save one of two people early on, but no matter what you do, they end up getting shot either way.
Worse yet, the story really took a nose dive after episode 2, It became very obvious to me that basically everything is predetermined the moment that asshole father had a heart attack.
So yeah, I just don't... I don't get what all the game bloggers were talking about, really. Where's the meaningful choice I was promised?