TES 4 Oblivion Remastered; STOP RIGHT THERE, CRIMINAL SCUM!!!!

The Rogue Wolf

Stealthy Carnivore
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Did they fix the broken leveling system? I remember playing this thing back in like 2007, and past a certain level cougars became like T-1000's.
I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
 

Casual Shinji

Should've gone before we left.
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I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
I used to simply not let my character go to sleep once I hit a certain level.

Don't know if sleep is stil required to level up, by the way.
 
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FakeSympathy

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I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
I used to simply not let my character go to sleep once I hit a certain level.

Don't know if sleep is stil required to level up, by the way.
Yes, you still need to go to sleep to level up. And if you forget about going to sleep, and keep leveling up the skills and gaining xp, they stack and you need to sleep multiple times to level up multiple times.

As for the leveling, it’s definitely a hybrid between oblivion and Skyrim; you no longer become weaker by leveling up the wrong way. The only way to go is up, so to speak.

Honestly, minus the need to sleep, I like this system. Because it’s not a complete streamlined leveling like Skyrim.

The damage scaling is still a bit weird, as it’s the combination of attributes, heavy/light armor skills, buff/debuff, and quality of the gears. I also experienced getting murdered by goblins. This this made worse when you take difficulty slider into equation, as on the hardest difficulty, the enemy damage multiplier goes up by x6 (at least I think so?)

I think there is one aspect that Skyrim did better, because due to the stream line system, damage scaling was way easier to understand.

This is one of many reasons on why I’m so curious on how Skyblivion will turn out because it’s Skyrim leveling system (I’m sure if it’s gonna support leveling mods). So the players can decide which system they prefer.
 
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