TES 4 Oblivion Remastered; STOP RIGHT THERE, CRIMINAL SCUM!!!!

The Rogue Wolf

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Did they fix the broken leveling system? I remember playing this thing back in like 2007, and past a certain level cougars became like T-1000's.
I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
 

Casual Shinji

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I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
I used to simply not let my character go to sleep once I hit a certain level.

Don't know if sleep is stil required to level up, by the way.
 
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FakeSympathy

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I've heard that the leveling system has been shifted to be something of a hybrid between Oblivion and Skyrim. I don't know the details but a number of people I know have said that it's much better now.

I'm just wondering if bears will still be the world-ending force they once were. On at least one occasion I willingly ran into an Oblivion gate to escape a single bear.
I used to simply not let my character go to sleep once I hit a certain level.

Don't know if sleep is stil required to level up, by the way.
Yes, you still need to go to sleep to level up. And if you forget about going to sleep, and keep leveling up the skills and gaining xp, they stack and you need to sleep multiple times to level up multiple times.

As for the leveling, it’s definitely a hybrid between oblivion and Skyrim; you no longer become weaker by leveling up the wrong way. The only way to go is up, so to speak.

Honestly, minus the need to sleep, I like this system. Because it’s not a complete streamlined leveling like Skyrim.

The damage scaling is still a bit weird, as it’s the combination of attributes, heavy/light armor skills, buff/debuff, and quality of the gears. I also experienced getting murdered by goblins. This this made worse when you take difficulty slider into equation, as on the hardest difficulty, the enemy damage multiplier goes up by x6 (at least I think so?)

I think there is one aspect that Skyrim did better, because due to the stream line system, damage scaling was way easier to understand.

This is one of many reasons on why I’m so curious on how Skyblivion will turn out because it’s Skyrim leveling system (I’m sure if it’s gonna support leveling mods). So the players can decide which system they prefer.
 
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meiam

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Hearing the old voice lines come from new realistic faces just feels wrong.
There's a questline about shrine in the game, where the shrine is dedicated to a deity worshiped by ugly people, and everyone there is supposedly hideously ugly. Problem is, everyone in oblivion looks like a shovel hit to their face would improve things. So I wonder if they corrected their face and made them significantly uglier than everyone else.
 
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Agema

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Did they fix the broken leveling system? I remember playing this thing back in like 2007, and past a certain level cougars became like T-1000's.
I think that's a warm and comforting feature of many RPGs with scaling - you wander around a region thinking you're safe, and then realise you've triggered an upgrade in the level of random encounters and need to spend the next five levels desperately running away from the wildlife.
 

meiam

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I think that's a warm and comforting feature of many RPGs with scaling - you wander around a region thinking you're safe, and then realise you've triggered an upgrade in the level of random encounters and need to spend the next five levels desperately running away from the wildlife.
The problem with oblivion old scaling is that if you level up "wrong" you wouldn't become much stronger while the wild life would, so you could end up with a very weak character compare to everything else.
 
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Agema

Do everything and feel nothing
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The problem with oblivion old scaling is that if you level up "wrong" you wouldn't become much stronger while the wild life would, so you could end up with a very weak character compare to everything else.
I don't entirely know that it's the responsibility of a game to protect you from your own bad choices. If you're playing a game obviously full of dangerous beasties and have got to level 15 with nothing but lockpicking and athletics, you're kind of asking for it.

I appreciate that you can accidentally level up badly by not knowing the system, but leaning how the system works - often by trial and error - is a standard feature of computer games.

* * *

I actually loved the Morrowind / Oblivion levelling system. Yes, you can totally break and exploit it in hilarious ways... who hasn't run through Morrowind jumping all the time, especially down ramps to get that extra fall bonus. And yet I'm not sure why it was important to stop players doing that.

I like the old system where you rolled character stats, so you could sit there for hours pressing the re-roll buttons in the hope you lucked out and got something amazing. It's stupid, but also strangely satisfying. There's something weirdly stale about points allocations, because it tends to drive everything towards the exact same stats: a barbarian works best with these points allocations therefore 90% of barbarians all players make probably have the same attribute points, or maybe with only the smallest variations.
 

Casual Shinji

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I don't entirely know that it's the responsibility of a game to protect you from your own bad choices. If you're playing a game obviously full of dangerous beasties and have got to level 15 with nothing but lockpicking and athletics, you're kind of asking for it.

I appreciate that you can accidentally level up badly by not knowing the system, but leaning how the system works - often by trial and error - is a standard feature of computer games.
In Oblivion though bears and cougars could go from regular threats to insta-killers from one level to the next. This had little to do with bad choices on the players part, and everything with the game suddenly beefing them up to a ridiculous degree because you past a certain level.
 
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meiam

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I don't entirely know that it's the responsibility of a game to protect you from your own bad choices. If you're playing a game obviously full of dangerous beasties and have got to level 15 with nothing but lockpicking and athletics, you're kind of asking for it.

I appreciate that you can accidentally level up badly by not knowing the system, but leaning how the system works - often by trial and error - is a standard feature of computer games.
The problem is leveling wrong here could involve things like "walking too much", "brought too much" or "used your main weapon too much", you also have the problem that you needed o pick your core skill before the game told you what that meant and you were stuck with your choice then.
 
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CriticalGaming

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I have just learned that I need to level up by sleeping. I haven't slept since i started and I'm like 40% through the main story.
 

Drathnoxis

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Yeah, Oblivion's leveling system is pretty broken. The optimal strategy is to set your core skills to ones you don't intend to use often so that you retain control of when you level up, and can get the most out of stat bonuses and control enemy difficulty. It's just pure bad design.
 
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I don't entirely know that it's the responsibility of a game to protect you from your own bad choices. If you're playing a game obviously full of dangerous beasties and have got to level 15 with nothing but lockpicking and athletics, you're kind of asking for it.
Over the years I've read that people played the game normally and had no problems, like even kids beat the game. It makes me wonder if I've been fooled the entire time, and all the unfun I had grinding for +5, afraid my character was going to become useless was because a couple of dudes did nothing but level alchemy and sneak.