Well now I'm 28 hours into this game.
I didn't realize this with the original game and only recently found out, some of the quest rewards scales with your level, where at higher level you get better rewards and loots. If anyone decides to play I would recommend grinding you character to at least level 20. Because this is when most of the Daedric Prince quests open up, as well as rewards being at their peak version.
I.E. Mehrune's Razor will be at its version if you take on the quest at level 20 or higher. The dungeon is kinda hard to go through, but the dagger absolutely shreds through most of the enemies. There's also a lightning spell called "Fingers of the mountain" that you can get during one of the mage guild recommendation quests, where acquiring it lvl 25+ will get you its best version.
Grinding to level 20 isn't actually too hard; just look up ways to level up your major skills, and you will be able to reach 20 in no time; Illusion spells for chameleon/invisibility goes well with sneak skill, as you can cast the spell, then go into sneaking position and move aroundin a corner of a room.
But do be careful, as post level 20 you will begin to encounter higher-level daedras, bandits with ebony (or even daedric) gears, and rogue mages with high-level spell. Going multiclass, using enchanted weapons, or just having different damage type becomes practically an requirement at this point.
Some skills are really useless, which I do think Skyrim did better; Mercantile and Speechcraft, for example. Like, gold will soon become an non-issue, and the speechcraft minigame still sucks. I much prefer Skyrin's Speech skill tree better. Security is another good example, as being able to acquire the skeleton key as low as level 8, or any of the alteration unlock spells, will quickly replace the need to have multiple lockpicks in your inventory.
I also was mistaken about Alchemy and poison crafting not being very good; Turns out you are supposed to stack multiple damage types. And since the poison will scaling with your skill level and the quality of the alchemy apparatus, it will always be super effective against enemies; They just breathe a few times, and drop dead! Unless they have damage resistances, in which case I happily begin spamming destruction spells.
Still having fun, and while the hilarity and charm of the jankiness doesn't feel quite the same with these new graphics (especially with some of the voice line replacements)
I didn't realize this with the original game and only recently found out, some of the quest rewards scales with your level, where at higher level you get better rewards and loots. If anyone decides to play I would recommend grinding you character to at least level 20. Because this is when most of the Daedric Prince quests open up, as well as rewards being at their peak version.
I.E. Mehrune's Razor will be at its version if you take on the quest at level 20 or higher. The dungeon is kinda hard to go through, but the dagger absolutely shreds through most of the enemies. There's also a lightning spell called "Fingers of the mountain" that you can get during one of the mage guild recommendation quests, where acquiring it lvl 25+ will get you its best version.
Grinding to level 20 isn't actually too hard; just look up ways to level up your major skills, and you will be able to reach 20 in no time; Illusion spells for chameleon/invisibility goes well with sneak skill, as you can cast the spell, then go into sneaking position and move aroundin a corner of a room.
But do be careful, as post level 20 you will begin to encounter higher-level daedras, bandits with ebony (or even daedric) gears, and rogue mages with high-level spell. Going multiclass, using enchanted weapons, or just having different damage type becomes practically an requirement at this point.
Some skills are really useless, which I do think Skyrim did better; Mercantile and Speechcraft, for example. Like, gold will soon become an non-issue, and the speechcraft minigame still sucks. I much prefer Skyrin's Speech skill tree better. Security is another good example, as being able to acquire the skeleton key as low as level 8, or any of the alteration unlock spells, will quickly replace the need to have multiple lockpicks in your inventory.
I also was mistaken about Alchemy and poison crafting not being very good; Turns out you are supposed to stack multiple damage types. And since the poison will scaling with your skill level and the quality of the alchemy apparatus, it will always be super effective against enemies; They just breathe a few times, and drop dead! Unless they have damage resistances, in which case I happily begin spamming destruction spells.
Still having fun, and while the hilarity and charm of the jankiness doesn't feel quite the same with these new graphics (especially with some of the voice line replacements)