TES 4 Oblivion Remastered; STOP RIGHT THERE, CRIMINAL SCUM!!!!

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FakeSympathy

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Well now I'm 28 hours into this game.

I didn't realize this with the original game and only recently found out, some of the quest rewards scales with your level, where at higher level you get better rewards and loots. If anyone decides to play I would recommend grinding you character to at least level 20. Because this is when most of the Daedric Prince quests open up, as well as rewards being at their peak version.

I.E. Mehrune's Razor will be at its version if you take on the quest at level 20 or higher. The dungeon is kinda hard to go through, but the dagger absolutely shreds through most of the enemies. There's also a lightning spell called "Fingers of the mountain" that you can get during one of the mage guild recommendation quests, where acquiring it lvl 25+ will get you its best version.

Grinding to level 20 isn't actually too hard; just look up ways to level up your major skills, and you will be able to reach 20 in no time; Illusion spells for chameleon/invisibility goes well with sneak skill, as you can cast the spell, then go into sneaking position and move aroundin a corner of a room.

But do be careful, as post level 20 you will begin to encounter higher-level daedras, bandits with ebony (or even daedric) gears, and rogue mages with high-level spell. Going multiclass, using enchanted weapons, or just having different damage type becomes practically an requirement at this point.

Some skills are really useless, which I do think Skyrim did better; Mercantile and Speechcraft, for example. Like, gold will soon become an non-issue, and the speechcraft minigame still sucks. I much prefer Skyrin's Speech skill tree better. Security is another good example, as being able to acquire the skeleton key as low as level 8, or any of the alteration unlock spells, will quickly replace the need to have multiple lockpicks in your inventory.

I also was mistaken about Alchemy and poison crafting not being very good; Turns out you are supposed to stack multiple damage types. And since the poison will scaling with your skill level and the quality of the alchemy apparatus, it will always be super effective against enemies; They just breathe a few times, and drop dead! Unless they have damage resistances, in which case I happily begin spamming destruction spells.

Still having fun, and while the hilarity and charm of the jankiness doesn't feel quite the same with these new graphics (especially with some of the voice line replacements)
 

Hades

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I would suggest that's might be why ES:6 is reputedly somewhere safely human-dominated and not weird (High Rock / Hammerfell), even though it's revisiting an area they've already done.
Theoretically they already done those places but I think practically speaking it was all just procedurally generated and not really custom made. I've always rooted for Hammerfell. It would actually be a really refreshing setting. Sure its just a human country but it seems to be Arabian/North African themes and not many games use such a setting.
 

The Rogue Wolf

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Theoretically they already done those places but I think practically speaking it was all just procedurally generated and not really custom made. I've always rooted for Hammerfell. It would actually be a really refreshing setting. Sure its just a human country but it seems to be Arabian/North African themes and not many games use such a setting.
I'd been hoping against hope that we might finally see the Black Marsh, but I don't think anyone currently working at Bethesda has the imagination to do it justice.
 

Agema

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I'd been hoping against hope that we might finally see the Black Marsh, but I don't think anyone currently working at Bethesda has the imagination to do it justice.
That's a little unfair, there are probably loads of people at Bethesda with the imagination to make it work. It's just people with strong imaginations don't make the big decisions there. However, despite the humdrum big picture, every Bethesda game has small patches of beauty - someone very talented has created a brilliantly designed area, or subquest, or NPCs.

Bethesda is creatively weak in the bigger picture. One of the things that summed it up for me was the Fallout TV series, where they announced that the New California Republic had been destroyed. And thus, tediously, the only hint of major narrative progress in the world that has ever existed was deleted. The non-Bethesda Fallout 1, 2 and New Vegas cover the growing pains of rebuilding civilisation - real, genuine development. All the Bethesda Fallout productions trap the Fallout world in aspic and doom it to repeat itself over and over again.

The big gaming corporations are all about risk-free revenue. With so much money spent on a AAA game, they become utterly safety-first focused. What becomes essential is not alienating customers, so all decisions are about easy accessibility, familiarity, etc. They don't want to progress the Fallout world, because that means they would have to invent something new, which fans might not like. Character creation and levelling up is steadily dumbed down to simpler and simpler concepts. Things will eventually become stale, but they'll only realise when the critical reviews come in as their model of design would be unable to pre-empt it.

This is probably reinforced by a lot of analytical processes going on. Many of these companies are probably progressing in game design by collecting data to see what works, maximising the most popular and minimising the least. This almost intrinsically reduces innovation because it's just basing one's work on past performance and tweaking it. (If AI starts becoming used more, this will probably only increase the tendency.)
 

Hades

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I'd been hoping against hope that we might finally see the Black Marsh, but I don't think anyone currently working at Bethesda has the imagination to do it justice.
I mostly think the technology isn't there yet to make so many Argonians(or cats in the case of Elsewhere) look distinctive. There aren't that many of either in Skyrim so you can get away with giving them different clothing or scale color, but in Blackmarsh they're the majority.
 
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Xprimentyl

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Well now I'm 28 hours into this game.

I didn't realize this with the original game and only recently found out, some of the quest rewards scales with your level, where at higher level you get better rewards and loots. If anyone decides to play I would recommend grinding you character to at least level 20. Because this is when most of the Daedric Prince quests open up, as well as rewards being at their peak version.

I.E. Mehrune's Razor will be at its version if you take on the quest at level 20 or higher. The dungeon is kinda hard to go through, but the dagger absolutely shreds through most of the enemies. There's also a lightning spell called "Fingers of the mountain" that you can get during one of the mage guild recommendation quests, where acquiring it lvl 25+ will get you its best version.

Grinding to level 20 isn't actually too hard; just look up ways to level up your major skills, and you will be able to reach 20 in no time; Illusion spells for chameleon/invisibility goes well with sneak skill, as you can cast the spell, then go into sneaking position and move aroundin a corner of a room.

But do be careful, as post level 20 you will begin to encounter higher-level daedras, bandits with ebony (or even daedric) gears, and rogue mages with high-level spell. Going multiclass, using enchanted weapons, or just having different damage type becomes practically an requirement at this point.

Some skills are really useless, which I do think Skyrim did better; Mercantile and Speechcraft, for example. Like, gold will soon become an non-issue, and the speechcraft minigame still sucks. I much prefer Skyrin's Speech skill tree better. Security is another good example, as being able to acquire the skeleton key as low as level 8, or any of the alteration unlock spells, will quickly replace the need to have multiple lockpicks in your inventory.

I also was mistaken about Alchemy and poison crafting not being very good; Turns out you are supposed to stack multiple damage types. And since the poison will scaling with your skill level and the quality of the alchemy apparatus, it will always be super effective against enemies; They just breathe a few times, and drop dead! Unless they have damage resistances, in which case I happily begin spamming destruction spells.

Still having fun, and while the hilarity and charm of the jankiness doesn't feel quite the same with these new graphics (especially with some of the voice line replacements)
Everything, loot and enemies, scales to your level, so you're literally disincentivized from exploring! There's literally no point in exploring a remote dungeon early on in the game, because for your trouble, all you'll find are iron swords, leather boots, and other worthless crap until you grind up to a level where it's worth your while, and at that point, the enemies you'll be fighting are tougher, all but negating the better gear you'll finally be finding.

In Morrowind, one of my favorite things to do right at the start was grab either a glass sword from a relatively easy dungeon near Vivec, or Umbra, a badass sword you can nabbed near the game's start if you can manage to beat a high-level Orc warrior. Both make you effectively OP before you complete your first quest, but require exploration and some skill. You basically can't do this in Oblivion; the best shit is gated off behind mundane progress.
 

Agema

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In Morrowind, one of my favorite things to do right at the start was grab either a glass sword from a relatively easy dungeon near Vivec, or Umbra, a badass sword you can nabbed near the game's start if you can manage to beat a high-level Orc warrior. Both make you effectively OP before you complete your first quest, but require exploration and some skill. You basically can't do this in Oblivion; the best shit is gated off behind mundane progress.
I think there's also a sort of immersion issue here.

The Oblivion crisis might be bad, but Cyrodiil's economy and military should be turbo-charged for a quick recovery by the vast stockpiles of glass, ebony and daedric arms and armour you'll have dumped on the market by the time you've finished.
 
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meiam

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I think there's also a sort of immersion issue here.

The Oblivion crisis might be bad, but Cyrodiil's economy and military should be turbo-charged for a quick recovery by the vast stockpiles of glass, ebony and daedric arms and armour you'll have dumped on the market by the time you've finished.
This might be a Mansa Musa situation, where it end up crashing the economy.
 

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The oblivion realms themselves look amazing, but it feels so.... generic. Like, if you played any games that involved hell, lava, volcano, or demon realm, this feels awfully familiar. But I guess you can't really make hell any more different.
Sure you can! The fiery hell of Abrahamic tradition is just one of dozens. I want to see demonic realms that are cold, or ethereal, or dark and still, or cavernous, or just fucking weird. They all have mythical precedent.
 
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NerfedFalcon

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Sure you can! The fiery hell of Abrahamic tradition is just one of dozens. I want to see demonic realms that are cold, or ethereal, or dark and still, or cavernous, or just fucking weird. They all have mythical precedent.
Have you tried Ultrakill? Though it is based on a depiction of Abrahamic Hell, specifically Dante's Inferno, the way it executes on Dante's ideas is pretty different from the usual fire-and-brimstone stuff, including cyberpunk cities, Egyptian pyramids, and a giant ocean.


Though, given how Oblivion looked in the original, I don't imagine trying to change it now to look more like this would go over well.
 

Xprimentyl

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I think there's also a sort of immersion issue here.

The Oblivion crisis might be bad, but Cyrodiil's economy and military should be turbo-charged for a quick recovery by the vast stockpiles of glass, ebony and daedric arms and armour you'll have dumped on the market by the time you've finished.
Oh, there's certainly an immersion issue; that's the crux of my issue with Oblivion and Skyrim. They both feel like The Truman Show where you're Truman, but fully aware of the façade. They are linear games disguised as sandboxes so they can sell themselves as "adventures." I don't mean to be harsh or browbeat my point; I played, beat, and 100%'d both, and that's not something I do with games I don't enjoy on some appreciable level. They just feel like such a regression from Morrowind, and to see them both (imho, inferior products) get the remaster treatment.... argh!

I tell myself the reason Morrowind won't get remastered is because they're afraid that if they brought it into the modern era of gaming, people would realize how much better Bethesda was/is capable of, and set an unreasonable bar for themselves going forward. They need to distract us from their potential.

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Drathnoxis

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Oh, there's certainly an immersion issue; that's the crux of my issue with Oblivion and Skyrim. They both feel like The Truman Show where you're Truman, but fully aware of the façade. They are linear games disguised as sandboxes so they can sell themselves as "adventures." I don't mean to be harsh or browbeat my point; I played, beat, and 100%'d both, and that's not something I do with games I don't enjoy on some appreciable level. They just feel like such a regression from Morrowind, and to see them both (imho, inferior products) get the remaster treatment.... argh!

I tell myself the reason Morrowind won't get remastered is because they're afraid that if they brought it into the modern era of gaming, people would realize how much better Bethesda was/is capable of, and set an unreasonable bar for themselves going forward. They need to distract us from their potential.

They don't remaster Morrowind because there is no way they could just slap some new models and textures on it an call it a day like they did with Oblivion and Skyrim. Come on, can you imagine the majority of Elder Scrolls fans playing a game with no voice acting, chance based combat, and a conversation system like talking to Wikipedia? They would need to do a full remake, and at that point why even bother? Just make Elder Scroll 6 because it will cost just as much.
 

Xprimentyl

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They don't remaster Morrowind because there is no way they could just slap some new models and textures on it an call it a day like they did with Oblivion and Skyrim.
Right, so they remastered the easier games because it was easier. Got it.

Come on, can you imagine the majority of Elder Scrolls fans playing a game with no voice acting, chance based combat, and a conversation system like talking to Wikipedia?
In a world that contains a burgeoning Dungeons & Dragons community, yeah, I think the chance-based combat (which is pretty easily mitigated after a nominal amount of time) would be just fine. And who needs voice acting?

They would need to do a full remake, and at that point why even bother? Just make Elder Scroll 6 because it will cost just as much.
They would not need a full remake; it would be absurd to think so. Morrowind stands just fine on its existing legs for those who can appreciate a vast and rich experience that goes beyond a linear experience disguised as open world. If I could port one of the graphical overhaul mods to my Xbox, I'd be a happy camper with just that, but lacking that, I still manage to enjoy the original version off of Game Pass, just salty that they remastered the lesser games who needed it the least, and for what?
 

Drathnoxis

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Right, so they remastered the easier games because it was easier. Got it.



In a world that contains a burgeoning Dungeons & Dragons community, yeah, I think the chance-based combat (which is pretty easily mitigated after a nominal amount of time) would be just fine. And who needs voice acting?



They would not need a full remake; it would be absurd to think so. Morrowind stands just fine on its existing legs for those who can appreciate a vast and rich experience that goes beyond a linear experience disguised as open world. If I could port one of the graphical overhaul mods to my Xbox, I'd be a happy camper with just that, but lacking that, I still manage to enjoy the original version off of Game Pass, just salty that they remastered the lesser games who needed it the least, and for what?
Can you really imagine the average gamer picking up this game because they really loved Skyrim and not immediately refunding it when they swing their sword right through the enemy and they miss, and then have to read text boxes? I had trouble getting into it and I play a bunch of retro games, I eventually did but it took a while. There is no way Morrowind would have the broad market appeal that big publishers look for.
 

Xprimentyl

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Can you really imagine the average gamer picking up this game because they really loved Skyrim and not immediately refunding it when they swing their sword right through the enemy and they miss, and then have to read text boxes? I had trouble getting into it and I play a bunch of retro games, I eventually did but it took a while. There is no way Morrowind would have the broad market appeal that big publishers look for.
I'm not imagining the "average gamer's" interest, least of all because they think Skyrim or Oblivion are benchmark indicators of the IP's potential. I don't care about Morrowind's broader appeal; it has a lot to offer, WAY more then Skyrim or Oblivion, to anyone willing to invest a nominal amount of time. And yes, given mods by members of the fanbase are a thing, I know a graphical overhaul could be achieved probably a lot more quickly and easily by the teams of professionals at Bethesda.

Bethesda made a business decision to go the route of putting minimal effort into re-releasing their last immediately successful titles for the cash because people would buy them; it's just disappointing that none of that effort was afforded to the superior experience. Meanwhile, how'd Starfield do? Fallout 76? Oh, guess we'll just have to wait for THOSE remasters in about 3 years since the definition of "nostalgia" is "the period between a thing's relevance, and the last time we clocked a black entry on our ledgers."
 

Drathnoxis

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I'm not imagining the "average gamer's" interest, least of all because they think Skyrim or Oblivion are benchmark indicators of the IP's potential. I don't care about Morrowind's broader appeal; it has a lot to offer, WAY more then Skyrim or Oblivion, to anyone willing to invest a nominal amount of time. And yes, given mods by members of the fanbase are a thing, I know a graphical overhaul could be achieved probably a lot more quickly and easily by the teams of professionals at Bethesda.

Bethesda made a business decision to go the route of putting minimal effort into re-releasing their last immediately successful titles for the cash because people would buy them; it's just disappointing that none of that effort was afforded to the superior experience. Meanwhile, how'd Starfield do? Fallout 76? Oh, guess we'll just have to wait for THOSE remasters in about 3 years since the definition of "nostalgia" is "the period between a thing's relevance, and the last time we clocked a black entry on our ledgers."
I don't know, I just don't think Morrowind's gameplay is good enough to compete in a modern market. It's just too clunky.
 

Xprimentyl

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I don't know, I just don't think Morrowind's gameplay is good enough to compete in a modern market. It's just too clunky.
Who plays any of those games for the combat? Morrowind might be the least rewarding given the early RNG whiffs, but in the end, they're effectively identical given your weapon simple slides across the enemy like thin air, and a number is assigned for the damage total.

Elder Scrolls are best for the adventure, and adventure hasn't been done well in the series since Morrowind., and I think anyone in it for that could look past the dated mechanics and appreciate the sheer flexibility and possibility Morrowind allows.