So, I was intrigued when I first read of the Elder Scrolls MMO. From the few rumors I've read so far it seems as if it may be another carbon copy MMO. And while it may be hard to break from the cooldown mechanic for MMOs, perhaps there is room for altering gameplay to make it a more unique experience. For instance, one thing the Elder Scrolls has always exemplified is character freedom. Perhaps instead of the usual character classes being predetermined structures, the player could again create a class. At character creation you select a certain number of skills (whatever the base amount is set to) and that is your class. And say they wanted to add a talent/perk tree, it could be similar (but more complex) to Skyrim's, with each skill tree getting its own list to talents. This would make the game much harder to balance for PvP (which the game seems pretty well focused on) however I think that this kind of alteration could add a higher level of interest to the game. Plus, trying to make a restoration, heavy armor, archery character would be something pretty wild. That'd be a real clutch healer, never dying.
Could this be how they structure the game's classes? Or do you think it'll return to the usual MMO styling? Or do you see another way?
Could this be how they structure the game's classes? Or do you think it'll return to the usual MMO styling? Or do you see another way?