TES MMO Classes

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zenoaugustus

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Feb 5, 2009
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So, I was intrigued when I first read of the Elder Scrolls MMO. From the few rumors I've read so far it seems as if it may be another carbon copy MMO. And while it may be hard to break from the cooldown mechanic for MMOs, perhaps there is room for altering gameplay to make it a more unique experience. For instance, one thing the Elder Scrolls has always exemplified is character freedom. Perhaps instead of the usual character classes being predetermined structures, the player could again create a class. At character creation you select a certain number of skills (whatever the base amount is set to) and that is your class. And say they wanted to add a talent/perk tree, it could be similar (but more complex) to Skyrim's, with each skill tree getting its own list to talents. This would make the game much harder to balance for PvP (which the game seems pretty well focused on) however I think that this kind of alteration could add a higher level of interest to the game. Plus, trying to make a restoration, heavy armor, archery character would be something pretty wild. That'd be a real clutch healer, never dying.

Could this be how they structure the game's classes? Or do you think it'll return to the usual MMO styling? Or do you see another way?
 

IBlackKiteI

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I think by now the industry as a whole is waaaaaay beyond simple clearly defined Warrior/Archer/Mage type classes, which only serve to greatly restrict what a player can and can't do and may force them upon roles that aren't entirely their choice.

I reckon Fallout 3 and Skyrim had classes pretty much nailed. The ability to shape your own character's skills in pretty much every field as you go rather than a forced decision at the start of the game and out of your own options is great and I think a similar sort of thing should serve as the basis for all future RPG.

In short, traditional 'pick this one or that one and have it forever' style classes are archaic and too restrictive. Allowing the player to merge aspects of traditional character achetypes as their own is the much better way to go. Being able to play as a fast moving, sneaky sword dude who shoots fire from his hands sometimes would be a hell of a lot more interesting than playing as a sword dude who only ever uses swords for instance.
 

SajuukKhar

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I wouldn't be surprised if Zenimax just took the list of premade classes from Oblivion or Morrowind, remove a few, and made them in game.

OBlivion classes
http://uesp.net/wiki/Oblivion:Classes


Take your pick
 

zenoaugustus

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SajuukKhar said:
I wouldn't be surprised if Zenimax just took the list of premade classes from Oblivion or Morrowind, remove a few, and made them in game.

OBlivion classes
http://uesp.net/wiki/Oblivion:Classes


Take your pick
I kinda thought they'd do this. It'd be pretty easy, quite honestly. I hope they don't, though, because that'd be to "usual".
 

SajuukKhar

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Th3Ch33s3Cak3 said:
I think that they won't stray much futher from the Elder Scrolls norm. The game is a Elder Scrolls game after all. Being bound by what class you pick isn't part of an Elder Scrolls game. They also stated that they are doing away with the holy trinity.
Actually they didnt say they would get rid of it entirely, just that the fatigue bar's abilities like sprint, block , interrupt, etc. etc. will help make it less needed.