tf2 melee weapons

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i don't know

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Feb 22, 2010
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hey if anyone of you guys play tf2, do you hate the melee weapons? I unlock them with achievements just so i know that i have every weapon in the game, but they never are any use to me,if they were bayonets i wouldn't have to switch to them all the time before i break a bottle into an enemy's face and thus letting me have more kills. what's the point of them any ways!? anyone feel the same way?
 

Outright Villainy

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Jan 19, 2010
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They're backup weapons. Not only that, they can be extremely useful.
Scouts bat can often be the difference between life and death if your shotgun is empty,
The soldier's pickaxe gives a speed boost at low health, and can kill most wounded enemies too when you rush them,
Pyro's axetinguisher does a lot more damage than continual fire, and combined with the airblast switching and using it is a lot more effective as fire is delayed after airblasting. In the right situation you should always use the axe.
Demo has the eyelander, which combined with the charge is a one hit kill on most classes, and increases your health and speed. Not only that, but using the bottle in extreme close range is preferable to avoid self damage.
If you surprise and enemy with the heavy the free crits can tear down half the other team
The medic can use it as a risky option to build his charge faster,
the sniper can get out of many a close range situation with his. Probably the most useful to him than any other as he has no close range capabilities otherwise,
The spy's entire playstyle is centred around his melee.

So I don't see what you're saying. At all. Just learn to switch weapons faster. Turn on quickswitch if you haven't already.
 
Feb 13, 2008
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i dont know said:
hey if anyone of you guys play tf2, do you hate the melee weapons?
Nope.

Here's a group of guys who might know though. ;) [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC]
 
Sep 13, 2009
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Outright Villainy said:
the sniper can get out of many a close range situation with his. Probably the most useful to him than any other as he has no close range capabilities otherwise
Unless he's using The Huntsman. That has always served me well at long and mid-close range.

OT: The melee weapons are some of the best in that game. The eyelander is one of my personal favorites, along with the engie's new Gunslinger.
 

DazZ.

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Jun 4, 2009
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Turn on fast weapon switching and add a hotkeys for weapons, if changing weapons is a problem for you I feel you're going to get buggered.

I have secondary weapon hotkeyed to F and melee to a button on my mouse, switching is easy and I'm not going to accidently get the wrong weapon by pressing 2 when I meant to press 3.

I use melee a lot, the Blutsauger is a really useful tool as a Medic, I've got if you manage to kill with it you pretty much have an uber ready.

As the Pyro my main attack would be with the axeting, flaming a heavy and then taking the axe means you can take him down in less than 3 seconds, which is a lot quicker than the flamethrower.

And other classes have other things, can't be bothered to type them all.

Melee in TF2 is very, very helpful.
 

therandombear

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Sep 28, 2009
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The most useful melee weapons are the homewrecker, seriously I have saved lots of engies from having to build all over again.
The Equalizer, low health quickswitch and run back or find a poor fool and hit him in the back.
And the Sandman, many a poor heavies have met my ball and been target practice for the scatter gun rigth after :D
 

DazZ.

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Jun 4, 2009
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Count Igor said:
Seriously, all of them, except Axetinguisher, are all so usefull.
What?! The Axeting is the most useful! You can one shot all classes except the heavy which only takes two!

A puff n sting takes off 195 hp, the extra 5hp comes from the initial flame puff and then all except heavies are dead.

I wouldn't play Pyro without an axeting, your most powerful attack is gone.
 

Count Igor

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D4zZ said:
Count Igor said:
Seriously, all of them, except Axetinguisher, are all so usefull.
What?! The Axeting is the most useful! You can one shot all classes except the heavy which only takes two!

A puff n sting takes off 195 hp, the extra 5hp comes from the initial flame puff and then all except heavies are dead.

I wouldn't play Pyro without an axeting, your most powerful attack is gone.
I only say that because I don't get into melee range that often as a pyro.
Set them on fire, puff them a few times into the air, and use the shotgun/flare-gun, and it's all done, no risk to me.
 

AlternatePFG

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Jan 22, 2010
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I love melee weapons personally.

My favorites are the Tribalmans Shiv, the Axetinguisher and the Eyelander.

They're always a last resort for me though. (Maybe except for the axetinguisher, since that's the best way to kill flaming enemies.)
 

WolfLordAndy

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Sep 19, 2008
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I would rather all games go back to having melee weapons as an actual slot rather then this "quick knife" type thing that Halo seems to have spawned. In COD4/MW2/BC2/etc how on earth can a normal soldier pull out his knife, stab someone and then put it away again, with out dropping his gun at all, instantly killing.

Infact, knife instakills piss me off, especially when someone has just ran 20m to get to me while I shoot them in the face.

I don't mind a weak melee attack with the but of a gun or pistol whip... but quick changing instadeath just pisses me off!
 

subject_87

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Jul 2, 2010
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While some TF2 melee weapons are kind of useless (I don't think I've ever gotten a kill with the fists or KGB), they're immensely useful for lots of classes, mainly spies (where the melee is pretty much the main weapon), snipers, scouts, etc.
 

DazZ.

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Jun 4, 2009
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Count Igor said:
I only say that because I don't get into melee range that often as a pyro.
Set them on fire, puff them a few times into the air, and use the shotgun/flare-gun, and it's all done, no risk to me.
But the Pyro is the close quarters combat class.

Try setting them on fire, then puffing them into a wall so they go up, switch to axeting and hit them as they land. They can't go anywhere because you've got them up a wall and it's easy to hit them as you don't need to run after them.

As a Pyro you want them close as possible, at medium range they're going to be better or equal in DPS to you. You're at less of a risk if they're close than if you're fighting them after giving them range from you by puffing them away.
 

thom_cat_

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Nov 30, 2008
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Pyro axtinguisher is beastly.
Solly equaliser is beastly.
Scout's bat is useful (how many fucking hits?!?!).
Sniper's kurri is beastly.
Demoman's eyelander is beastly.
Medic's ubersaw is beastly.
Heavy's gloves are beastly.
Spy's knife derp.
Engie's wrench is beastly.

THEY ARE ALL GOOD (scout and heavy least so for melee)
Quick knife crapola ruins games.
 

Hiphophippo

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Nov 5, 2009
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It's my personal opinion that anyone who plays a pyro and DOES NOT USE the Homewrecker is doing it wrong.
 

Mister Awesome

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Jan 17, 2010
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people use melee weapons all the time, including me.
with my sniper i'll jarate somebody and hit them with my shiv and get some mini crit bleeding
i use my equalizer all the time because rocket launchers suck at really close range
and the butterfly knife for the spy (duh)
and people use the eyelander with charge and targe all the time
 

xavi

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Jul 1, 2010
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Sniper MUST have a melee weapon for spy checking.
Spy has a little thing called a backstab, it's pretty much his main form of kill.
Ax-tinguisher 100%crits when on fire
Soldiers pick axe can have him outrunning a scout when his health is super low
The Eyelander...enough said.lol.
ect
In conclusion: melee weapons=vital part of arsenal in tf2
Hiphophippo said:
It's my personal opinion that anyone who plays a pyro and DOES NOT USE the Homewrecker is doing it wrong.
Why would you use anything besides the ax-tinguisher?
 

R4ptur3

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Feb 21, 2010
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I love using the majority of the orginal melee weapons, they work for how i play the game. It's always good smacking someone in the face with a meele weapon when they are trying to kill you with a gun.