TGA 2024 predictions, reactions, nominees, etc.

Old_Hunter_77

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Oh, I forgot the most important part about the Witcher 4 trailer: the chain!

Geralt uses a silver chain to restrain monsters. I always wanted that incorporated in the games and now they're doing it, yay!

You can see it in the opening cinematic of the first game (or whatever it's called, that thing where a game will play a little movie while it waits for you to press a button to start the game):

The Witcher - Introduction Cinematic [HD]

It opens with Geralt his tool kit prominently featuring a chain.
3:11- chain comes out!
Now, here it's only a brief delay tactic. But if you watch the whole thing you'll see that Geralt isn't actually trying to kill this monster, he's just tiring it out.
This cinematic is from the very first short story (literally called The Witcher), so, man, talk about "lore" friendly right? Well Ciri having a chain is exciting not just because it adds a new mechanic, but for the story-telling possibilities. In the previous games the only way to deal with monsters is killing them, ignoring them (just not completing a side quest or contract), or using dialogue and exploration.

But I've always wanted something like this, where you have a different outcome depending on action gameplay. Use a chain and non-damaging magic to weaken/restrain a creature, or your swords to kill it, and get different results. I love the idea of lifting curses and you certainly do that in the Witcher 3 but there's no unique gameplay actions around that. The justifiably beloved Bloody Baron main quest for example lets you lift a curse from a monster fetus by killing a bunch of regular ghost enemies OR you can fight and actually kill it. But that quest would be more interesting if you have to engage it directly in combat and depending on how you do that it will either die or have its curse lifted.

I'm actually a little afraid that the marketing campaign is gonna be so good it's going to set unrealistic expectations with me.
 
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Dreiko

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As for her powers and fighting styles- a couple lead devs were on SkillUp's podcast and they were talking about how she's using her power as a corrupted source to do some magic. They did talk about how/why she's drinking potions. All of this is just telegraphing that Ciri will not be going through the Trial of Grasses (the brutal mutation that witcher boys go through) but rather she is going to a new type of person in this world:
- The first female witcher
- The first witcher to use an alternative power source
- And, most interesting, the first witcher to choose to live this life.

Yeah this is exactly right, Ciri is some other type of thing entirely unto herself. And I don't think you can build a dynasty and a tradition that other people join because she's so unique that you can't have a slew of people following in her footsteps and becoming whatever the hell she is, due to her unique bloodline.

I think they may retcon the cat clan into being something Ciri ends up belonging in but as of right now this sounds to me like what they did when they called persona 3 smt: persona 3 in the west. They just used the witcher name for marketing even if it makes no sense.
 

NerfedFalcon

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but as of right now this sounds to me like what they did when they called persona 3 smt: persona 3 in the west. They just used the witcher name for marketing even if it makes no sense.
Revelations: Persona was called 'Megami Ibunroku Persona' in Japan, tying it to (Shin) Megami Tensei as a gaiden game. The Megaten reference in the title was dropped because, at that time, there were no other Megami Tensei games available outside Japan. It shared (and still shares) a lot of mechanics and artistic vibes with Megaten, and while Persona 3 had dropped the label in Japan, IMO it's not unreasonable to call it an SMT game, for marketing purposes or otherwise.
 
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Dreiko

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Revelations: Persona was called 'Megami Ibunroku Persona' in Japan, tying it to (Shin) Megami Tensei as a gaiden game. The Megaten reference in the title was dropped because, at that time, there were no other Megami Tensei games available outside Japan. It shared (and still shares) a lot of mechanics and artistic vibes with Megaten, and while Persona 3 had dropped the label in Japan, IMO it's not unreasonable to call it an SMT game, for marketing purposes or otherwise.
Persona 1 and 2 were a lot closer to old school SMT than p3 onwards, they had the whole demon negotiation thing and didn't have the school sim segment, so there's not as big of an issue with those games having some proximity to it but after p3 the series was solidified as having its own identity.


But never mind all that, persona 1 did get a western release, and back then they didn't retain the link to SMT because SMT wasn't as known in the west. It'd be one thing if they kept the reference for both games, but only adding it to persona 3 in the west and removing it from persona 1 when persona 1 even had the first person dungeon crawler perspective which was used in SMT is, as I said, merely a marketing thing because by then people were aware of Nocturne, primarily.
 

Ezekiel

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I predict that Intergalactic will be a financial dud. Uncharted 4 had a chad as the protagonist and Last of Us 2 a good-looking young white woman (Abbie being secondary). Druckmann has never tried a protagonist so repulsive (unless you count Abbie, who wasn't on the cover). The tattoos (No one should get a tattoo.), shaved head (that she shaves in first reveal as a message), androgyny, smugness... Last of Us 2 trailers didn't have ratings this bad. If I'm wrong, it won't matter, since this forum will be gone by then. But I'm confident.
 
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bluegate

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I predict that Intergalactic will be a financial dud. Uncharted 4 had a chad as the protagonist and Last of Us 2 a good-looking young white woman (Abbie being secondary). Druckmann has never tried a protagonist so repulsive (unless you count Abbie, who wasn't on the cover). The tattoos (No one should get a tattoo.), shaved head (that she shaves in first reveal as a message), androgyny, smugness... Last of Us 2 trailers didn't have ratings this bad. If I'm wrong, it won't matter, since this forum will be gone by then. But I'm confident.
Seek help.
 

BrawlMan

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I highly doubt Intergalactic will be a major bomb, considering how TLOUS2 sold well. I hate the latter, but a bunch of no life having bitches on the Internet don't decide the fate of any game.
 
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NerfedFalcon

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If game sales were determined by nothing but box art, Super Mario Bros would be a footnote in history.

1734565274258.jpeg
 
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CriticalGaming

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I highly doubt Intergalactic will be a major bomb, considering how TLOUS2 sold well. I hate the latter, but a bunch of no life having bitches on the Internet don't decide the fate of any game.
I predict universal journalistic praise and a player base that hates the story and characters while praising the gameplay and graphics.
 

Ezekiel

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If game sales were determined by nothing but box art, Super Mario Bros would be a footnote in history.

View attachment 12496
Ironically, he's more detailed than a lot of indie character. Celeste and so many others don't even have faces.

Team Ico's new game was my happy surprise. Found out only last night. All their games are good. Glad they finally abandoned that ancient stone/ruin kind of setting.

Okami is nice too, but even if good will serve as reminder of how far devs have fallen, being a sequel rather than an original IP and only allowed to be as it is (and not AAA slop) for that reason. Not that the original didn't have problems, including in pacing.
 

BrawlMan

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Ironically, he's more detailed than a lot of indie character. Celeste and so many others don't even have faces.
A lot of retro 8 bit/16 bit throw back game characters do have faces or detailed faces, you just don't bother to look and pick isolated examples. Also, there's plenty of 8 bit games from the 80s or 90s with no faces or simplified faces. Cut the bullshit.

I predict universal journalistic praise and a player base that hates the story and characters while praising the gameplay and graphics.
If they subset of players hate Intergalactic more than TLOUS2, then it says more about them, then the game. Though gameplay is going to be the last thing on the mind of the usual grifters and bitches in boxstands.
 

NerfedFalcon

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Ironically, he's more detailed than a lot of indie character. Celeste and so many others don't even have faces.
If it's faces we're judging by, Simon Belmont had less of one on the SNES than Mario did on the NES, which means Super Castlevania IV should've bombed by the logic that 'ugly main character' = 'bad game'. Though, 'ugly' in itself is extremely subjective, and don't even bother pretending otherwise.

1734570160400.jpeg
 
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BrawlMan

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If it's faces we're judging by, Simon Belmont had less of one on the SNES than Mario did on the NES, which means Super Castlevania IV should've bombed by the logic that 'ugly main character' = 'bad game'. Though, 'ugly' in itself is extremely subjective, and don't even bother pretending otherwise.

View attachment 12497
All of the 16-bit and 8-bit Castlevania games give the characters no faces in gameplay, and only in portraits or cut-scenes. So Ezekiel is really bullshitting.