Oh, I forgot the most important part about the Witcher 4 trailer: the chain!
Geralt uses a silver chain to restrain monsters. I always wanted that incorporated in the games and now they're doing it, yay!
You can see it in the opening cinematic of the first game (or whatever it's called, that thing where a game will play a little movie while it waits for you to press a button to start the game):
The Witcher - Introduction Cinematic [HD]
It opens with Geralt his tool kit prominently featuring a chain.
3:11- chain comes out!
Now, here it's only a brief delay tactic. But if you watch the whole thing you'll see that Geralt isn't actually trying to kill this monster, he's just tiring it out.
This cinematic is from the very first short story (literally called The Witcher), so, man, talk about "lore" friendly right? Well Ciri having a chain is exciting not just because it adds a new mechanic, but for the story-telling possibilities. In the previous games the only way to deal with monsters is killing them, ignoring them (just not completing a side quest or contract), or using dialogue and exploration.
But I've always wanted something like this, where you have a different outcome depending on action gameplay. Use a chain and non-damaging magic to weaken/restrain a creature, or your swords to kill it, and get different results. I love the idea of lifting curses and you certainly do that in the Witcher 3 but there's no unique gameplay actions around that. The justifiably beloved Bloody Baron main quest for example lets you lift a curse from a monster fetus by killing a bunch of regular ghost enemies OR you can fight and actually kill it. But that quest would be more interesting if you have to engage it directly in combat and depending on how you do that it will either die or have its curse lifted.
I'm actually a little afraid that the marketing campaign is gonna be so good it's going to set unrealistic expectations with me.
Geralt uses a silver chain to restrain monsters. I always wanted that incorporated in the games and now they're doing it, yay!
You can see it in the opening cinematic of the first game (or whatever it's called, that thing where a game will play a little movie while it waits for you to press a button to start the game):
The Witcher - Introduction Cinematic [HD]
It opens with Geralt his tool kit prominently featuring a chain.
3:11- chain comes out!
Now, here it's only a brief delay tactic. But if you watch the whole thing you'll see that Geralt isn't actually trying to kill this monster, he's just tiring it out.
This cinematic is from the very first short story (literally called The Witcher), so, man, talk about "lore" friendly right? Well Ciri having a chain is exciting not just because it adds a new mechanic, but for the story-telling possibilities. In the previous games the only way to deal with monsters is killing them, ignoring them (just not completing a side quest or contract), or using dialogue and exploration.
But I've always wanted something like this, where you have a different outcome depending on action gameplay. Use a chain and non-damaging magic to weaken/restrain a creature, or your swords to kill it, and get different results. I love the idea of lifting curses and you certainly do that in the Witcher 3 but there's no unique gameplay actions around that. The justifiably beloved Bloody Baron main quest for example lets you lift a curse from a monster fetus by killing a bunch of regular ghost enemies OR you can fight and actually kill it. But that quest would be more interesting if you have to engage it directly in combat and depending on how you do that it will either die or have its curse lifted.
I'm actually a little afraid that the marketing campaign is gonna be so good it's going to set unrealistic expectations with me.