BloatedGuppy said:
Heroes is even more blatant
Oh yeah, came into this thread to mention HoMM. It's not that I
think the game is cheating, I
KNOW for a fact that it is. The most hours I've sunk into any game from the franchise have been into number 3. And even more precisely, the Shadow of Death. Well, also Wake of Gods but whatever.
In HoMM 3, the AI does have advantages built into it. To the point where the difficulty setting is actually giving the AI mechanical handicaps to make them not stomp over the player. On lower difficulties, the - the most blatant restriction is that computer players can only build a structure in town every few days even if they have the resources for more buildings[footnote]I think it's around 3 on easier difficulties, and 2 on harder ones. At some point, possibly Impossible, the restriction is removed[/footnote].
But what can the computer players do that you cannot? Aside from just spawning fucking armies, that is - they know where general stuff is on the map, they know what stacks would join them (without needing any skills or abilities), they even know what they'd get from Pandora's Boxes. For the unfamiliar, a Pandora's Box is an adventure map item that when opened can have a variety of effects - it can give you resources, XP, troops, spells, items, or it may give you something negative - force you to battle, penalty to luck or morale, etc. It can also be a mix of these effects. Or it can do nothing at all. On randomly generated map, in the vast majority of cases, Pandora's Boxes either do nothing or give you XP, resources, or troops. But whatever they contain, they are always protected by a beefy stack of monsters, so you usually need to have build up an army in order to attempt to open one of the boxes. The AI would know which ones are empty and would just avoid opening them to conserve movement points. They'd still beat the monster stack in front of the box for XP, of course. Aside from that, if an enemy manages to get Fly (either through the spell or the artefact) or Dimension Door (teleport on the adventure map), then I usually just end my playthrough right there. These enemies are a complete nightmare to beat - yes, it's possible, but the AI with unlimited movement is nigh unstoppable - if you try to catch up, they would escape, if you leave any town unguarded (or not guarded enough), they would swoop down and take it.
LordLundar said:
Try the Command and Conquer series. The AI starts with double the money that the player does, Their harvesters have double the capacity and get double the amount per harvest.
Oh yeah - in Red Alert 2 I did make an experiment that proved that the computer playes actually had infinite money. It's actually an easy experiment. There are several ways to go about it, but this is the one that proves is the simples:
1. Have access to spies.
2. Destroy most of the computer's base - remove any unit producing buildings as well as the command centre, as well as any units. The idea is to leave the enemy in a passive state. Make sure you leave an ore refinery intact.
3. Make sure there are no ore miners, though. Very important.
So, the enemy now can do absolutely nothing, cannot spend money (aside on repairs) and cannot get any money. Their cash reserves should never move.
4. Infiltrate the ore refinery with a spy. You now have all of their money.
5. Infiltrate the ore refinery with a spy. Yes, again. You would still get money.
Alternative (or addition) to the final step is to damage one of their building - they'll still have cash to repair it.