That one boss/area that makes you think twice before replaying a game

FPLOON

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FPLOON post="9.849958.20997527" said:
Easy... The Airship Tanker mission in Jak 2 on Hero Mode...

What's interesting about this mission is that the hardest part of this mission is at the very beginning even before you get a change to shoot down parts of the Airship Tanker itself... I mean, it's bad enough you have to take down several waves of hover guards, but when you're doing this on Hero Mode where, instead of going down by one or two shots, they have to go down by up to four or five shots if you're aiming correctly... while each of their shots can take down a good chunk of your health from all sides, including the cheap shots from your blind spots...

It sucks that, every time this mission comes up, I end up wasting a good Dark Jak moment just to take out the first wave, which if I don't do that anyway, could take down your overall health in half if you're not "careful"...
Damn, son... This quote still holds up today...

I mean, it's the one thing that makes me question why would I [ever] go back to replay Jak 2 on Hero Mode knowing that I have to take on a fucking mission where the "best" way to pass the first of three parts of said mission (which, to me, is always the hardest to go through to the next checkpoint) is by using the in-game cheat to take care of the first wave of hover guard spawns so that you have enough health to take on the ~30 (I think it's actually 24) hover guards before you reach the next checkpoint... and then never have to do it again afterwards unless you turned off the game before completing said mission...

Fuck, that opened up some old wounds...
 

WindKnight

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Not really a level or boss for me...
The eyepoke machine in Dead-Space 2.

Not really that hard, but its an extremely unsettling bit to play through even if your confident you can do it (plus I have a thing about injuries to eyes). And the result of failure...

Totally not worth it.
 

Gethsemani_v1legacy

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Drakmorg said:
Guess I'll be the person to mention Manaan from Knights of the Old Republic, since that shit is mandatory for discussions like these.

For those who don't happen to know what I'm talking about, first of all, shame upon you and your house for not playing the best Star Wars game. Second of all, imagine a lengthy section of gameplay where 75% is taken up by walking at a speed that would lose a footrace to a man with no legs. That's it, just walking really slowly. Occasional battle here, one or two puzzles, sprinkled in between long, slow strolls in boring-to-look-at scenery. No massive, nigh-insurmountable challenge, the enemies and puzzles are both fairly easy, just lots of wasting your time.
After all the stupid "intrigue" that was the court proceedings on Manaan, I found the underwater walk almost therapeutic in that at least I was going somewhere relevant instead of listening to the same 2-3 Selkath voice clips in what can best be described as unintentional court procedural satire.

Windknight said:
Not really a level or boss for me...
The eyepoke machine in Dead-Space 2.

Not really that hard, but its an extremely unsettling bit to play through even if your confident you can do it (plus I have a thing about injuries to eyes). And the result of failure...

Totally not worth it.
I feel you. When I got there I had to take a break to steel myself. It didn't exactly help that I then failed some 4 times in a row after that and eventually put the game away for a few days until I had built up mental fortitude again.
 

Imperioratorex Caprae

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Neverhoodian said:
Whenever I play Dark Forces I always use the level skip code to bypass "Anoat Sewers" thanks to its trademark enemy:

Call me a wuss if you like, but these motherfuckers scared the living shit out of me as a kid. They sneak up on you and strike at the most inopportune moments, bursting up suddenly RIGHT in your face or when your back is turned. Their attacks HURT too, completely bypassing your shields and taking away a sizeable chunk of health.

I have to take frequent breaks anyway, as these old DOOM-style shooters give me motion sickness if I play them for more than half an hour.
Fuck dianogas. Between this and the giant dianoga from Shadows of the Empire, I've had my fill of these fucking things. No no, no way.

 

Knight Captain Kerr

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I'm playing MGS5 at the moment and loving it and I've thought about playing Peace Walker after I finish it but when I played Peace Walker for the first (and only) time I got to a torture sequence where I had to hammer a button repeatedly to not die and I couldn't do it. I tried, repeatedly and I couldn't do it. At least MGS 1 let you skip the torture sequence if you couldn't do it. I don't want to play it for 12 hours (or however long it takes to get to that part) just to get stuck on the torture sequence, again, and have to stop playing, again. And I'm pretty sure I would get stuck there.

The other game is Vampire: The Masquerade - Bloodlines. I'm not planning on replaying it for a while anyway, I played it for the first time about two years ago. But I know whenever I decide to replay that things like the awful hour long sewer section might put me off.
 

Casual Shinji

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The Wind Temple in Legend of Zelda: Wind Waker. I love this game, but by God do I hate that fucking dungeon. It's not in any way hard, it's just really annoying the way it's structured with that central wind column that you have to keep going up and down and up and down through, while at the same time managing Makar.
 

CrazyCapnMorgan

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The Legend of Vay's final tower area. Not only is it a ***** to navigate, there are monsters called "Dark Elementals" that are just absolute nightmares to face in battle. Ridiculously strong and somewhat of a sturdy amount of HP, those things make even capped leveled characters want to avoid them.

Also...

Saltyk said:
Breath of Fire III.
The Desert of Death.

That doesn't sound so bad? You poor deluded fool...

C'mon Saltyk, I played that game and not ONCE did I have a problem with making it to the end of that area. However, I did have problems trying to find the rare gear for the reasons you mentioned... >.>
 

major_chaos

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lesse here.

Areas:
- The sky area in Metroid Prime 3 (the name of which escapes me) simply because it takes forever to get anywhere and multiple rail grind sections that punish the slightest failure by sending you allll the way back to the room entrance.

- Act 3 of Diablo 2 is a awful jungle full of the most annoying monsters in the game, some of whom blend into the background way too well, and it all caps off with a disappointing act boss.

- Act 3 of Diablo 3 because the vast bulk of it is the hell tower thing area which is fucking boring.

- E4 M1 & E4 M2 in the original DOOM, both absurdly more difficult than anything in the rest of the game. M2 "Perfect Hatred" in particular is nigh impossible unless you know how to quickly find the BFG, and even then its a pain in the ass. The rest of E4 is punishing, but never this punishing.

- Any area in Dead Space 3 where Feeders show up tends to kill my desire to play, on account of them being lightning fast evasive ammo wasters with limited vulnerability to anything but headshots who attack in huge packs.

Bosses:
- Boolossus in Luigi's mansion is one of the most frustrating bosses ever created, who's ass-backwards design makes it very likely you will suffer a death of a million papercuts while you try to hit a tiny fast moving target while using imprecise aiming controls.

- Duriel in Diablo 2. Simple question: Why is the boss of act 2 so much harder than the final boss?

- The Daughters of Oryx in Destiny's final raid demand absolute perfection from the party in every aspect. Any failure in platforming, shooting, or team coordination is a instant wipe. They, more than Oryx himself, are the reason I only ever bothered to complete than raid once.
 

Harlemura

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The first Uncharted is just one long string of these areas for me. I still really like the game, yet at the same time can't think of many sections of the game that I'd actually want to play through again.

One part that really stands out is a big shootout in a sewer area, I think it's about halfway through the game. Being flanked by enemies is by far the biggest threat here, which is annoying because the only reliable cover you have are pillars which are super narrow so it's easy for guys to get an angle on you. There are a few chest high walls but they can be blown up with grenades, and since you've got at least 10 dudes coming at you, it's unlikely that not one of them will chuck an explosive at you.

I haven't really played through Uncharted again since I first played it back when it was a PS3 launch title so I might have just been crap at the game, but it left me with too much mental scarring to see if I'd fare any better now.
 

Drops a Sweet Katana

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In terms of bosses, Capra Demon from Dark Souls is probably the biggest pain in the arse simply because it's the only way to progress without skipping whole areas. Bed of Chaos (and by extension Lost Izalith) is probably a close second for being a shit-show all together. O&S may be tough, but at that point there's loads to do in other places and the fight itself is actually pretty fun, whereas Capra and his shit-hounds are just a huge turd that sucks the fun out of everything.

All the bosses in Deus Ex:Human Revolution really dampen my enthusiasm since I tend to stick with stealth and non-lethal.
 

Joccaren

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Most of Mass Effect 3, for the whole series. The ending, naturally, was crap. Mars just set up the crap, escaping Earth was painful "I'm trying to be cinematic" crap, the Citadel was plot magic crap, as was Thessia... Pretty much everything except Palaven, Tuchanka arc and... God, what was the Quarian homeworld and its arc? Was utter crap. And those 3 were more 'passable' than good, for their own reasons. This of course doesn't count any non-free DLC, as if I put down $100 I expect a full, good game, and extra content purchasable to enhance, ala things like Lair of the Shadow Broker for 2, it. Not a crappy rushed game, and being expected to pay for more content in order to make it passable at best. It just demotivates you for the entire series, when the payoff it tries to build towards, is so terrible in its entirety.

Bioshock... Everything after the would you kindly bit. It turns into a major slow grind/slugfest. Not only is most of your motivation gone, but the game pulls annoying stunts on you and enters the slowest and least interesting slogfest it has, before taking you to a shitty health sponge boss fight. I generally rush through the end game as fast as possible, and just cheese the final fight, because they're that boring.

Dragon Age Inquisition: The Hinterlands. So boring and grindy and yes I want to complete all the sidequests, I'm a completionist masochist - could they have just not made them so boring? The rest of the game was ok, and maybe worth the occasional replay, but dear god that early slog...

Also gotta say everything in Skyrim except a couple of story beats, which are at best ok. Most of it is just utterly uninteresting. I feel like I'm playing the game equivalent of a 3 year old kid's drawing book. Sure, great for me to try and imagine what they've drawn, but I'd rather watch a movie, look at real art, or read a professionally made picture book with good writing, illustration and an engaging narrative.

Exploration missions in SWToR. I mean, ok, you don't have to do them and can skip them, but on my first playthrough of each faction for a given planet, I'll do them just for my completionist self. It just demotivates me from doing each planet when there are so many of them and they have so many parts that are all the bloody same and are so boring. Cannot wait till I'm finally finished Sith-wise so that I can just skip them forever more.
speaking of the ToRs, Taris. Any ToR game, I just hate Taris. I don't know why, but it just annoys the shit out of me. I was almost glad when it got burned in 1, until we had to revisit it in 2, somehow making it even worse.

That awkward pause sort of thing in the middle of Pokemon games where it kind of reigns in the whole gym thing to send you through a few caves that are that bit too long and, especially recently, uninteresting [The older games at least were mazes that you had to learn and explore to get through. These days its just a linear path with puzzles a 2 year old could solve occasionally], to try and further the actual plot of the game, but all it really succeeds in doing is stopping you from getting flight and the other HMs just long enough that it turns into a boring slog, rather than being a cool interlude. Would have been better had they waited until you'd beaten all the gyms, then had something happen - that way you had access to everything, and there's been more buildup, and it is entirely up to you whether you go to the Elite 4 and finish the game on your own merits, or chase down this main story thing that's going on, rather than being awkwardly interrupted from each so that you have to do the other some more.

As for individual bosses, none that I can remember, but I know there have been some that have pissed me off, don't remember what though. Rather than being offensively bad most boss fights are just boring and uninspired, telling you how to defeat the boss, who is just a health sponge to try and represent 'challenge', rather than anything actually difficult, with attack patterns you have to figure out and learn for yourself. Its why I love the Zelda games, and some MMOs - there's usually at least one boss in the game that's a bit tricky to actually figure out, and results in a wipe the first run through whilst you figure out what it can do - an actual challenge, rather than the simple health sponges most games throw at you.
 

Elementary - Dear Watson

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Relevant due to the rerelease on PC: Final Fantasy IX.

I love the game... it is my favourite of the series, but there is one bit I don't like. After playing for hours upon hours of awesome fantasy and magic themed story you find yourself finally having access to an airship with freedom of the entire world. (Prior to this some areas had been unaccessible, and some others you had not previously been able to return to.) There are many side quests to start, and some you can finish too, as long as you don't go to the one point of the map that progresses the story.

It's the next bit of the story I don't like. You are subjected to a linear section with a convoluted bit of story, the main character becomes temporarily insufferable and you have a couple of hard bosses; all in a setting that arguably doesn't fit with the rest of the game.

Then, after this section you suddenly find yourself with total freedom again on the home stretch to the finish where you can spend time getting the final ultimate weapons/cards/items/summons etc.

This section always puts me off when I get to it and I wish there was a 'skip' option!
 

spartandude

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Taris in Knights of the Old Republic. Jesus christ that placed dragged and it doesnt help that it's just not interesting. Ironically though I am replaying KotOR and have just gotten off Dantooine.
 

william1657

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I am always hesitant to restart Majora's Mask because I seem remember that collect the Zora eggs quest being crazy annoying. Actually, I remember the whole water section as being varying levels of annoying.
 

sageoftruth

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major_chaos said:
lesse here.

Areas:
- The sky area in Metroid Prime 3 (the name of which escapes me) simply because it takes forever to get anywhere and multiple rail grind sections that punish the slightest failure by sending you allll the way back to the room entrance.

- Act 3 of Diablo 2 is a awful jungle full of the most annoying monsters in the game, some of whom blend into the background way too well, and it all caps off with a disappointing act boss.

- Act 3 of Diablo 3 because the vast bulk of it is the hell tower thing area which is fucking boring.

- E4 M1 & E4 M2 in the original DOOM, both absurdly more difficult than anything in the rest of the game. M2 "Perfect Hatred" in particular is nigh impossible unless you know how to quickly find the BFG, and even then its a pain in the ass. The rest of E4 is punishing, but never this punishing.

- Any area in Dead Space 3 where Feeders show up tends to kill my desire to play, on account of them being lightning fast evasive ammo wasters with limited vulnerability to anything but headshots who attack in huge packs.

Bosses:
- Boolossus in Luigi's mansion is one of the most frustrating bosses ever created, who's ass-backwards design makes it very likely you will suffer a death of a million papercuts while you try to hit a tiny fast moving target while using imprecise aiming controls.

- Duriel in Diablo 2. Simple question: Why is the boss of act 2 so much harder than the final boss?

- The Daughters of Oryx in Destiny's final raid demand absolute perfection from the party in every aspect. Any failure in platforming, shooting, or team coordination is a instant wipe. They, more than Oryx himself, are the reason I only ever bothered to complete than raid once.
Also, I found Diablo himself to be super-annoying at the end of Diablo 2, simply because he has so much HP and he's so hard to hit. I remember missing him repeatedly due to failed dexterity rolls, while using an amazon of all classes.
 

hermes

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Sometimes I think of replaying Final Fantasy 13... then I remember the first half of it and get better.
 

Saltyk

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CrazyCapnMorgan said:
The Legend of Vay's final tower area. Not only is it a ***** to navigate, there are monsters called "Dark Elementals" that are just absolute nightmares to face in battle. Ridiculously strong and somewhat of a sturdy amount of HP, those things make even capped leveled characters want to avoid them.

Also...

Saltyk said:
Breath of Fire III.
The Desert of Death.

That doesn't sound so bad? You poor deluded fool...

C'mon Saltyk, I played that game and not ONCE did I have a problem with making it to the end of that area. However, I did have problems trying to find the rare gear for the reasons you mentioned... >.>
I think it comes down to the fact that I never asked the guide for the directions since the directions were in the tent on the journey. And those directions tell you to go East at a point that you should go West. So, I was literally never able to make it there. I did make it through once thanks to a friend, but I never remembered the proper directions. So literally every time I played the game I would get effectively stuck there. A couple wasted tries and I wouldn't want to bother with anymore.

Oddly, I always found the rare items easily. The incorrect directions take you right to the Life Armor and the Royal Sword was pretty easy as well once I made it through the desert. I know there is something for Peco, but I didn't care too much for the living onion, even if he is a powerful physical fighter.
 

bossfight1

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Sly Cooper and the Thievious Racoonus had that fight with Mz. Ruby which - at least the first time I played it - absolutely SUCKED. They advertised it as 'Voodoo Simon Says', but it was really 'Voodoo Guitar Hero' in that the timing had to be STUPIDLY precise, and dying made you do the ENTIRE thing over again. When I played the game again in the HD collection, the fight had some audio glitches, too, which screwed me over since I was playing by the rhythm.

(Also, from watching the video, I remembered that Mz. Ruby had an annoying, unnecessary tendency to draaaaaawwwwwwww heeeeeerrrr wooooorrrrrrddss oooooooouuuuuuuut.)
 

bigfatcarp93

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Shoggoth2588 said:
Sniper Team 4 said:
3) Dragon Age: Origins' Mage Tower section. Anyone who has played that area understands.
Oh...You want me to go into The Fade? OK, what if I can maybe...NOT do that? I seriously hated going into The Fade in Origins...it doesn't matter what the context I just hated those sections of Origins.
By comparison, I actually don't mind the Fade too much. It can be pretty quick once you know what you're doing.

But fuck the Deep Roads. Seriously. Piss off.