In Final Fantasy Tactics to the Gameboy Advance, there were a total of around 300 scripted quests. These included story quests but also a few that you could complete by just sending one of your teammates out with an item. These items were the problem. Once used, some never return and others can be gotten only by rare quests based on a timeline. I beat 299 of these quests but there was this one item that was needed for the last one that never appeared. Months of just playing that game and seeing the unacceptable quest pop up on the list over and over was just plain evil. I quit at 600hours.
I'm terribad at finding collection items that might be hidden away or whatever.
And even if I refer to an online guide, it becomes annoying when I've already found some of the items, but don't know which ones they are. So I'll be referring to a guide, and looking for something that isn't actually there (because I've already collected it earlier), and getting more and more fed-up with the guide and game.
It's just better for my sanity if I avoid collection sidequests altogether, and ignore any entries for them in my quest journal.
I now hate collection quests after i collected every feather in assassins creed 2 apart from one, it seemed to have vanished and now i can't 1000 point the game!
Never beat the last guy in Borderlands 2. Terramorphus (I think) the Invincible.
Admittedly I've never tried very hard. Me and my Borderlands buddy have only tried to fight him once when we were level 30-something, right when the mission was unlocked when you beat the main game. I wasted all my SMG ammo and it was difficult to see the dent I'd made in his health, then he basically beats us in a single hit. Yeah, it was too hard and we were cleary too underleveled. Haven't really played Borderlands 2 enough to get strong enough to stand a chance at beating him.
The same goes for all the "x the Invincible" missions they stick on the end of the Borderlands 2 DLCs, but Terramorphus gets the credit for kicking off the trend.
Well here's a little bastard that I've not beaten on the International version of Final Fatasy XII:
Anyone who has played XII through should know of this demon of a beast. I beat him in the regular version of FF XII, but I only play the International version now and it's way harder. T^T
Collection sidequests take a lot of time, but they aren't particularly difficult. I actually really enjoy stuff like that because I get to see a lot of the game world that I normally would have missed.
To date, though, the most aggravating thing that I've ever done in a game was getting that GOD DAMNED FROG LURE in Zelda Twilight Princess with the Wii Remote. Sweet baby Jesus did that suck hard.
For those of you who don't know, it is a minigame where you have to roll a little marble or whatever the hell it is across a narrow path full of twists and turns and ramps and other things that are designed to make the damn thing fall off. I never played it on Gamecube, but I can only imagine doing it with that controller would be easier than the Wii Remote. See, some genius decided to make it so that you roll the ball by tipping the remote, but it is really sensitive and the later levels need an extremely steady hand.
And when I say extremely steady, I mean it. I must have been trying to do that damn minigame for hours. I lost track of time. All I know is that I was sweating and my hand ached because every ounce of concentration I had was going into keeping my hand as still as possible, only allowing the tiniest of movements at a time. Yes I had to keep my hand so still it hurt.
But I beat it. I beat that damn game. I'm taking that frog lure to hell with me when I die so I can throw it into the fires of the abyss myself, damnit.
On one of my playthroughs of Fallout New Vegas, the battle for goodspring quest bugged out and didn't detect that I killed all powder gangers/didn't spawn all powder gangers, so it was impossible to complete. In the end, I had finished all content in the game, save for the very first quest. It drove me insane.
Getting all the masks and hearts in Majoras Mask.
Once you can speak with the clock stones it helps, but the hearts? Even with a guide everything in that game is so much harder due to the 3day scenario.
For me the Nuka Cola Challenge in Fallout 3, I had every single achievement bar that one and I absolutely hate collectible quests, I just couldn't be bothered and never finished it.
You have come to the end of the game. The princess has been found, you beat the final boss, the day is saved. Yet, you have not seen everything there is to see. There are items you can still find, special zones you haven't seen, side quests you have yet to complete.
Most of the time, it is trivial, stuff that is easy to do, nothing compared to the titanic achievement you have just conquered.
Then there are those side quests. Secret levels harder than anything the main game ever threw at you, extra bosses that make the final one look like crippled old man, things so dependent on insane skill or luck you nearly snap your controller in half.
For example, the one that has been gripping my mind for months...
In FTL, there are nine ships. Besides the dinky craft you start the game with, and two you get for reaching certain points in the game, each has a sequence of events you must succeed to gain it. While the randomness of the game (which is difficult enough already) can make gaining all these ships a bit annoying. However, if you know what your doing, getting the first five is not too difficult.
The last ship however, the Crystal Ship requires a minor miracle to get. First, you must find a crashed crystal ship in an astroid field, an event that only happens in very certain sectors (pirate, Engie, and Rock sectors). Unless you have a ship with the "Rock Plating" augmentation (which only a single ship spawns with, the Rock ship), you have a chance of FAILING this event. Just a roll of the die, nothing you can do about it. If you succeeded, you get a mysterious cryogenic augmentation. Which, by the way, does NOTHING unless you can find the next step. Oh, did I mention in this game there is a giant wall of doom, and you can only go to a limited amount of places in any given sector.
Then you have to find a special kind of research station, which also only spawns in TWO kinds of sectors (Engie and Zoltan). At least the first version has a distress beacon that you can search for. If you managed to bring the augmentation to the research station, you get a Crystal crew member. The Crystal crew member actually is really useful. This is as far as I ever get.
Then, here comes the most luck based part of it all. Then you must find the Rock Homeworlds. There will only ever be a single Rock Homeworld on any given map. Not all maps even HAVE the Rock Homeworlds, and could of easily be on one of the other paths you DIDN'T take. You only know that certain sectors are either nebulas, "friendly", or hostile, so you will never know where the Rock Homeworlds are.
Now, you have to find ANOTHER event in the Rock Homeworlds. If you somehow find it, you get transported to the Crystal sector, which unlocks the ship, and has all kinds of unique events you will never see anywhere else.
I have poured 126 hours into this game, following every guide, sending out ships that have the best chance of getting that ship. I have gotten NOTHING but frustration, misery at seeing my ship explode, or missing a certain step, or reaching the final sectors and find no Rock Homeworlds in sight. I want to stop, but this game, I feel the need to just get 100% completion, I need to see everything. I have actually considered installing mods that eliminate the giant wall of doom, just so I can go to every single star system in a sector. However, I must do this legit... I must do this legit...
*twitch*
*Twitch*
...Ahem, anyone, what are those non-required side quests that you have never completed?
Man i didn't realize it was so hard to get it. I got the engi cruiser, then the Zoltan, then the crystal ship. Probably within my first 8 - 10 hours of playing. Guess I got REALLY lucky.
OT:Assassin's Creed 1 flags. Screw the flags. There are so many and they aren't even that hard to find, they are just tedious.
There's this little game called Nier. It's a JRPG focusing on story and character, and a lot of that revolves around how the main character deals with the sidequests within the game. They're also fairly varied, ranging from deliveries to combat to investigation.
While I've done... 99% of the base new game content, there is one thing I will never finish. No matter how old or bored I get, I swear to god I will finish all the sidequests in that game. Why? The fucking farming.
Yes, one of the sidequests is farming. Planting something in the ground, waiting REAL TIME DAYS for it to grow, or resetting your console's time, so you can pluck what has been planted, get the seeds for the newly bred plants, and do this until you get the plant you want.
Fuck. That.
I found the farming was alright but the weapon upgrading was what killed it for me. When I realized that one of the upgrades required 5 rare drops, from an enemy that spawned only twice in a dungeon and only respawned each time you completed the dungeon, that was when I gave up going for 100%. That and getting all of the words.
I never actually bother with quests for collectible items. For example, I could never give a shit less about Riddler trophies. I pick up the ones I see, sometimes taking a hefty amount of time to solve some inane puzzle or do some overly complicated platforming bit, but I never actually care enough to find all one million MacGuffins of the ancient race of Leave-our-holy-relics-all-over-the-place-like-garbage.
See, now Crackdown did the collectibles bit right. Finding those tokens around the map guaranteed I'd be jumping higher and running faster with each one until I was launching over skyscrapers. I actually did spend plenty of time searching for those, if only because hopping around the rooftops was cool. I disliked virtually all of the rest of the game.
There has to be some sort of incentive to finding collectibles other than unlocking some joke skin or getting a lot of money or some crap like that. There needs to be some form of immediate compensation for the work put into hunting these things down. Perhaps not with every single one, but maybe something like, find the first 5, unlock some new armor, find the next 10, unlock a new gun, find the next 15, unlock a new something-or-other.
Assassin's Creed: Brothehood did it pretty well with the Cult of Romulus quests. Sure, the armor may have been the only real unlockable for all of those scrolls, but each one of the scrolls was at the end of a unique and interesting area.
An achievement for hours spent hunting down these otherwise pointless items is, in my own opinion, not only a huge waste of time and potential, but kind of a slap in the face. "Congratulations! You found all 387 Holy Relics of a culture nobody really talked about, and it only took you THIRTY HOURS! Here's 20 Gamerscore/A Trophy!"
There's this little game called Nier. It's a JRPG focusing on story and character, and a lot of that revolves around how the main character deals with the sidequests within the game. They're also fairly varied, ranging from deliveries to combat to investigation.
While I've done... 99% of the base new game content, there is one thing I will never finish. No matter how old or bored I get, I swear to god I will finish all the sidequests in that game. Why? The fucking farming.
Yes, one of the sidequests is farming. Planting something in the ground, waiting REAL TIME DAYS for it to grow, or resetting your console's time, so you can pluck what has been planted, get the seeds for the newly bred plants, and do this until you get the plant you want.
Fuck. That.
I found the farming was alright but the weapon upgrading was what killed it for me. When I realized that one of the upgrades required 5 rare drops, from an enemy that spawned only twice in a dungeon and only respawned each time you completed the dungeon, that was when I gave up going for 100%. That and getting all of the words.
Oh I have a lot of side quests I've yet to complete, but one that comes to mind is one of the ones in Skyrim. It's the one where you have to collect books for the Ork in the College of Winterhold library. The book is Remanada. I had picked up the book long before I got the quest and, unfortunately, there is a bug in which if you picked up the book before you got the quest you can not complete the quest without use of console commands which are kind of hard to use when you're playing the game on a console. It is extremely annoying to me because not only can I not finish the quest but I've also got an item in my inventory that I can't drop that takes up space.
That stupid Asari mission on that snowy labs planet where I need to hold conversation with some guy for long enough so she can hack his computer or something. I was at the end of the game with Paragon maxed out and renegade almost maxed and I still didn't have enough in either of those to choose the dialogue to finish the mission.
There's a variety of other goals. There's just beating the game in the first place (which also unlocks a ship), getting all of the ship layouts, getting all of the ship achievements, and getting all of the general achievements. And they achievements the highest difficulty you did them on, so there's that as well.
Some of those achievements are hard to do, but it's usually because you put yourself at significant risk to arrange it and it changes your play style. A few of the ship achievements rely on luck, but you have a choice of which two of three ship achievements you want to complete to unlock the layout and therefore they don't block game content. Even so, no achievement requires so much raw luck as unlocking the crystal ship.
FTL is - like any good roguelike - about using player skill to cope with unpredictable circumstances. Good roguelikes are not about cutting out important parts of the game just because of the level generator refused to roll the magic numbers to make it happen. FTL is impressively designed in that you can cope with almost any randomly generated setup if you're good enough; it's quite frustrating that game content is locked behind a part of the game that is so luck-based.
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