denseWorm said:
Majesty.
Fantastic strategy game with awesome, unique gameplay. You didn't build and fight with units, you built guilds and had heroes come to your town to populate them, stocked them with items from your market and blacksmith and sent them off to kill monsters by putting bounties on their heads.
There was a sequel, it was also an absolutely fantastic game. I heartily recommend that everyone and anyone plays Majesty 2.
The mission in this gameplay video is the one I was up to when I last played the game, it's friggin impossible, the enemy chews up your heroes like so many cats and dogs. Anyways, it's still an amazingly fun game.
Wizards in Majesty were *way* too frail, and then *way* too destructive once they got past being frail
Train a wizard, wizard falls down.
Train a wizard, wizard falls down.
Train a wizard, wizard catches on fire, falls down, and sinks into a swamp.
But the fourth wizard, he made it to level 2, and now he's level 10 and one shotting groups of things that murdered his brethren.
That and rogues who'd loot their friend's graves before you could manage to rez them.
Arfonious said:
Gothic and Gothic 2
Two basicly unnoticed RPGs from Germany
A bit unintuative but when you get the hang of it it becomes awesome
Also relativley large areas and a city that feels like a real city
It also bears repeating that Gothic games do the exact opposite of what Elder Scrolls titles do -- instead of scaling the world to you, they warn you that places are dangerous, and really, genuinely mean it. By dangerous, I mean "will eat you alive in two hits". Of course, when I finished Gothic, the only living folks in the world were myself, Diego, Lester, the one guy from the new camp, and Xardas.
The population was quite a bit larger at the end of Gothic 2, but fewer people triggered my "you're a dick and need murdered" response.
VeryOddGamer said:
Painkiller. Sure, it got some popularity after Yahtzee mentioned it, but still. It is a glorious game, and very possibly the most cathartic game I have ever played.
It was sad that it took that long to get popular. I really hated the multiplayer for Painkiller though, and that's speaking as someone who had all the stars on all the levels on Trauma and had the Divine Intervention tarot card (I might have been a *little* bit obsessed with that game, and I *still* hated that one secret in City on the Water). The Battle Out of Hell cards were a lot harder to get than classic Painkiller cards though. Hoping the remake does it justice.
LordDPS said:
Arcanum of Steamworks and Magic Obscura. it remains the only fantasy game that goes "what would happen were society actually you know, NOT IN A MEDIEVAL TIME LOCK" and the consequences of that (the growing irrelevance of wizards,discrimation of different races) and it was made by most of the people who made Fallout!
Brilliant concept, horrific execution. Real time combat mode was basically unplayable too.
blind_turtle said:
Sacrifice: well received, poor sales.
...and probably my favorite RTS.
Help my pants are on fire said:
Advent Rising - ends on a cliffhanger and a universe I'd like to revisit.
Wasn't it originally supposed to be a trilogy, and poor sales stopped it before it could get there?