I assume you're talking about a serious treatment of homosexual relationships, because i could list a whole pile of games where lesbianism exists solely for the titillation of men.Treblaine said:Looking at LGBT themes in video games you'll find male-male homosexuality far more common And I'm really struggling to find more than two examples of games that include Lesbian coupling but not gay (male-male) coupling as well. I can only think of Rain from Fear Effect 2.
In fact I'd argue there is a shocking absence of lesbianism in gaming!
You can't object to all presentation of lesbianism in media as titillation for a male audience, as how is that going to screw over lesbians who want their interests depicted?
<a href=http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/8768-Extra-Punctuation-Roleplaying-Homosexual-in-Dragon-Age-2>Yahtzee didn't seem to have a problem roleplaying a homosexual relationship..Treblaine said:Games need to take a more flexible approach to sexuality considering that your character is in such a weird state of essentially two people in one:
(1) The fictional in-game character
(2) the real person at the controls trying to fit in the role.
Really you can't say "oh, I'm a lesbian now"
Lesbian means far more than "female with fleeting crush on another female". It is indicated by ongoing actions that ultimately depends on the player DECIDING to follow through with.
Of course there are those who "know" they are gay, just the same as I have always "known" I am straight, that is simply because one can only imagine having partners of a certain gender.
But at the end of the day, you CANNOT really get into a relationship that does not resonate with your own sexuality, it breaks the immersion too much. But I think it is all right to give someone gay history, for either gender, and let them either pursue or leave it.
Your solution seems wholly unrealistic. Very few people would ever reflect on their heterosexual history, chooses to reject it, and become gay. It just doesn't work that way.
Really the issue isn't about sexuality so much as the extent to which the player is designing or discovering the character. The problem here was encouraging the player to define their character, but then force-feeding them a line that seemed to contradict the player's self-constructed backstory. That's what breaks immersion.
Half-Life 2 doesn't make any assumptions about Gordon Freeman's sexuality, because he never interacts with anyone. Other characters will interact with him, and Alyx clearly demonstrates some level of attraction, but it's up to the player to decide how Gordon reacts to her, and the player's means of expression are limited to jumping, strafing, shooting and ducking.Treblaine said:So I suppose Half Life 2 screws over Straight Females and Gay Males with the very personal interactions and relationship with Alyx. Though purely platonic at the moment, there are undercurrents.
Now if Half Life 2 had been about Gina Freeman... would that have really changed anything?