Personally a multi-talent artist here. In the past I've written some poetry, but my more recent work can be found in a guide I wrote a while back for a WoW hardmode boss. While explaining stuff isnt really that artsy, also making the banners and floorplans was quite fun to do.
Click here if interested in the full strategy [http://www.stratfu.com/strats/lord-marrowgar/lord-marrowgar-heroic-mode]
But, as Im now more engaged in pen and paper roleplaying and quit my wow-timesink, here are some things Ive made for that:
To be cast in clay and painted properly, just a sketch at this time.
2m10 version of the Cobalt Cleaver design (stolen from WoW). Currently the largest full detail LARP sword in europe.
The contortionist guy's penis looks like a mushroom. And to be honest, less penises in general would be nice. But the drawings themselves are really good man! Keep at it
This isn't my work, it's a mug my art teacher painted for me to commemorate my HSC year. I got it today, on my last official day of highschool. Awfuckyeah.
Hey, so I know I said I would crit these like a month and a half ago, or something to that effect. Anyway, I can finally get around to doing that. I'm quick on the draw, eh?
Firstly, when working on canvas, working small sucks. It's confining and most things will lost to the texture of the surface unless your painting really thick impasto style. Acrylics in particular are subject to this. Oils will generally look nice either way, though.
Try and stay away from gray made with black and white. The thing is, black and white are fed to you as what you can begin to use to create tonal value, but they're awful and flat. Create what are called "chromatic grays" by using combinations of blue and umber, and viridians with reds. It will create a cool grey and a warm grey (that will be greenish or brownish depending on your balance) respectively if done correctly. You can even supplement these with black and white later. They have way more volume and will liven up a piece a lot more than you'd think.
Right now everything in your pieces is fairly uniformly crisp. In painting and in almost everything other form of art, you only what the eye focused on the focal point, in this case this would be the trees. Everything else is secondary. Secondary things should appear softer and more blurred. Mix them up a bit, don't be afraid to have elements of the background be vague and blended. In fact, atmosphere dictates that they should, by the laws of nature, fade as they go further back into space.
Vary brush size and type. Right now you seem to be using a round of a mid-small size. In order to really get a good idea of different objects, surfaces, movements, you need a variety of brushstrokes and techniques. Use giant brushes for everything, make things vague and transparent unless they're focal. Use flat and filberts to create less strictly defined shapes (like shadows). Don't be afraid to have things be less crisp if they should be getting smaller (like the smallest twigs on your trees). Small brushes should only be used for details, and then only in moderation. A large brush should be able to construct 85% of a painting. Varying sizes will really help make a diverse and dynamic painting.
Use gel medium. Water will always wash out your colours, so people think that the only way to get colours saturated is to use the paint straight. This ends up with the clunkiest brushwork. Gel mediums will allow you to apply paint smoothly, without washing your colours out. It's cheap, it's easy to find, it will help your acrylics look more alive and less plastic.
Do some studies, get a better idea of image composition (there's plenty of information out there on this) and follow what I've said above and you'll be sittin' pretty in terms of painting. Next time, go big. A big canvas may seem intimidating, but once you get more arm into it and less wrist, you're covering ground like no tomorrow.
Hope that helps.
So all, just dropping off a couple of pieces I've done in the last couple of weeks. With a new semester and some health issues going on in my family I haven't been able to concentrate as much as I'd like with my digitals. On the other hand, now that I'm not stuck working FQA 45 hours a week I'm feeling a lot more inspired. So here are my most recent creatures, with that in mind...
P.S. @Souplex: It's coming. I've been busy, but I'll send a new Work in Progress shot to you in the next few days, hopefully.
http://archives.bulbagarden.net/media/upload/thumb/f/f4/301Delcatty.png/150px-301Delcatty.png
^ Reference
http://fc04.deviantart.net/fs71/i/2010/268/c/2/delcatty_by_lordnaraku-d2zfgbq.jpg
Seeing as this only took about 15-25 minutes to sketch, I don't think it's too horrifyingly bad.
Oooo! Art thread! This stuff is neat, I want to play!
I made them thumbnail links because the originals are a bit too wide for this place. Plus load-time is faster when they're on standalone pages.
An image I did as guest filler art for the comic "Erfworld":
I'm going to assume that photography counts (some people don't consider it art), if it doesn't I'm sorry.
Oh and I have no idea how to do the spoiler warning thing so I'll just put up the links.
Thanks. I was trying for something a little more simple/refined than my last attempt. [http://www.newgrounds.com/art/view/vincentmccaw/red-dead-cinema]
Holy shit. I just realised this thread has turned 2 and I didn't even notice. Happy birthday, Thread. Admittedly it's 10 days overdue, but the thought's here.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.