Be aware that you are talking to someone that has never played COD, and has relatively little experience at playing any online multiplayer. I have played FPSes - mostly Halo and L4D - but only as a Single Player experience. PVP is an entirely different beast.wAriot said:How can a terrible weapon that pretty much won't kill any player, good for "letting newer players get a hook into the game"? Also, no, I don't think casualizing your game for an inexperienced fanbase is good. They are the ones who should learn and get good at playing it, not the other way around.The_Darkness said:It's a way of letting newer players get a hook into the game without immediately getting wiped out by everyone else. Which is good, isn't it?
I am also someone that is intending to pick Titanfall up when it comes out on X360. And I genuinely like the sound of the Smart Pistol.
How exactly do you expect me to 'learn and get good at playing it'? If I go up against experienced players, I am guaranteed to die. Usually very quickly. That doesn't get me any experience whatsoever, and I will stay 'not-good'. 'Get good' is not useful advice, thank-you.
On the other hand, if I use the Smart Pistol, I can focus on learning how to move around the map - which is important in any multiplayer FPS, and especially important in Titanfall. I can target the AI grunts, which will give me a chance at staying in the game long enough to actually learn something. And it will allow me to actually contribute in team battles - even if I'm only doing so by exclusively targeting the enemy AI.
As has been pointed out, weapons other than the Smart Pistol are actually more deadly in the hands of an experienced player - which gives me an incentive to learn how to use them once I have actually found my feet in the game. Once I'm decent at handling the less gimicky weapons against the AI, I'll probably be at a stage where I can begin to try my luck against other players.
This isn't 'casualizing' the game for an 'inexperienced fanbase'. This is providing them with a way to play that doesn't feel like running into a brick wall over and over and over again until your nose bleeds and you give up on playing the game.