Chrono Trigger is a turn-based RPG where the silent protagonist, Crono, must save the local princess, Marle. Despite the time travel story, the game opens by giving the impression it is a fairly standard experience; after all, the beginning is full of cliches, even by the standards of 1995. Fortunately, first impressions are not always correct. As you lead Crono and friends on a journey from prehistory to post-apocalypse, wining wars and aiding in political strife, any expectations of mere adequacy are shattered.
Boss battles have an inconsistent difficulty, but most of the hard ones require a specific strategy instead of simply forcing the player to grind for a couple of hours. The combat adds depth through its combo system, which allows characters to combine their unique attacks. This asks the player to compare and contrast the characters before forming the team; unfortunately, the game's lightweight difficulty rarely takes advantage of the combat system's depth.
Another problem with the game is its uneven character focus. Just before the end of the game, several side-quests open up. They provide the player with some excellent gear as incentive while wrapping up the characters' personal lives and concluding the remaining sub-plots before the big fight. However, Lucca (Crono's best friend) merely has a special optional scene, and Ayla (a cave woman) doesn't get anything at all.
Although Chrono Trigger has inconsistent characterization and difficulty, there is a reason it was ported to the PlayStation, Nintendo DS, and the Wii. There is a reason this game is still talked about sixteen years after its initial release. Chrono Trigger's huge, emotional story, great soundtrack (which is always helpful for building emotion and atmosphere), and the variety of settings and characters more than makes up for its flaws. The game is truly a timeless classic.