The Bad Parts of your Favourite Game(s)

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R4ptur3

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Feb 21, 2010
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Halo CE. Why the hell is the pistol the most powerful weapon in the game lol, apart from heavy weapons of course, but i mean, you start with the pistol and you can kick so much ass with it. It also bloody scopes quite far.

Also another game that coems to mnid is company of heroes, and while i love that game i dislike the fact that all you really need is tanks. Now while that is also realistic in a sense, there just wasn't much point in infantry vs infantry fighting. If you brought in infantry you would just get demolished by an amoured car.

And, While it's nowhere near one of my favourite games, i did play it a quite a bit, and i just have to say it. Modern warfare 2 and commando pro. What...the...shit.
 

Cockney_Jesus

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Feb 18, 2009
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Psychonauts - a lot of people say the Meat Circus level but I didn't actually have much trouble with it.

Saint's Row 2 - The lack of 'bling' I loved covering myself in jewel encrusted platinum rings etc.

Rhythm Heaven - The damn Dazzles, you have to do everything slightly after you actually should for some reason. And rhythm rally perfect! AAAAAAAAAARGH!

Smackdown: Here Comes The Pain - Brock ****ing Lesnar! He can literally take you out in seconds. Some of his stats are higher than max. He's almost impossible to beat in a last man standing match on the highest difficulty.

Hitman 2: The Japan levels! I could be walking away from a successful hit in a stolen ninja outfit when a guard from the other side of the map will somehow recognise that you're an imposter and everyone will shoot at you. There's also one level where 99% of the time a random guard will get run over, the guards will find the body and you wont be able to get a Silent Assassin rating. That level is so frustrating!
 

SpaceCop

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Feb 14, 2010
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The dialogue in Silent Hill 2 and 3 often feels like it's lost something in translation.

Mass Effect's inventory system was horribly obtuse, and the most of the sidequests were pointless filler.

My biggest problem with Mass Effect 2 has been perfectly summed up here:
sumanoskae said:
Mass Effect 2's morality system is restrictive and arbitrary, forcing you to choose between two moral codes instead of making dynamic choices, and hurting the sincerity of your choices by connecting them to a reward that the in game characters can't see or acknowledge. without a doubt, the WORST part of the game.
In Red Dead Redemption you can spend two in-game weeks scouring the countryside to be rewarded with... a new hat. A not particularly nice looking new hat. And, well.. Jack Marston just isn't his father.

"Werk, ya damn nag!"

Annnnd the interface for Dwarf Fortress is a hideously convoluted mess. But whatcha gonna do, eh?
 

Dr. wonderful

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Dec 31, 2009
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pyrosaw said:
Team Fortress 2 loading times are biblical. And everybody loves to play on 2fort.

.
Yeah, because it has some EPIC sniping points.

...

I'm going to go play again.
 

Dr. wonderful

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Dec 31, 2009
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Cockney_Jesus said:
Smackdown: Here Comes The Pain - Brock ****ing Lesnar! He can literally take you out in seconds. Some of his stats are higher than max. He's almost impossible to beat in a last man standing match on the highest difficulty.

Hitman 2: The Japan levels! I could be walking away from a successful hit in a stolen ninja outfit when a guard from the other side of the map will somehow recognise that you're an imposter and everyone will shoot at you. There's also one level where 99% of the time a random guard will get run over, the guards will find the body and you wont be able to get a Silent Assassin rating. That level is so frustrating!
These two.

Brock Was a goddarn monster good luck using a acrobatic wrestler against him. He will flat out kill you.


Oh and Rhino with his Gore. Sneaky bastard.
 

Ben Simon

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Aug 23, 2010
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Driving to missions in GTA 4. The dialogue is interesting the first time, but after several deaths, it's just annoying.
 

aashell13

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Jan 31, 2011
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The two that come to my mind are from the KOTOR series; I thought taris from KOTOR 1 was about twice as long as it really needed to be, and I was annoyed that in KOTOR 2 you don't get a lightsaber until about 20% of the way through. Nevertheless they're still great games.
 

mcattack92

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Feb 2, 2011
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All the source games multiplayer. I keep getting kicked 1 minute in due to STEAM being stupid and not validating properly. For every 1 server I can stay joined to, I need to join 30 others that fail to validate properly.
 

C95J

I plan to live forever.
Apr 10, 2010
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Tibs said:
My favorite game (Battlefield Bad Company 2) had a pretty weak Single player that I only did for the achievements. I had to drag myself through it two times.
yeah I have to agree there, I only play Battlefield Bad Company 2 for the multiplayer as well. I have got through about 3 missions of the single player, and I am already bored. Although I know that at some point I will have to go through it for achievements as well, because I just love achievements too much.
 

William Dickbringer

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Feb 16, 2010
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Tohuvabohu said:
The final areas of Resident Evil 4.

The game started off strong as hell. Fighting the average looking villagers and trying to find your way through their territory was great. I loved it. It really made me wonder what the hell happened to these people. The fight against Bitores Mendez was a great way to top it off before heading to the castle.

The castle is when the game started to become really fucking weird, but it was still good. The mood was stronger, the enemies became weirder robed cultists. It was pretty cool, but it really became fantastical and surreal (Giant Ramon Salazar robot).

But then... you got to that James Bond ultra high tech lazer compound with commando ganados in bulletproof vests and gatling gun wielding heavies. What the hell happened to this game? Sure there were regenerators, but the game became seriously lame at this point. I hated this part of the game. Seriously. I loved Resident Evil 4 so much before it got to this, at this point I just wanted the game to end.

Same thing happened in RE5.
The sunburnt town of Kijuju and it's citizens? Awesome.
The dreary/foggy marshlands and the tribal majinis? Fucking great.
Old abandoned underground ruins and abandoned Umbrella research buildings full of lickers? Great.
Giant Cybertech revolving elevator guarded by Armored AK Commandos? What the fuck is going on?

Overall I felt RE4 and 5 start off very strong, change the setting and atmosphere in a great way, then divulges into a bunch of bullshit towards the end.
...I'm willing to blame wesker if you are
O.T. Dead rising 2 you know I kinda hated the fact you had a fetch quest for a good amount of survivors just to rescue them and also WHEN IS THERE GONNA BE AUTO SAVE OR CHECKPOINTS seriously it gets a little annoying that you have to start back weaker and do everything over again just because you were trying to heal then a zombie comes out of nowhere and kills you while eating
 

DanielBrown

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Dec 3, 2010
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foolish snails said:
The fact that you are forced to play as JACK (the b***h) Marston after beating Red Dead Redemption as Clint Eastwood and John Wayne's video-game lovechild. Piss. Me. Off.
Totally agree.
After they killed him I expected the game to let you go back in time, so to speak, with the mission completed. When you got control over the grown up version of his whiny son I just couldn't bother to play anymore... >.<
 

Akytalusia

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Nov 11, 2010
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it's old and well known, but i'm gonna say it anyway. xenogears, disk 2. one of my favorite games, but that disk 2 is an unforgivable stain that tarnishes it's memory. the game needs to be remade to show it's true brilliance, and damnit, do it right this time.
 

StarStruckStrumpets

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Jan 17, 2009
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Minigames in any of the Kingdom Hearts games.

Fucking hell...they're always hard as shit too, Birth By Sleep and that bloody Ice Cream Machine! D:
 

starwarsgeek

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Nov 30, 2009
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Chrono Trigger is a turn-based RPG where the silent protagonist, Crono, must save the local princess, Marle. Despite the time travel story, the game opens by giving the impression it is a fairly standard experience; after all, the beginning is full of cliches, even by the standards of 1995. Fortunately, first impressions are not always correct. As you lead Crono and friends on a journey from prehistory to post-apocalypse, wining wars and aiding in political strife, any expectations of mere adequacy are shattered.

Boss battles have an inconsistent difficulty, but most of the hard ones require a specific strategy instead of simply forcing the player to grind for a couple of hours. The combat adds depth through its combo system, which allows characters to combine their unique attacks. This asks the player to compare and contrast the characters before forming the team; unfortunately, the game's lightweight difficulty rarely takes advantage of the combat system's depth.

Another problem with the game is its uneven character focus. Just before the end of the game, several side-quests open up. They provide the player with some excellent gear as incentive while wrapping up the characters' personal lives and concluding the remaining sub-plots before the big fight. However, Lucca (Crono's best friend) merely has a special optional scene, and Ayla (a cave woman) doesn't get anything at all.

Although Chrono Trigger has inconsistent characterization and difficulty, there is a reason it was ported to the PlayStation, Nintendo DS, and the Wii. There is a reason this game is still talked about sixteen years after its initial release. Chrono Trigger's huge, emotional story, great soundtrack (which is always helpful for building emotion and atmosphere), and the variety of settings and characters more than makes up for its flaws. The game is truly a timeless classic.
 

icame

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Aug 4, 2010
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The voice acting of the silent hill games can be bad at points. In SOTC the 'bull' colossus in lame compared to the other colossi. Valkyria chronicles bust's my balls very often, (Though I do love that its hard.) Some machinarium puzzles can go against logic, Obligatory ME2 mining sucks ass. To finish off DA:O's final boss was horrid, as was the entirety of the dwarf area (Forget name, its the one with the golems..), and also the fade. Seriously, FUCK the fade.
 

masticina

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Jan 19, 2011
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In my case it would be bethesda games. Yeah you know the issues you never know what kind of interesting you meet. And I don't mean the rad roaches! But in oblivion for instance sometimes NPC's have the naggy behavior to go stuck. And on a pc of course you can use scripts to reboot an NPC. On a console you are in big trouble..

So really all the Bethesda games are a bit special. I like their RPG's, I love their RPG's but there is something about getting stuck in the world. Or someone not being where they should that pull you out of the story.

Not to mention very little bethesda games have a story line that keeps you long in. There are 30 main quest stories ... and 250+ Big and Small quests through the world that are not main quest. That kinda pulls you to free roaming. Again that is fun but sometimes you feel like "Shouldn't I be busy saving a world... nah!"
 

CleverCover

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Nov 17, 2010
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Mass Effect 1: So help me if driving around planets with the Mako wasn't usually the most frustrating thing ever. If the future doesn't have a way to get past 90 degree angled cliffs easily, then it's a future not worth much.

Dragon Age: Origins:I just wish the graphics were a hell of a lot better, the Fade was a lot shorter, and I could tell Orzammar where to stick their deep roads.

Voodoo Vince: Too short. Way too short.

Super Magnetic Neo: The difficulty spike in the game is just as bad as the cliffs in ME1. Can someone who played this game explain why the final world was so hard compared to everything else? There's difficulty, and then there's surviving on pure luck .
 

mrdude2010

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Aug 6, 2009
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Hister said:
Pretty obvious to most, but mass effect 2 was an excellent game except for the GD planet mining minigame and you couldn't opt out of it if you wanted the upgrades to get a good ending
this so hard

also the incessant nade spamming that is associated with every halo since halo 2