My point is that it didn't tell you wether you chose to be or bad, it leaves that desicion up to you. Sure it tells you what your companoins think but none of them are truly good or evil. Many a time I found myself pondering on what I had done was good or bad and one character I chose the decisions I would make, good mostly but unable to sacrifice myself, it truly helped me feel immersed into the world and to me that's what is most important in a game, immersion and story.Yossarian1507 said:The Witcher and Alpha Protocol had probably the best moral choice systems of all times, as they were as grey as they could get, and therefore it was much easier to player to act as he/she would really act in situation like that.
Dragon Age? Nah, that moral choice system sucked. I remember myself at the beginning game with Sten, Morrigan and Allistair and a 3 dialog choice option. Whatever choice I picked would give me +2-3 points from one companion and -3-5 points from other two companions. And even in less annoying moments it felt like a lot weaker Alpha Protocol moral choice system. Another brick in the wall of my DA: O wall of disappointments.
The story in AP is the only thing that kept me going through it with my stealth, CQC, shotgun and pistol user. Looking back I chose the worst possible combination for the game. Goddamed forced boss battles.