My hat goes off to Deus Ex, Alpha Protocol and Dragon Age Origins.
Why? Because they did not quantify choice. They did not give you a morality bar. They did not make clear that choosing to kill this particular mook will grant you +2 to evil, or that giving money to that particular NPC will grant +2 to good. You were free to do what you percieved as right or most profitable without the game instantly reminding you that OH OH LOOKIT! HE'S GOING EVIL EVERYONE! +10 TO EVIL!
In essence, it placed more value on personal moral choice as opposed to an arbitrary morality system. This makes the decision to side with one faction over another more ambiguous, and ambiguity is what makes moral choices fun to begin with. Very rare in life do we come across a clear cut right or wrong path and games should try to emulate this.
Despite being a proud Briton, i do have a soviet fur hat. And it is awesome.
Why? Because they did not quantify choice. They did not give you a morality bar. They did not make clear that choosing to kill this particular mook will grant you +2 to evil, or that giving money to that particular NPC will grant +2 to good. You were free to do what you percieved as right or most profitable without the game instantly reminding you that OH OH LOOKIT! HE'S GOING EVIL EVERYONE! +10 TO EVIL!
In essence, it placed more value on personal moral choice as opposed to an arbitrary morality system. This makes the decision to side with one faction over another more ambiguous, and ambiguity is what makes moral choices fun to begin with. Very rare in life do we come across a clear cut right or wrong path and games should try to emulate this.
Despite being a proud Briton, i do have a soviet fur hat. And it is awesome.