It wouldn't be such a problem if leading questions weren't always phrased as "... as a woman" because the subject then goes from being about the character to being just about their gender. That's the core problem with the lack of women in games.DrOswald said:It is a bit of a problem. Some feminists (I would bet a relatively small but loud percent) seem to want a character that is uniquely female (that is, has traits beyond the physical that identify them as undeniably female) but not stereotypically female (that is, do not have traits that are traditionally associated with being female.) It is possible to do, but also very very difficult and the definition will change from one observer to the next.Darkmantle said:I'm so glad you brought this up, did not feminist frequency herself decry this "trope"? Ms. Male Character, or something of the sort.DrOswald said:The problem is that Nintendo would be massively criticized for this. This happens all the time (not an established character gender swapping but a female character that the developer basically flipped a coin for) and is sometimes known as the "man with breasts" problem and has been the subject of a ton of video game criticism. Nintendo would get slammed for it.Penitent said:No, I'd disagree. Making a big deal about the character's gender and choosing then to define their personality is what Other M did, and we don't want a repeat of that.Diddy_Mao said:To be sure I think that it would be a welcome change, but I think that it needs to come with a certain degree of additional work if it's going to be anything other than a gender flip "stunt."
In other words, the first time Link shows up as a lady, the game needs to be one of the few times within the series that Link is given more personality than the gawping "Let's save Hyrule because...reasons" protagonist that he usually is.
Just make the game like Nintendo would if it were Link as usual, then flip the pronouns. Nothing about it calls for anything more than that.
This is why it's so hard to put women in games right now, everyone seems to want a female character a certain way,and if you don't do it their way, you're a horrible misogynist. Focus on their sexuality too much, some will say you;re making a big deal of it, and call you sexist. Focus on it to little or don't consider it a factor at all, now it might as well just be a male character, you misogynist fuck.
The real problem with this is that there are no real female defining features beyond the strictly physical. There are certain trends (women tend to have greater pain tolerance than men, for example) and social constructs (pink!) but those things are not inherently female anymore than blue is inherently male. All "inherently" female traits are purely physical (and there is even an argument to be made there.) Everything else is just stereotypes based mostly on social constructs.
Frankly, the "man with boobs" criticism is bizarrely sexist. It is a feminist deciding that a female characters is not stereotypically female enough and criticizing the creator for failing to conform their female character to accepted female stereotypes.
Nintendo would lose absolutely nothing by genderflipping Link and/or Zelda and/or Ganon as long as the end result doesn't betray the lore "Link is aided by Zelda to find the Master Sword, the three triforce pieces, and save Hyrule from _(Ganon)_" Swapping Link and Zelda's positions in the narrative (be it you play Zelda, and Link is the help) results in a different game. Genderflipping does not, as the games have never had any heavy romance narrative to them.
Nintendo has to pay attention though. Remember the Super Princess Peach game? Here is a case of swapping the Mario and Peach's positions in the "Bowser kidnaps ___" narrative, but the game doesn't work very good (aside from being outsourced) because it seems like Nintendo told the developers to "make a game starring Peach" and gave no direction other than that. This is why the "create a new IP" argument doesn't work, because that fundamentally misunderstands the reason why there is a demand for the female protagonist. We did not need the "pink aisle" version of a Mario platformer. When Nintendo put out a Super Luigi U DLC addon for Super Mario U, they gave Luigi's stages a slightly different mechanics. Nintendo could have done the same for Peach, but hasn't. So when Super Mario 3D World was released, they finally did.
But as it turns out, Nintendo is at least paying attention to the demand. Most of the other developers don't seem too interested and would rather rush a "With a new hat" improvement to their IP, improving nothing.