Zhukov said:
Funny thing is, Bioshock and Mass Effect are both games he's praised in the past.
He's said they should make a Mass Effect movie. And if memory serves he once declared, quote, "...and I fucking loved Bioshock!"
So yeah. I dunno. Maybe he's just trolling for traffic. Given the previous topic, that wouldn't surprise me.
It's not trolling to point out that western-developed games, on the whole, have incredibly simplistic and generally shallow stories.
Bioshock has an interesting story, mainly laudable for the vast space it puts out there for the player to actually
think about the story and the circumstances beyond the action taking place right in front of your face. I remember long after I'd finished the game having a discussion with someone about the existence on the Little Sisters and various details around them (why they decided to go with all girls instead of boys or a mix, why they all looked the same, where were the rest of their families, etc. - all unnecessary to gameplay but fascinating for story details). The existence of Bioshock does not make all the very-not-Bioshock games suddenly have improved stories. It, like Uncharted (presumably, given I haven't played Uncharted), is
better than the majority.
Mass Effect - much more simplistic story than the above, but with more player interaction options than Bioshock's (not that this necessarily adds depth, only options, and those options are limited to "be a good guy," "be a dick," and "let me get back to shooting things"). Again, an example of a game above the average in terms of story, though in this case it's not exactly a remarkable story. It's good
by comparison to most games, not so much on its own merits.
Red Dead Redemption - no idea, haven't played it. Same for Dragon Age.
Halo...wait, what? Who suggested Halo for an example of great storytelling in games and what was he smoking at the time? Halo's story was Marathon-light, at best, with self-satirizing lampoon moments thrown in pointing out how one-note and predictable it was. It's fun, but the story's fairly token.
Half-life is carried by its characters, which is okay since they're pretty nicely developed, especially by game standards, and the atmosphere throughout is right on key to keep things tight and rolling. The story is largely gameplay, which is how story works
best in a game. This one I'd put up close to Bioshock.
I could go on, but it'd get even spammier. Point being, the games we remember for having better-than-expected stories? That's
why we remember them: they're better than expected. The fact that we can cherry-pick a list like this is basically the point of the statement that's got everyone so up in arms.
I'm not going to try arguing non-Western games have better stories on average because, who'd have guessed it, I live out west. I'm not intimately familiar with the alternatives. That said, I do know there's a whole genre with the word "novel" in it that probably relies pretty heavily on story...
tl;dr - Most games have a pretty weak story. Western games in particular often focus on action over any story at all.
Edit: not that it matters, but given my position I'm sure someone's going to point it out/ask about it/whatever. The avatar is someone's fanart of Yoruichi; I use it because I like the picture, not because I think Bleach is an example of a great story (lololswords).