The Big Picture: Off the Charts

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
DTWolfwood said:
o snap throwing cliffy-b's face on indiana jones as a douchebag, that is some burn XD
Actually it's Dane Cook. Now that's a burn so bad you'd have to be fired into the sun to much it.

omegawyrm said:
Portal is the best story told in video games?

Really?

A good experience and a good story are not the same thing.
Portal had some funny moments, but had no story to speak of. It's why I roll my eyes whenever someone claims it has a plot.

In terms of game writing, I don't think it's any coincidence that most of my favorite story-based games happen to be Eastern. Sure, Bioware and Rockstar have good writers, but most of the time their plots aren't very complex (though I was astounded that Rollingstone's Peter Travers praised GTA4's plot). I still consider Yasumi Matsuno and Masato Kato's best writing to be head and shoulders above a lot of game writers (heck, even Matsuno on a bad day makes his peers look like Naruto fanfiction writers). Probably the most memorable plots I've seen as of late have been from Blazblue, Atlus' SMT franchise (Persona included), and Suda 51.
 

jmarquiso

New member
Nov 21, 2009
513
0
0
Twuny20 said:
GreigKM said:
Um, Bob, you do know that Valve and Bioware are western developers, right?
Wait, did you seriously just mention Valve in terms of an in-game story? They've always had horrible stories. Even Half-Life has a bland story and I love those games. In fact they made my favorite game L4D and that has almost no story at all. Biowares stories are convoluted and incredibly non-linear (exception being Mass Effect). I really think Bob is right, Western game developers can only make a good story in terms of gameplay and advancing the player from one action intensive conflict to the next. If you look at the stories in comparison to a movie story... they fall pretty flat. But I don't think they're as bad as Steven Seagal movie plots. Nothing is as bad as those...
Valve purposely doesn't go out of its way to broadcast story. I think this is why their games work out so well. They spend more time on the central game mechanics and then finding ways to play with those mechanics before bringing in the "story".

Listening to an interview with Gabe Newell, Left 4 Dead was originally an assault team vs. terrorists. They changed it to zombies as the mechanics fit better, and happened to hit right at the zombie zeitgeist.

As for story, Valve does everything to imply story rather than put it down your throat. They've had some great writing and ideas, and lets the player play with those ideas. The absolute best example of this is Portal. Here is a game told entirely through gameplay, with mythic structure along the way. There's even two mentor archetypes, as deep as a shapeshifting mentor archetype (GlaDOS), and a true mentor in Ratman. Deceptively deep.
 

jmarquiso

New member
Nov 21, 2009
513
0
0
Aiddon said:
DTWolfwood said:
o snap throwing cliffy-b's face on indiana jones as a douchebag, that is some burn XD
Actually it's Dane Cook. Now that's a burn so bad you'd have to be fired into the sun to much it.

omegawyrm said:
Portal is the best story told in video games?

Really?

A good experience and a good story are not the same thing.
Portal had some funny moments, but had no story to speak of. It's why I roll my eyes whenever someone claims it has a plot.

In terms of game writing, I don't think it's any coincidence that most of my favorite story-based games happen to be Eastern. Sure, Bioware and Rockstar have good writers, but most of the time their plots aren't very complex (though I was astounded that Rollingstone's Peter Travers praised GTA4's plot). I still consider Yasumi Matsuno and Masato Kato's best writing to be head and shoulders above a lot of game writers (heck, even Matsuno on a bad day makes his peers look like Naruto fanfiction writers). Probably the most memorable plots I've seen as of late have been from Blazblue, Atlus' SMT franchise (Persona included), and Suda 51.
There is a story. We're just allowed to play it rather than forced through cutscene gameplay cutscene. The story is right there, and it allows us to subvert it if we want. It's far more interactive in this way.
 

malestrithe

New member
Aug 18, 2008
1,818
0
0
Mirrored Jigsaw said:
darthotaku said:
I've seen alot of people bashing Moviebob about his "For a western developer" line, and I think it's funny that they bring up the same five games.
Name five eastern games that people will generally agree have a great story. The reason we use the same examples is because not everyone will agree on inFamous, and those who don't will ignore the post based on one example that didn't resonate with them.
I'll give you 7 because I'm feeling generous:

Silent Hill, Legacy of Kain, Shadow of the Colossus, Ico, Okami, The first Metal Gear Solid, Castlevania: Symphony of the Night

As for the 5 examples given, are you purposely limiting yourself to games that appear on the 360? If so, for what reason?

Also, generally agreed upon by who? The gnome that exists where you are pulling these names out of?
 

Xenominim

New member
Jan 11, 2011
90
0
0
In my mind at least most videogames would be far better suited as TV material than movies. It's just a more natural fit whether you're talking how games are split into levels vs episodes on TV, or if you want to adapt an entire game franchise because it lets you spread stuff out.

Also I think people give Bioware a bit too much credit here in their defense of the story writing and it making a good movie. Think back to the first Mass Effect. When you strip out all the sidequests, the actual main story laid out is fairly weak. Done as a movie you would certainly need the initial events on Eden Prime, then a stop back at the Citadel to introduce the team and get Sheperd instated as a Spectre by proving Saren's betrayal. Then what? You don't need all the sidequests about crime families, rogue AI, or Keeper scanning. So they take off.

And the whole story falls apart. Noveria? Everything that happens there is completely superfluous to the story. The Rachni and Benezia don't seem to factor into Saren's plans whatsoever, Sheperd stops them and it accomplishes nothing. The couple of hours on Noveria boils down to getting the name of a system. Same for Feros, nothing that happens there matters except learning to interpret the mind meld data, the Thorian doesn't matter. All of this stuff is simply game padding, it has NOTHING to do with the main story which is paper thin. All you need is Eden - Citadel - Virmire (and here you could cut out the whole cloning Krogan bit, but at least two things happen here, learning about Sovereign and about the indoctrination) - Ilos - and then the final battle. And at this point you can trim half the main cast because when you think on it, none of them really matter to the main plot in terms of actually DOING anything besides fighting.

But on TV, all this is fine. TV loves padding and having lots of characters to build side stories around, it works great slowly building a main plot with little details each episode in between the padding. As a movie though Mass Effect's plot has too much fat and not enough meat when it comes to story.
 

Gunnyboy

New member
Sep 25, 2010
103
0
0
I disagree with whoever criticized Prince of Persia. Yes, there was too much CGI, and some of the accents were silly, but the movie was a lot of fun. Alfred Molina was hilarious too. It needed more parkour, but overall it was good. (Thought the first 10-15 mins are awful. If you survive that, you're good.)
 

MB202

New member
Sep 14, 2008
1,157
0
0
The Great Gatsby? IN 3D?!

...ARE YOU FUCKING KIDDING ME?!?!?!?!?!??!?!?!?!?!
 

Ian S

New member
Aug 31, 2009
61
0
0
jmarquiso said:
I found the old GI Joe series deceptively deep. Though it was purely for marketing reasons.

To sell the most toys, and to make sure kids like their toys, Hasbro required their cartoons to give each character (i.e. each action figure) their own episode. The show couldn't play favorites and so they had to come up with interesting backstories for every character, hero and villain.

GI Joe ended up with this structure you see today like Lost - every episode focused on a different character, making them compelling in their own way. In my case, my favorite character was Dusty, and he got a two parter, of which he was even Court Marshalled. I was upset for years because I never saw Part 2 as my sister's week forced me to watch Jem :)

Shows like Heroes, Lost, Battlestar Galactica, and even Babylon 5 borrowed this structure - and this is where it's from. JMS references this in his "How to write for TV" book.
I never really got that out of watching the show. I do remember that ep with Dusty, and there was another two-parter called "Worlds Without End" where they visited a parallel Earth, but those were exceptions I thought to the usual goings-on. I actually think the new show, G.I. Joe: Renegades probably benefits more form this technique. But I can't recall having read anywhere else that the original G.I. Joe show was where this was established.
 

AgDr_ODST

Cortana's guardian
Oct 22, 2009
9,317
0
0
It may be alittle to early to be worth mentioning but people seem to be forgetting the extremely awesome and very well done Mortal Kombat short made by Kevin Tancharoen....the success of it and the possible sucess of the upcoming webseries(which came about sole due to the former) could result in Tancharoen getting the greenlight to direct a Mortal Kombat movie which could stand to be one of best or the first(depending on who you ask) truely great game to film adaptations
 

qou2600

New member
Oct 20, 2009
21
0
0
I've played Uncharted 2 and it was great game but the story is not what made it great. The stellar gameplay, crisp graphics and wonderful character interactions is what made the game great. The only thing that needs to be transitioned to the movie is characters and how they interact with each other.
 

coolkirb

New member
Jan 28, 2011
429
0
0
I must say I agree with movie bob 2 weeks in a row now this is shocking, but no doubt the like minded escapist fans will call for blood.
 

malestrithe

New member
Aug 18, 2008
1,818
0
0
jmarquiso said:
I found the old GI Joe series deceptively deep. Though it was purely for marketing reasons.

To sell the most toys, and to make sure kids like their toys, Hasbro required their cartoons to give each character (i.e. each action figure) their own episode. The show couldn't play favorites and so they had to come up with interesting backstories for every character, hero and villain.

GI Joe ended up with this structure you see today like Lost - every episode focused on a different character, making them compelling in their own way. In my case, my favorite character was Dusty, and he got a two parter, of which he was even Court Marshalled. I was upset for years because I never saw Part 2 as my sister's week forced me to watch Jem :)

Shows like Heroes, Lost, Battlestar Galactica, and even Babylon 5 borrowed this structure - and this is where it's from. JMS references this in his "How to write for TV" book.
Dude, I only referenced GI Joe because Transformers had a similar moralizing at the end of their episodes too.

As for this, I really cannot comment on it too much. I am pretty sure the structure of the shows to be pretty deep, but only the time I've ever seen the episodes were when they were introducing Sgt. Slaughter to the universe.
 

StarkillerisDead

New member
Nov 20, 2009
101
0
0
Why? Why do we need good game movies at all? Why not just good games and good movies? Some stories work better interactively and some work better purely visually, very few work in both without enough changes that you may as well make it a separate IP.
I've only played the first Uncharted and I thought it was pretty good, with some issues that didn't ruin the experience overall, but "game that feels like a film" was a stupid stupid direction to go in.
 

MovieBob

New member
Dec 31, 2008
11,495
0
0
Draconalis said:
Mario had his movie chance... why is he in the center of that "Never had a chance" picture?
Because he deserves a better one. So do Mortal Kombat and Street Fighter, incidentally.
 

Xenominim

New member
Jan 11, 2011
90
0
0
And while I'm thinking about it, all the people saying Bioshock has a good story and might make a good movie? No, it would be terrible, or have to be completely altered. You spend almost the entire game utterly alone, with your only motivation being get from Point A to Point B until the plot twist. It's a really cool SETTING, but as a story you could write the whole thing out in two paragraphs.
 

Echo136

New member
Feb 22, 2010
1,004
0
0
Macrobstar said:
ARGH, FFS Bob stop making me hate you, uncharteds story was good i agree, but when you put in "for a western developer" seriously? WHAT PLAnET ARE YOU ON, Bioshock, Dragon age, mass effect, Red dead redemption
The guy is a hardcore Nintendo fan. Even if you try to see it with a grain of salt, after watching plenty of his videos its obvious he's got an extreme bias.
 

jack583

New member
Oct 26, 2010
301
0
0
super mario brothers the movie was awesome on it's own.
it only fails when compared to the game.
together, the movie sucked.
apart it was awesome.
i'm just saying.
 

sigma2

New member
Nov 18, 2009
43
0
0
For some reason I too would like to see a Metal Gear Solid movie.

Or at least I did, until I realized that it would either be made by one of those movie directors an turn into an explosion fest.

Then I wondered if Hideo Kojima could do it, then I realized that we wouldn't be able to live long enough to view the entire thing from beginning to end...

*sadface*
 

moosek

New member
Nov 5, 2009
261
0
0
I'm not from Hollywood, and I don't respect The Great Gatsby. That book sucked. Go read some Steinbeck or Vonnegut for good 20th century American literature.
 

sylekage

New member
Dec 24, 2008
710
0
0
Now I know that this is your opinion, so I'm gonna throw my own in.

I've never played either of the uncharted games, but I've watched all the cut scenes. Now, in its own right, throwing all the cutscenes together like that makes its own movie. I'm pretty sure what people are getting iffed about is this whole thing that, this director is taking this story, which is like Indiana Jones, but I'll get to that in a sec, and taking out all the main components. He's basically taking what is well known and loved, and twisting it to his own gain. Yes, the movie hasn't even started, it's just his "ideas" and whatever, but making Nathan Drake into pretty much an antiquity mob boss, and throwing family in there that the video games never even hint at, it's gonna make people a little angry. I mean the story is there, plain as day, it's not that hard to screw up, but, since he's the director, he can twist it around to the point where it's not an "Uncharted" movie, but a movie with people with the same names and "Uncharted" thrown onto the title.

Again, it may not be bad, it may be a good twist on it, but the Uncharted series also had a twist on the "Indiana Jones Formula." Instead of stealing artifacts and putting them in museums, Nathan is (attempting) stealing them for profit. Then he gets into this whole mess where he has to stop the bad guys from getting the "World destroying artifact of the week."

Now what I'm saying is, if you got a story already made, do it that way, if you want to make changes, make them subtle. For God's sake, just because you have the rights to a name doesn't mean you can just do whatever you want to it. And on the Michael Bay subject. Michael Bay likes cheesy romance and goddamned huge explosions. What did you expect?