The Big Picture: PC Gaming Is Dead - Long Live PC Gaming!

Evilagram

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Mar 16, 2011
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WARNING: This post is very long!


Moviebob, gotta disagree on quite nearly everything. I highly respect your videos, but I think you should stick to your area of expertise on the console and handheld systems.

However much you may think the PC itself is going to die, it just plain isn't. The internet as we know it is held together by PCs. All the development for the games you enjoy are done on PCs. There are a VAST number of applications that ONLY a PC can do. I use PCs every day for tons of things that are not trivial word processing or web browsing.

As for the state of the PC in relation to games and consoles, many (I cannot speak for all, but I know there is representation) PC gamers are not mad at console gamers for getting all the cool games. I play PC, PS2, Wii, DS, and PS3. Most of my gaming happens on a dedicated system of some kind. The thing which this population of PC gamers is angry about is cross platform games.

Cross platform games you say? What's wrong with that? It means more people can play the game right? Entirely true, but the trouble is that the PC is developed for last. If a game is even going to be cross platform at all, priority will be given to the consoles first, meaning the PC will get what is essentially a console game, adapted so the PC can make it run. The trouble with this, is that the PC has a VERY different set of inputs from a controller. The buttons have to be placed differently to line up with the human hand (for a two button game, z and x are almost always best, but super meat boy devs failed on this one, putting it on a and s and not letting you customize the controls), the lack of an analog stick has to be taken into account (meaning devs need to account for only being able to have characters at one speed when a button is pushed), and the mouse needs to be integrated efficiently as well. The mouse works in a way completely different from any analog stick, making it very efficient for pinpointing something fast, but not very good for moving at a precise speed.

Why is it that the PC is developed for last? Because of two big revolutions in the way PCs work.

1. Microsoft entered the console race. Due to this, they decided to drop gaming support in windows in favor of supporting their console. This lead to developer support largely switching to the xbox and especially the 360. Luckily Microsoft has issued a statement suggesting that they will relaunch PC gaming with windows 8, returning power to the system.

2. The reason they were able to have console success in the first place is their second-party flagship game, Halo. The original halo was the first FPS to ever be widely commercially successful on a console. It spawned the current generation of modern First Person Shooters. It managed to be successful on the console where no one else was primarily due to simplifying the genre. It slowed down the game's pace a lot, to the point where it was possible to play on a console's controller, using an analog stick instead of a mouse. They reduced the run speed, and the rate of fire for both the player and enemies to give the player time to aim. First person shooters before halo let you hold 9 or more guns simultaneously (9 because that's how many number keys there are on a keyboard, and 0 was not included). This is outrageous on a console. Halo limited the number of weapons to 2 at a time, thereby simplifying the game for a console gamer, who cannot feasibly switch between 9 weapons the way a PC gamer could. You pointed out that a console can now have a mouse and keyboard, but next to no games support that. There is literally one game supporting that on the PS3 and that's all I've ever heard of. You can mod your Xbox to use a mouse and keyboard for first person shooters, but it will get you banned from xbox live.

Halo also popularized the concept of immediately regenerating health. This enabled developers to not have to worry about concerns like difficulty curve and pacing over the course of a level or even an entire game. With regenerating health, enemy encounters no longer need to be balanced with regards to each other. Health no longer needed to be placed or hidden around the level. Developers were freed to throw any challenge they want at a player without regard for the context of prior encounters. As long as it was possible to survive said encounter at full health, in it went. This is what lead to the bullet corridor style of today's shooters, because health immediately recovers, making it just a matter of patience to beat any encounter. This is a change that compliments the simplification involved in movement to a console, but it also removes a LOT of the prior pressures in level designing, reducing level design on a console to just leading the player through set pieces and enemies positioned at point A or B. Concepts such as choke points or nonlinear level design went out the window. The only things really required for level design in a console first person shooter now are cover, and points for the enemies to be at. Play now consists of navigating between cover and taking out enemies where they are positioned.

This feeds into my earlier point of why cross platform games are bad from a PC perspective. Everyone switched over to this Modern FPS style that was so well adapted for console releases. The PC gamers are angry, because the genre they previously had a lock on has had all of its wonder stripped from it to enable it to flourish on consoles.

Fact of the matter is, TONS UPON TONS of games are still released for the PC. You just have to take one look at steam's store to see that. The trouble is, they are often sold as a complete afterthought to the developer supported console release, or they are an indie game, and lets face it, most of those are not very good (Some are SPECTACULAR, and there is nothing preventing an indie game from being as good as a triple A title, but really you can't claim that even most of them are that high quality). Traditional PC first person shooters are a dying breed, because Halo and Call of Duty came along and changed everything that made first person shooters good in the first place. Go compare Quake Live footage to Black ops footage, the gameplay is completely different. Quake Live is one of the few FPS left that can truly showcase what the genre is capable of, in terms of strategy, skill, and speed. It is also incidentally a game that could never be played on a console due to those exact things.

PC gaming is not dying, it is more alive right now than it has been in years, however PC gamers are still frustrated, because the industry has forced them into a poor position. Please don't cast PC gamers as raging computer nerds just because some of them are angry. Many of them are elitist, myself included, but I'm personally elitist as a way of channeling my frustration with the industry and the people who support it, others fall into elitism as a natural evolution of the competitive nature of PC games. Is it wrong of us to do this? Yes, probably, but it is not worth demonizing us. There is a reason PC gamers are angry, and it ought to be respected so that we can both form a better gaming community as a whole, and so that better games that accomodate more to their specific audiences are designed.

I apologize for the length of this essay, and thank you for reading it.
 

the_carrot

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Nov 8, 2007
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Foxbat Flyer said:
minespatch said:
Void(null) said:
<spoiler=2011 PC Exclusives>


STRATEGY

Shogun II: Total War

Might and Magic Heroes VI
New entry in one of the most beloved turn based strategy series of all time.

Age of Empires Online
The rebirth of one of the biggest RTS franchises of all time.

DOTA 2
The mod that started the whole genre is now getting a commercial sequel from Valve Software.

Combat Mission: Battle for Normandy
After disappointing affair with modern combat Battlefront returns to what they do best: WWII tactical wargames

King Arthur II

Cities in MotionT
Spiritial successor to Transport Tycoon from Paradox Interactive.

Jagged Alliance 2: Reloaded
Remake of a classic tactical TBS.

Jagged Alliance 3

Sword of the Stars II
Sequel to a great 4X game.

End of Nations
MMORTS from Petroglyph. Their last RTS was Universe at War, which scored 8.0 at IGN.

Frozen Synapse
An indie simultaneous turn-based tactical game.

Dungeons
Spiritual successor to Dungeon Keeper.

The Sims Medieval

Real Warfare 2: Northern Crusades
Continuaton of XIII Century: Death or Glory, which scored 7.2 at IGN./

A Game of Thrones: Genesis
Epic strategy game based on legendary novel series. It?s being designed Cyanide, which is the studio that made Blood Bowl videogame adaptation.

Pirates of the Black Cove
Pirates-themed RTS.

Project MyWorld
A virtual recreation of the real world combined with 3D gaming and social media.

Stronghold 3

Anomaly: Warzone Earth
Tactical game that plays like a revers of tower defense genre. It?s being made by 11 bit, a new studio formed

Magna Mundi
Commercial follow-up to the best Europa Universalis 3 mod ever made.

Panzer Corps
Spiritual successor to Panzer General.

Xenonauts
Indie turn-based tactical game inspired heavily by X-COM.

Blight Of The Immortals
Web based strategy game set in fantasy universe. It?s being made by Iron Helmet, a small australian company formed by ex-Irrational Games people who already made Neptune?s Pride.

Six Gun Saga
A primarly singleplayer card strategy game from Cryptic Comet, creators of Armageddon Empires and Solium Infernum.

Warhammer 40,000: Dawn of War II ? Retribution
Second add-on to this great RTS.

Battle of Kingdoms
MMO game inspired by Defense of the Ancients, made by creators of DotA Chaos.

Trapped Dead
Commandos-like zombie game

HistWar: Les Grognars
A tactical and strategical game of insane depth by Battlefront

Stronghold Kingdoms
Browser adaptation of Firefly Studios? most well know series.

The Settlers Online
Browser adaptation of classic series.

Dungeon Empires
Browser game inspired by Dungeon Keeper.

Dungeon Overlord
Browser game inspired by Dungeon Keeper.

Cultures Online
Browser version of popular city building series.

World Supremacy
Turn based ?conquer the world? grand strategy game from Malfador Machinations, makers of Space Empires series.

Spice Road
a trading and city management game by the people who created Light of Altair (7 from IGN and 7.5 from Out of Eight and )

Men of War: Vietnam
Single centric stand alone expansion to Men of War (great tactics-heavy wargame that scored 8.0 at IGN)

Men of War: Assault Squad
Multi player centric stand alone expansion to Men of War (great tactics-heavy wargame that scored 8.0 at IGN)



ROLEPLAYING

Diablo 3

The Witcher 2: Assassins of Kings
Sequel to one of best roleplaying games on last few years.

Dead State
Indie zombie RPG from ex-Troika and Obsidian designers.

Drakensang: The River of Time
Prequel to Drakensang

North Star
A space trading/combat RPG with turn-based combat by Kerberos (ex Barking Dog guys
and makers of Homeworld: Cataclysm and Sword of the Stars)

Grim Dawn
Action RPG from ex Iron Lore staff (where they worked on Titan Quest)

Chantelise
Japanese indie RPG from EasyGameStation (makers of Recettear: An Item Shop?s Tale)

Darkspore
Hack and Slash from Maxix (makers of Sim City, Sims and of course Spore)

Avadon: The Black Fortress
New RPG from makers of Geneforge and Avernum series. This time Spiderweb finally has completely redesigned their graphics system.

Age of Decadence
Hardcore indie RPG

Torchlight II
Sequel to a hack and slash RPG that scored 8.6 at IGN.

The Broken Hourglass
An old-school Baldurs Gate 2-like RPG, done by Planewalker Games-indie team consisting of cRPG modders, lead by Jason Compton (the best BG2 modder, he did wonders to NPC and party members dynamic interaction). The game takes place in Tolmira (sword-and-sorcery setting, which PlaneWalker licensed) has isometric perspective, unlimited party, complex party-to-party interactions, lots of good old-school roleplaying and real-time with pause combat system

Dropship
A turn-based SF wargame with RPG elements developed by ex-Troika guys using the Source engine

Drakensang: Phileasson?s Secret
First add-on to rakensang: The River of Time.

Forged by Chaos
Online action-rpg using CryEngine2

Star Wars: The Old Republic
Star Wars MMORPG from Bioware.

Guild Wars 2
Original Guild Wars scored 9.0 at IGN

Mytheon

Villagers and Heroes
Action-rpg from Mad Otter games, a small indie company made of Dynamix veterans, headed by Damon Slye(co-founder of Dynamix and lead designer of Aces of the Pacific, Aces Over Europe, Red Baron and A-10 Tank Killer) who previously released Ace of Aces on Instant Action

Otherland
Cyberpunk MMORPG based on novels by Tad Williams, handled by the development studio Real U, formed around a core of ex-Melbourne House talent (as Eurogamer put it? 8-bit heroes of The Hobbit and The Way of the Exploding Fist, and then cult classic Shadowrun, who in later years struggled valiantly with the tide of licences and conversions heaped on them by Atari, sometimes triumphing against the odds (as in PS2 Transformers)? )

Drakensang Online
Cooperative online RPG.

Neverwinter
Online cooperative RPG with powerful adventure building tools, from Cryptic (makers of City of Heroes and Champions)

Tera
Beautiful MMORPG with action-game like combat, by ex-Lineage devs.

Stellar Dawn
Sci-Fi MMO from makers of Runescape

Rift: Planes of Telara

Salem
Crafting-heavy MMO with perma-death from Paradox (makers of series like Europa Universalis and Hearts of Iron)

Untitled Carbine Studios MMORPG
Carbine is a team composed of RPG veterans(including Blizzard ones) like Tim Cain
(one of creators of Fallout and Arcanum) and Jeremy Gaffney (founder of Turbine)



ADVENTURE

Gray Matter
New adventure game from the empress of the genre: Jane Jansen (creator of Gabriel Knight series)

Black Mirror 3

Vampyre Story 2: A Bat?s Tale
Sequel to one of the best adventure games of 2008

Haunted
New aventure from Deck 13, makers of Ankh series and Jack Keane

Hazard: The Journey Of Life
First person exploration puzzler that?s a commercial follow-up to one of best UT3 mods ever made.

The Next Big Thing
New adventure game from Pendulo Studios. The last game from this team (Runaway: A Twist of fate) scored 8.0 at Adventuregamers.

Deponia
Hand painted post apocalyptic cyberpunk adventure game in glorious 1440×900 resolution

Culpa Innata 2: Chaos Rising
The first one got 7.5 from Gamespot

The Book of Unwritten Tales

The Book of Unwritten Tales: the cattle?s chronicle.
Prequel to humoristic adventure game that scored 90% on Adventure-treff, 91% at Adventurecorner.de and 85% from Gamestar, making it one of highest rated adventure games in germany in years)

Dead Mountaineer Hotel
Last-Express like adventure game(meaning non-linear, NPC have AIs, goals, daily routines and walk freely over the gameworld) based on Strugacki Brothers? novel, made by Akella.

Black Sails
Pirate themed adventure game from Deck 13, makers of Ankh series and Jack Keane.

Gemini Rue
SF adventure game that?s one of the student prize winners at the 2010 Independent Games Festival

Bracken Tor: The Time of Tooth and Claw
New horror adventure game from Shadow Tor Studios, makers of Barrow Hill, which got 8.0 from Adventuregamers

Edna and Harvey: The Breakout
An english version of one of best german adventure games of 2008 (it gathered 84% average of scores from german sites and magazines, including 83% at Adventure-Treff and 87% at Adventurecorner)

Blackwell Deception
Fourth entry in popular adventure series.

Prominence
Indie hard-sf adventure.

Dracula: Origin 2
The first one got 7.0 from Adventuregamers

Mozart

Coven
New game from makers of Rhiannon (7.5 from Gamespot)

Shades of Violet: Episode 1 ? Tale of the Clockwork Princess
Indie steampunk adventure game

Resonance
First commercial game from maker the incredible freeware adventure game ?What Linus Bruckman Sees When His Eyes Are Closed?

Cargo
New puzzle game from makers of Void and Pathologic.

Asylum
New horror adventure game from people who created Scratches, which scored 8.0 at Adventuregamers.

Saturated Dreamers
Indie exploration game from makers or Immortal Defense



ACTION

Night Sky
NightSky is a nice place to visit. The physics-based gameplay is clever, but the real draws are the beautiful scenery and the ambient electronic soundtrack. It?s recognizable at a glance, which isn?t something that can be said for every game. ? from IGN

Red Orchestra 2: Heroes of Stalingrad
Sequel to 8.5 WWII tactical shooter. What?s more, RO2 will singleplayer campaigns for both Russian and German sides.

Minecraft
Indie retro action and sandbox construction game.

Firefall
Massive online FPS from RED5 Studios (ex Blizzard people) and lead designer of Tribes 1 and 2.

Natural Selection 2
Commercial sequel to one of best mp MODS of all time

Heroes and Generals
Online WW2 FPS from a studio formed by lead designers of Hitman series.

CHIVALRY: Battle for Agatha
First-person medieval online combat game running on Unreal Engine 3.0. It?s being developed by a team behind Age of Chivalry mods.

Depth
Indie aquatic stealth game running on Unreal Engine 3. The team is filed with people who created the first version of Killing Floor.

Contagion
Single and multiplayer horror FPS from makers of Zombie Panic! Source mod.

Bounty Arms
Indie platformer running on Unreal Engine 3.0.

The Spire
Indie FPP action-adventure with strong puzzle element built on Unreal Engine 3.0.

Warface
Free military FPS from Crytek.

Snapshot
Snapshot is a 2d sidescrolling game in which the player takes on the role of ?Pic? The player controls Pic as well as a camera that can take photos of the environment. Photos can capture objects such as boxes, enemies, and other things. The player can then use these photos to move objects around in the world to complete each level. One of finalists for 2009 Independent Games Festival?s Excellence in Design Award

Rusty Hearts
Action fighting MMO.

Sanctum
Interesting mix of FPP action and tower defense, running on Unreal Engine 3.0.

Tactical Intervention
New tactical FPS from creator of Counterstrike

Dead meets Lead
Indie zombie action game.

Musorqua
New indie action title from Dejobaan Games, makers of AaaaaAAaaaAAAaaAAAAaAAAAA!!!-A Reckless Disregard for Gravity (82% average at Gamerankings)

Closure
Unique puzzle platformer that?s expanded and improved follow up to a great freeware game.

Monaco
Indie heist game that?s nominated for 2010 IGFSeumas McNally Grand Prize, developed by Pocketwatch games, makers of Wildlife Tycoon(IGF finalist) and Venture Arctic (Gametunnel?s sim game of the year)

Delta Force: Angel Falls

Swarm Racer 3000

Naumachia ? Space Warfare
A multiplayer space battle sim in which you can start piloting individual fighters with standard FPS controls (mouse/keyboard) and then when your rank advances it?s possible to command capital ships and their fighter squadrons with a dedicated RTS-like interface. Developed by people who previously made Specialist mod for first Half-life

ArcMagi
As developer himself put it: ?I like to think of it as a true PC fighting game. Dynamic and up-to-the-point, but very strategic, controlled by mouse and with strong character development elements.?

Blitz 1941
MMO Tank action game with light simulation elements from the makers of Navy Fields (it was similiar MMO action game with sim elements)

Lone Wolf: Flight from the Dark
Action-adventure based on legendary ?Choose your own adventure? gamebook series

FEIST
Unique puzzle platformer, which was awarded Best Overall Game and Best Visual Design at the Unity Awards 2008.

Ascension
Freeware spiritual successor to Tribes, created by the team that made the Renegade mod for Tribes, Tribes2 and Tribes: Vengeance

Assault Knights
Indie mech game

Gettysburg Armoured Warfare
A large scale RTS/FPS hybrid set in an alternative universe and featuring persistent armies.

They Hunger: Lost Souls
Original Hunger was THE best single-player mod for Half-life. Now the team returns with commercial follow up based on Source engine

Sugar Rush
Online arena combat game from Klei Entertainment (indie dev responsible for Eets)

Black Sky
Open ended StarControl2 like game

Iron Seed 2
Follow up to forgotten classic (it?s not well known now, but back in the days it rivaled Star Control 2 in quality)

Seasons after Fall
Beautiful indie puzzle platformer where you use effects seasonal changes to overcome obstacles.

The Swapper
Very promising and unique puzzle platformer based around the idea of a device that can create copies of yourself with whom you can then swap placesIt features interesting light, shadow and relativeness based game mechanics blended with an ambiguous storyline embedded directly into and told throughout the game.

Battlefield Play4Free
Free to play entry in classic FPS franchise.

Bloodline Champions
Indie arena-based game.

Cobalt
Indie platformer from the makers of Harvest: Massive Encounter.

Swimming Under Clouds
An indie 2-D physics-based puzzle platformer

Sky Legends
Online arcade flying game from the studio that made Snoopy: Flying Ace (console game that scored 9.0 at IGN)

Rising Storm
First add-on to Red Orchestra: Heroes of Stalingrad, made as colaboration with mod teams.

E.Y.E
Indie FPS/RPG hybrid running on Source engine. People who work on it previously made great Half-Life mod called Syndicate Black Ops

Ground Branch
Tactical shooter from Blackfoot( which is composed of RainbowSix, Rogue Spear and Ghost Recon leads)



RACING

rFactor 2
The first rFactor became the rulling standart of PC racing sims and the most popular modding platform for fans of the genre, not to mention it?s engine was the basis for majority of other good PC racing sims of recent years (like GTR 1-2, Race series, Arca simracing or GT Legends)



SIMULATION

IL-2 Sturmovik: Cliffs of Dover
Follow-up to one of the greatest flight sims ever made.

DCS: A-10C Warthog

Microsoft Flight
Finally, a new flight sim from Microsoft.

Steel Armor:Blaze of War
Mew tank sim from the makers of Steel Fury (which was one of the best tank games of all time)

Space Shuttle Mission Simulator 2
Sequel to the best sim of it?s kind.

World of Tanks
A MMO PvP tank combat game set in World War 2 setting from Wargaming.net,akers of Massive Assault (8.4 from IGN) and upcoming Order of War

Battlestar Galactica Online
Space combat MMO

Jet Thunder
Historical air combat sim from Thunder Works

Jumpgate Evolution
A sequel to space sim MMO that got 8.6 from Gamespoit

Black Prophecy
SF space MMO.

Fighter Ops

Seven-G
Indie F-18 Flight Sim.

BlackStar Chronicles
An action MMO described as a mix of the single-player traditions of Wing Commander with the multiplayer feel of Descent. It?s being developed by a team of people who previously worked on sadly canceled Privateer Online as well as on Star Wars Galaxies

Infinity: The Quest for Earth
MMO space simulator with huge procedurally generated universe



PUZZLE/CASUAL

SpaceChem
SpaceChem succeeds as a very interesting puzzle game thanks to innovative mechanics with limited design constraints. You are given the freedom to combine elements and destroy compound bounds as you see fit; the end product is the only set goal, and the efficiency in which you deliver your requirement is up to you. (?)SpaceChem is a fantastic puzzle game great for any fan of the genre. ? 8.5 from Out of Eight website

Subversion
Fourth Introversion game (after Uplink, Darwinia and Defcon)

Arcada Mia?s
New puzzle game from the maker of Dangerous High School Girls In Trouble.

Farmlands
By Caffeinated Games, a company founded by the former Lead Tools Engineer of Zipper Interactive (SOCOM fame) Greg Chudecke who prior to Zipper worked on Backyard Skateboarding (Atari) and Lord of the Rings: The Fellowship of the Ring (Black Label Games)

Revenge of the Titans!
Tower defense game from Puppy Games, makers of Droid Assault, Titan Attack and Ultratron.

Fool and his money
Sequel to legendary Fool?s Errand.

Pontifex III
Sequel to one of best indie puzzle games ever made


MULTIPLATFORM


Mass Effect 3

XCOM

Bulletstorm
SF FPS from People Can Fly, makers of Painkiller.

Crysis 2

RAGE
New shooter from id Software

Dragon Age II
Sequel to a great RPG from Bioware that scored 9.2 at IGN.

Elder Scrolls V: Skyrim

Test Driver Unlimited 2
Sequel to a racing game that scored 8.0 at IGN.

Duke Nukem Forever
It looks like it will really happen by Gearbox?s (developers of Borderlands) hands.

Brink
FPS from Splash Damage, makers of Quake Wars (8.5 from IGN)

Beyond Good and Evil 2

Deus Ex 3

Portal 2

American McGee?s Alice II
The first one got 9.4 from IGN

Max Payne 3
Max Payne got 9.3 from IGN, while it?s sequel scored 9.4

Dead Space 2
The first one got from IGN

Warhammer 40,000: Space Marine PC
Action game from Relic.

Kingdoms of Amalur: Reckoning
Fantasy RPG from Big Huge Games (makers of Rise of Nations) and lead designer of Elder Scrolls IV: Oblivion.

Trine 2
Sequel to 8.2 platformer.

Rock of Ages
A head-to-head, real-time tower defense game in which two players alternate between defending and attacking. When attacking you control a big-huge boulder that?s rolling towards your opponent?s gates. If you?re the one on the defense your attempt to slow and divert your boulder by placing towers, fans and units in boulder?s path. It?s being made by ACE Team, makers of Zeno Clash (which got 8.4 from IGN).

Tomb Raider
Reboot of a classic franchise.

Assassin?s Creed: Brotherhood
Console version scored 8.0 at IGN.

Columbus 4
Episodic adventure series from Animation Arts, makers of Lost Horizon and Secret Files series.

Jurassic Park: the Game
Episodic action-adventure from Telltale Games (makers of Sam and Max Episodes, Back to the Future and Tales of Monkey Island).

Defenders of Ardania
Tower defense set in Majesty series world.

Hamilton?s Great Adventure
A co-op puzzle game from makers of Lead and Gold (7.0 at IGN).

Dust
Spiritual successor to Populour created by Eric Chahi, the designer who made Another World (known as Out of this World in USA).

Red Faction: Armageddon
The previous entry in this franchise (Red Faction: Guerrilla) scored 8.0 at IGN.

Dungeon Siege III
THird entry in the popular hack and slash franchise. This time it?s being developed by Obsidian Entertainment, known for creating RPGs like Knights of the Old Republic 2 or Neverwinter Nights 2.

Operation Flashpoint: Red River

Orion: Prelude
Commercial follow up to a popular mod.

Top Spin 4
New entry in the best tennis series of all time.

Section 8: Prejudice

Bastion
Inie action RPG from ex-EALA team members.

Captain Morgane
Semi sequel to adventure game So Blonde, which scored 8.0 from Adventuregamers.

The Haunted: Hell?s Reach
Multiplayer horror action game that?s a commercial follow-up to a mod that won Make Something Unreal competition.

Kings and Castles
Fantasy RTS from Gas Powered Games, makers of Supreme Commander series (on IGN first one scored 8.9, while the sequel 8.4 got).

The First Templar
Co-op centric action-adventure from Haemimont Games, makers of games like Tropico 3 (8.4 from IGN) or Celtic Kings: Rage of War (8.2 on the same site) and The Punic Wars: A Clash of Two Empires (8.0 from IGN).

Vessel
Indie platformer which gameplay based on manipulating fluids.

Dungeon Hero
From Firefly studios (makers of great Stronghold series and medicore Stronghold: Legends and CivCity, we?ll see how they do here)

Agency
Spy-themed action MMO from SOE

The Secret World
A MMO from makers of Age of Conan and Longest Journey franchise

Batman: Arkham Asylum 2
Sequel to action-adventure game that scored 9.3 on IGN

Spec Ops: The Line

Metal Gear Solid: Rising

Tom Clancy?s Ghost Recon: Future Soldier

Driver: San Francisco

Mechwarrior
The classic series returns.

Solaris Assault Tech
Multiplayer game set in BattleTech universe from people who for the last 12 years modded previous MechWarrior games as MekTek group.

Need For Speed: Shift 2
Sequel to a racer that scored 9.0 from IGN.

The Cursed Crusade
Action game from ATLUS

Gatling Gears

Alien Breed 3: Descent

A Vampyre Story: Year One
Episodic prequel to humoristic adventure game series.

Death to Spies 3
Stealth action game heavily inspired by Hitman and set in Cold War era.The first one scored 8.0 at IGN.

Tropico 4
Another entry in this great city building series. Tropico 3 scored 8.4 from IGN

F.E.A.R. 3
First one scored 9.2 at IGN, while the second got 8.2 on the same site.

Fable 3

DC Universe Online
Superhero MMO from Sony Online Entertainment (Everquest 1-2, Planetside, Star Wars Galaxies)

Battlefield 1943
Downloadable-only MP game in vein of original Battlefield 1942.

Burn Zombie Burn
Indie action game. PlayStation 3 version scored 8.3 at IGN

Sky Gods
A tactical shooter from BlackfootStudios(made by Red Storm veterans), bassicaly this is a smaller game that will provide funding for Ground Branch as well as be a testing ground for the tech and gameplay ideas,

A New Beginning

Postal 3

Project Owlboy
Retro platformer

The Testament of Sherlock Holmes

Skulls of the Shogun
Turn based strategy game from ex-EALA developers.

Off-Road Drive
Off road racing simulator.

Captized
Baitiful indie retro platformer.

Toki Arcade
High res remake of the classic arcade game

Source - "Reasons to be a PC Gamer" [http://www.pcgamingfan.com/]


As for the Hardware debate. In no way shape and form can your phone, your laptop or your console provide the same high fidelity experience that a modern desktop can.

Desktops have better visuals, audio and overall performance. Heck the basic gaming desktop of today is easily a generation ahead of the console. [http://www.escapistmagazine.com/forums/read/7.247185-Crytek-PCs-Are-a-Generation-Ahead-of-Consoles]

If graphics, sound and data storage did not matter, we would all still be playing Space Invaders.


Edit: Corrected generation gap and provided a link to the article. My old memory is not as good as it used to be.
Gah!
Hazah! this to its fullest extent! (I even got shogun 2 yesterday :D) This better explains my previous rant in a non banning mannor, i like it
Diablo 3 may not be on that list ultimately: http://www.g4tv.com/thefeed/blog/post/711050/blizzard-teases-diablo-3-on-consoles-pc-gamers-around-the-world-mourn/
 

DOS4GW

New member
Oct 22, 2010
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Bob, I get the feeling that either you aren't expecting this video to be taken seriously, or that you simply didn't take or have the time to thoroughly think these things through. You're obviously a smart guy, and I bet dollars to donuts that, at some level, you are as unconvinced by your own video as the rest of us are.

If you firmly believed that you were making good points, I don't believe you would have bothered with the rambling attempt to discredit the PC gaming community at the very start of your video. Ending it with a "not really" is cowardly. What you're basically doing is directly putting an idea in your watcher's head, and then refusing to own up to it.

I hardly need to mention all the glaring omissions: the rocketing growth in digital distribution sales, the boundless possibilities of video gaming's only truly open platform, etc. You're undoubtedly aware of them; why you chose not to mention them at all is a mystery. Then again, there's only so much time in a video. Perhaps you would have had time were your opening rant omitted?

Take away AAA titles, AAA exclusives, even the exclusivity of our preferred control scheme, and the PC still shines. It's a platform where anything is possible. One only needs to look at the success of Minecraft, or the innovative player-made creations from the Starcraft 2 map editor.

And really...did I misunderstand you, or did you really tell us that PC gaming is dying because consoles are becoming more like PCs? Think on that for a spell.

The second half of your video has some good points, but there is absolutely no reason tese thoughts should only be tied to PC gaming. You say that the PC will no longer be the main 'hub' of technology in our lives? I can see that. But what makes you think that dedicated gaming devices (consoles) won't share a similar fate? Heck, if phone, video, or email are no longer bound to one specific device, why would gaming?
 

slipknot4

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Feb 19, 2009
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The_root_of_all_evil said:
I'm not going to get angry, because the writing on the wall's been there for some time. You work on PCs, you play on consoles, so because you hate work, you have to differentiate them.
Isn't that naive? Who would one even make such an assumption, do you think that Bob would take the time (a whole week) and dedicate a episode to tell us how much he dislikes his work?
He even said that "the pc is dying, not pc gaming" and from the looks of it, everyone disregarded that.

Personally I think that he is right, I can access most of my social networks, youtube, listen to music, stream tv shows or make purchases online from 3 different pieces of plastics and wiring and isn't that a good thing?

The pc is about to change and it's about time, for way to long have we been forced down to a single system to take care of some of our needs.
 

ilialilov

New member
Jan 23, 2011
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Well I agree to most things said in the video. But there is somethings about the PC that you neglect.
1. PC are cheap. You can can get the same configuration as a Laptop for about half the price
2. PC are upgradable. You can change the hardware and customize it to your likings really easy. That is not the case with Laptops or consoles
3. PC repairs are easy and cheap. You can basically fix anything if you have just a little knowledge. You don't have to sent your console to place X and wait a month for them to tell you it is not fixable.

Not saying that the things you say will never happen ... just think that they might not happen as soon as you think :)
 

Chezza

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Feb 17, 2010
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So many comments. Who the hell is going to read all these? No one! Maybe that guy reading the last few pages of replies to help gather points for a summary before he posts.

But I cant help it... I need to throw in my points despite it being said a hundred times in all similar or different arguments.

PC gaming of the 90s is dead or dying. This is basically what your comparing PCs atm Bob. As in a machine that offers not only all work related software but sparked a massive fan base and game industry that now the game segment can easily be replaced by smaller, less maintenance, convenient devices.

But Bob, this is 2011. And just having the Internet combined with the PC's customization, mouse and keyboard has created massive superior online communities - free mods developed by skilled individuals who not only improve but develop their own games. A freer, broader demand which affects both corporations and everyday users.

But there is more. You see, that space our PC's take which may apparently be shocking to our children or grandchildren has its benefits that actually support PCs future existence. Comfortable sitting, easy to use tools and various convenient surroundings you can think of which enables a great many of us to spend countless hours on a PC for days. Might sound a bit stupid... but consider laying down somewhere, sitting on a sofa or simply anywhere and imagine holding a tablet for a long duration of time... something doesn't quite keep you entertained for long... Yet PCs can.

Ok so PCs generally require high maintenance, expensive parts regularly upgraded to receive the best graphics and performance from all moderns games but that is for "fanboys" who consider PC gaming or simply building PCs as their loved hobby. And that, is never going away no matter how powerful you can make a tablet, iphone or robotic gaming eye. I am obsessed with PC gaming myself and I think it requires you to be the same to understand. There are a great many of us. Perhaps if you were to get some reliable marketing stats and see what portion of gamers love PC and why compared to Console and you may find some interesting conclusions on why PC cannot be replaced.
 

DP155ToneZone

Good enough for Petrucci on I&W
Aug 23, 2009
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I think it's important to post in this topic. If only to help prove how wrong Bob is on this one.


PC gaming will not die as long as it has support and fans. I see plenty here. Mediums only exist as long as there is interest in them.


It's a bit like how those Digital Book Displayer thing-os will never replace actual hard-copy books.
 

snfonseka

New member
Oct 13, 2010
198
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I normally watch the "Big Picture" episodes for their uniqueness and because the topics he is discussing is somewhat rare to find. But looks like Bob has decided (at least for this time) to do a "traditional" episode. We can found many number of "PC Gaming is dead" articles, threads etc. in the Internet. Some support the idea and some not, but at the end it is the same thing.

This is the most boring episode in the entire "The Big Picture" series. I hope you can find much more interesting topic next time.
 

bobdevis

New member
Jul 22, 2010
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The workstation setup (desk, multiple monitors etc..) will not go away any time soon.
It will become less common but will not die.

-Because it will stay the cheapest way to get maximum bang-for-buck of computer horsepower.
-Because it is the most luxurious way to work.
 

amaranthisasin

New member
Sep 30, 2010
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I don't think its so much that PC gaming is dead as it is that games are a huge marketing point for these new devices. I have never enjoyed the console experience. Its never appealed to me. The controls just don't feel right. Its not even as good as the arcade experience of my youth. I've never felt immersed by that experience. Im acutely aware at all times that Im playing a video game.

One thing that may end PC gaming is the piracy issue and its certainly hurt the platform. The devs and pubs love their closed systems where they have more control over the hardware and software to make their games harder to pirate. If gaming companies start to view the PC as too big a drain on their bottom line then they may opt out one day.
 

Lucifron

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Dec 21, 2009
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Magnethead said:
I'm just trying to get my head around the fact that Bob uses Internet Explorer!
That is the great mystery of our time.

Also how the possibility of people wanting to sit in front a big-ass monitor, type on a big-ass keyboard in a desk-setup, and possibly play the odd game on said setup, has quietly passed over his head.
 

00slash00

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Dec 29, 2009
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oh not this again. ive been hearing the argument that pc gaming is dead, for over a decade. wasnt true in 2000, isnt true now. if you watch the game overthinker, you already know he is a nintendo fanboy

i dont really understand his point here anyway. i mean even if consoles did become carbon copies of desktops, why would they replace desktops rather than desktops simply becoming contenders in the console wars. his main argument seems to be that they take up too much room...really? even that trivial point kinda falls flat. i mean i dont know how bulky his pc is, but mine doesnt really take up more room that my tv/console setup. also, motion controls are as accurate as a mouse and keyboard? you have got to be kidding me
 

th155

New member
Mar 4, 2011
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Probably said many, many times in the last 23 pages, but, PC's have modularity and are much, much more powerful than their console counterparts.

On a console, if you want to upgrade for a new game, you have to buy a new console (though, since console's are so sparse, this doesn't happen often, and when it does, you probably will update anyway). However, on a PC, you just have to spend around $50-100 per upgrade, and that will last you till the next console generation (as your computer will be more powerful than the console when you upgrade it, so you shouldn't have any games that can't run) Which means that, while it may be more expensive at the start, with each console generation, i'm saving money over the people who buy new consoles.

I, On my 3 year old computer, have four 1080p screens, and can run virtually any game without lag. On high/ultra high. While browsing the internet. And running the resource hog that is Microsoft windows. And playing a 1080p movie. And a bunch of other stuff. Tell me a console that can do that. And this was a computer brought 3 years ago! It runs off a dual core! And a GT240 graphics card! (well, okay, two of them, but the point still stands) I just did a price check, and my computer only costs $500 now, and that's AUD, so more like $400. Yes when i got it the consoles cost less than half the cost, but the current gen consoles don't seem to be coming to an end of their life yet, and when they do, as said above, i will only have to spend $100-200 in order to get more powerful than them.

Also, did anyone else notice the curious omission of RTS's in the episode?
 

killcannon71

New member
Jan 26, 2010
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It's the same bit every time a console generation hits the saturation sweet spot. Every five to seven years it's "PC gaming is DEAD, consoles have everything, blah blah blah". PC gaming is a different gaming experience than console gaming, essentially the same as Nintendo gaming is different than 360 or PS3 gaming. Until consoles can deliver the same kind of experience as a PC can for gaming, it will survive. Hell I still play more old PC games than I do console games. Homeworld, WH 40k, Mechwarrior, Any RTS, and still the majority of FPS. Wait another 5 to 7 years and another Movie Bob will be saying the same thing. This is not new and I could post almost this same exact story from five years ago. Stale.
 

Kyn8

New member
Feb 2, 2011
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Bob's mostly right - PC's as we know them are 'dying'.
The generation of PC's we used before with huge CRT's & loud, heavy boxes have mostly passed away. To say that they're 'dying' however is rather melodramatic; they, along with all other technologies are evolving.

By the same logic, you could declare that cars, ships or aircraft are dying.

Consoles, TV's, Computers, digital watches etc aren't developed in some crazy self-contained universe.

The next (notable) generation of PC's will probably make use of technologies from many different sources, as will consoles, fridges, space ships...

Y'know what *might* kill PC's though (and thereby PC gaming)?
My mum.

More specifically, the vast majority of the human population who have neither the interest nor inclination to learn or even attempt to understand anything to do with computers, the ignorant masses who detest thinking for themselves; Most people abhor the awful chore of dealing with computers or dealing with anything they haven't grown up with.

Case in point - I have no interest in working on my car, none, nada, zippo. My fathers generation were all over cars, got jobs in the car industry and were forever tinkering with the same enthusiasm and general reasoning you see PC loving 'nerds' chirp on about "I'll only ever buy that I can build or upgrade!"

For them, PC gaming will be completely irrelevant. They'll be dimly aware of whatever the current 'Angry Birds' at the time is, whatever social media happens to be doing well. In the far future, some may even figure out predictive text.

"PC gaming" however will unequivocally not die, games have been created on every kind of computing device ever devised and whatever future incarnation the home PC takes, it'll have games on it.
 

Arvind

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Apr 11, 2009
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I do not really get how Bob makes a distinction between PC and Laptops. They both run identical games and OSes, have same I/O devices. So PC gaming will die but "Laptop gaming" won't? Strange.

Also, as for PC community rage, I think every console/hardware/anything has the same amount of fanboyism attached to it. It's like a symptom of having internet.

The video overall seemed very strange. At first, an extreme claim then the remaining time spent modifying the definition of "PC" and "dying" to make it less confrontational. I think Bob is out of his depth on this video, intelligent as he is.

And I think people have been saying "PC gaming is dead" for too long now. A rather slow death, eh? Not to mention recent surge in sales, indie games etc.
 

thom_cat_

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Nov 30, 2008
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This is bullshit.
I NEED A PC. Tablets, mobiles, consoles can't do what I want to do.
Come back when you can use Photoshop, Maya, BitTorrent, video editing software and game toolsets. Just a few of the things I use every day.
Also get enough video power or even just computing power and HARD DRIVE SPACE. Oh yeah and customisation.

This is like saying "Cycling is dead because we have cars" it's stupid.

Also, why would I need all those devices when I can just use... my PC?

Lastly... internet explorer? AHAHhahahaha!
 

MPZero

New member
Sep 8, 2010
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Evilagram +1

The PC that is personal computer might be going out and more in to the "elite" or the Gamers and less in to the homes of every day people but PC Gameing Going out? Relly? just to point this one out and i do hate to have to but WoW has how many subscribers? 9 million? paying what? £8-9 a month? and you tell me its dyeing? are you sane or did you just want to make a troll post/vid?

/ was more stuff to say but praticly everything i want to has been said alredy bleh

i must say i do enjoy your move reviews and some of the big picture stuff but i got to say i dont think you did your homework right on this one.. if you did it at all...

- MPZ
 

LandoCristo

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Apr 2, 2010
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See, I prefer my desk and comfy chair to do my work in, with my keyboard DETACHED from my monitor. I guess that's my biggest beef with laptop usage, although I can see how it might just be that I'm used to doing it how I am.
 

Guy Montag

New member
Jan 9, 2010
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so... PC gaming is dead, and then you spend the whole video saying that it isn't really.

So the net result is trolling the viewers for pageviews? Geeze Bob, is this show on the verge of being canceled?