Abandon4093 said:
No one ever seems to want to talk about how much worse the gameplay was from the first game.
The first game is just the better all around game.
Story, mechanics, aesthetics.
All of it.
I'm confused, you're saying you prefer the first Bioshock, right?
If so, I completely agree. I have one example.
Big Daddies vs... uh, well, everything, but I'll take Handymen as the prime candidate.
Big daddies were a presence in the game, that if not scared you, made you nervous. They had a very specific role in the game, they were a deep part of the story and they were something you could completely avoid(as far as I remember, maybe apart from one or two instances) if you wished to, giving you a vital gameplay option.
Avoid the hassle or duke it out and gain significant rewards.
Handymen were yet another wonder of Columbia that was never really explored, explained or any big part of the story, but merely hinted at, when you weren't fighting them. Which was rare. I remember meeting them twice or so.
They were very hard to kill, very fast and didn't give you much room to hit their weak spot. They were by far the hardest single enemy in the game, but completely underexposed and unused as an idea for a powerful weapon.
This is one of the things that made Infinite feel rushed, along with the Boys of Silence that served as overglorified sentries.