damn, gonna be another partial for now.
Bowser and toad are not humans, they are of other species. A dragonturtle and a fungi probably can't represent humans very well any more then the koopas, goombas or thwomps.
So, team up with some programers and make a simple indie game or two that highlights the traits you want. If there is a market for such a game, the obvious vacuum will work in favor for you to profit off it.
Thus the western world can still be said to have safeguards in place to prevent the majority from having total control, and thus would makes any point about majority opinion sort of moot until and unless it showed itself consistent with the tenets already in place.
There is the idea of the vocal minority. A loud voice is more likely to be heard, even if it is from a lunatic, as you say. And much like the repeated claims about video games causing school shootings, claims of sexism attracts the scavenger news and demagogues. Thus it may lead to developers changing their product to appease the loud group that is neither majority or even customer. Thus why I argue so much, as I don't want to see games changed just to suit the desires of a political ideology or some personal interpretation of feminism.JimB said:And if enough people agree with me to make an actual difference, then the publishers should probably consider the complaint. If not enough people agree to make a difference, then I'm just a lunatic dog howling at the moon and who cares what I think anyway?runic knight said:You are aware that words like "sexist" have harsh stigmas in our society, yes?
Fair enough to admit it for the sake of honesty then. I still find the tactic used to try to get change underhanded at best.JimB said:I am conceding the possibility that I'm wrong, yes. I do that just because I like to be precise, though. I have, in the past, conceded the possibility that there might be a CIA conspiracy against me personally, tainting my water supply with mind-altering drugs specifically for the purpose of damaging my intellect so I can't threaten their future plans; I conceded it not because I think it's at all likely to be true, but because the possibility does exist within physical reality. Likewise, it is physically possible I'm wrong about the industry being sexist. I don't think so, though.runic knight said:You are trying to push a change by guilting and condemnation of a trait that you even admit you might not be applying correctly.
You look at it from the wrong perspective. In a story like that where gender is not explored, it is merely creator ascetic or market pressures that decides gender. That the majority of the crew is male is not required (from what I have seen of the show, gender plays no importance on the majority of the stories), it just simply is. Hell, one could make the same question about why there is a woman on the ship at all. It could have easily been a story about an all male crew just the same. Or all female for that matter. Being that it is fiction, there is no actual requirement for equality in the first place. You ask why things are as they are but it really seems to come from a presumption about how they should be. A degree of unfairness in representation as though there has to be equal or fair representation of both genders in the first place. Sad fact of the matter is, there is no such requirement, and there should not be such a hindrance in how stories are made or told. There is already social pressures that push for such equality and that is how it should be, as creators then decide the audience and make the product with them in mind.JimB said:When you tell me why it's necessary for Kirk, Spock, McCoy, Sulu, Chekhov, and Scotty to all be male, what personality traits or storylines they have that can only be told if the character is male, then I will stop pointing out how weird it is that Uhura the only woman aboard the U.S.S. Enterprise.runic knight said:Furthermore, no woman or man should get a job just because it satisfies some notion of balance of genders in that career. That is like making a guy a nurse even if he lacks the ability or skill just because he is a guy and there is an under-representation of guys in nursing.
You have no basis to assume that much though. It stems from the idea that a lone character HAS to represent their gender or associated group, but that is not always the case, not in creator intent and not in finished product. Especially in stories that are only as deep as the mario ones. There is no requirement that a character has to represent their group, and while you may interpret it as such, your interpretation is not just personal opinion. Hell, you are aware that one of the reasons so few creators use female characters now is that mindset in the first place? The scrutiny over the character not because of the character itself, but because of the gender. One could argue it is a sexist behavior as you are treating the female characters differently then the male ones solely on their gender. And the media itself does that often with countless over examinations of a character because of the gender as though they should represent their group. It is sort of dehumanizing, if you will forgive the lose application of it to a fictional character, that the characters can't be individuals and instead have to be representatives of their gender, held to a standard of what is or is not appropriate for said gender.JimB said:I didn't say she represents all females in the world; I said she is the only female in the world. As such, any traits she has are representative of all women because she's the only woman around to be represented. I argue that she represents women in the real world because as she is the sole representative of the double-X chromosome in the Marioverse (at least prior to Princess Daisy), I have no basis to assume anything else. I cannot assume a more diversified understanding of women until I've seen some evidence of it.runic knight said:At best she might represent females within that world, though that is still a far cry from representing all women in reality itself.
Except all three are plumbers, mustached and wear overalls. Traits applied to all would actually imply a stronger support that they are suppose to represent all men.JimB said:You already provided two other men, so no. You also forgot Bowser and, at least as of Super Mario Bros 2, Toad.runic knight said:Mario is the only man in the Mushroom Kingdom beside his brother and Wario; does that mean he represents all men and the view the creators have of them in reality?
Bowser and toad are not humans, they are of other species. A dragonturtle and a fungi probably can't represent humans very well any more then the koopas, goombas or thwomps.
But that is like saying I have a fever, but my whole body is too big to deal with, you will will just try to worry about my foot. It is a fruitless endeavor as the whole body will have a far greater impact on the limp then all your attempts to fix just the limp. Hell, you should be aware that you a tiny piece compared to even the smaller scale of the entire industry, so you would have a difficult, near impossible task either way.JimB said:The video games industry is a specific part of culture. I can't tackle "culture" as the enormous, all-encompassing thing you seem to mean it to be, just because it's too big for me to ever get my hands around. The video games industry is small enough that I can possibly make a difference.runic knight said:The problem here is that it is used by culture more often, not games.
Video game culture is a subculture. Yes, we certainly have our issues, but my biggest qualm is when people lay the blame of issues of the larger culture we live in at the feet of the subculture.JimB said:If the video games industry is a culture of its own, then we as a culture are not doing enough to fight the things I've described, and I say we all own responsibility for that.runic knight said:You are connecting stuff here as though games cause that with no actual evidence other then they correlate. Correlation does not equal causation.
except when you bring up the trolls when talking about her opposition, as it presents the idea that the only ones who do are the trolls. Furthermore when you bring up the trolls as validation of her stance under the idea that "if you get those sorts of assholes against her, she must be right", you again relegate all the valid opposition against her stances as worthless compared to the asshat trolls. The trolls are elevated as the more important group to concentrate on, devaluing any criticisms she has as merely more of the sexist troll behavior. And how many out there has outright presented that those who oppose her ARE sexist for doing so?JimB said:I'm ignoring them because I'm not talking about them. Legitimate criticism is inherently not sexist, so it has nothing to do with the sexist environment I oppose.runic knight said:Also, you ignore the large amount of legitimate criticisms of her by pointing at the worst of her detractors as examples of the whole.
But they are still affected by your actions and should be taken into account in how your attempted actions would affect them as well.JimB said:I'm glad for you and for them, but they're not my motivating force here.runic knight said:I have several sisters, nieces and women as friends. Many of them love games, including the ones with traits you find unappealing. None seem to feel shamed for being a woman to start with.
Figure out the motivation and behaviors of our culture that promote the idea, figure out why th traits you dislike are popular and sell, figure out alternatives and even if there is a market for it and use market forces such as supply and demand, as well as creator's laziness to follow trends in the hopes of fast cash, to create the media with the traits you want and encourage adoption of it by others to show it is a valid one rather then try to push it onto others who will only fight it tooth and nail every step of the way, some even to the point of spitefulness.JimB said:If you have an idea, I'll listen to it. In the meantime, this is what I got.runic knight said:Maybe come up with a better idea or at least a more thought out intent and direction.
So, team up with some programers and make a simple indie game or two that highlights the traits you want. If there is a market for such a game, the obvious vacuum will work in favor for you to profit off it.
I don't assume I am right outright, rather, I assume I have the best response I can form based on the experiences and information I have. I can have confidence in my ability to say "based on all I know, this is the best answer and this chain of reason is why". Tuhs why I argue though, in hopes of moving closer and closer to a better truth.JimB said:My ego has nothing to do with it. I assume I'm right because I have to; because if I assume I'm wrong, then I can't interact with the world because whatever I believe is wrong and I'll have to cede all my agency to some authority without which I'm helpless. I can't do that. I assume I'm right, and I use myself as a metaphor for anyone who agrees with me because if I claim I have the support of others, then I'm being the kind of dickleak who tries to impress people with the armies of phantoms behind him, and I hate those people, so I won't do it.runic knight said:At the start, I could because I believed you had other people's best interest at heart, even if I thought you were going about it in a misguided way. Your last few posts have been changing that though, with strongly implied ideas of satisfying your own ego over finding the best solution and ignoring the rights or desires of other people just because they disagree.
Your intent to change things would violate the rights of others if indeed you got your way. That was my point. The rest was sort of commentary on how you contribute to culture through the web, yet you accuse games of having a negative influence on culture by simply contributing to it as well.JimB said:As for "ignoring the rights of others:" Oh, whatever. If my making arguments on an internet forum is violating anyone's rights, then it's a hard fucking world we live in where speaking an opinion is a violation of another's rights, and I may as well get used to being a tyrant who tramples human sovereignty, because communication of ideas is apparently nothing less than fascism.
But most people who oppose your goal may simply oppose your conclusions or the means you reach them. There are lots of shades of grey.JimB said:Anyone who opposes my goals is, by definition, my opponent. I'm not sure I ever used the word "enemy" except in a direct quote of an aphorism, though.runic knight said:Hell, you seem to be revealing a mindset of an "us" and "the enemy" that I find disturbing.
Yet it is closer to the legal one. And it is not hard to do, but still not seen examples of it in video games.JimB said:I think your definition of the word "discrimination" is so specific as to be nearly useless.runic knight said:Anything preventing a woman from buying it because she is a woman. Telling retailers not to buy it, preventing them from playing online, treating them differently than other players (this being, they get a different product or experience than male buyers).
Not true. Nudity itself doesn't always mean sex, so why would sexual traits mean it?JimB said:Any time a character is presented as a compilation of sexual traits, sexual intercourse is a necessary part of it, so.runic knight said:Dolls that are never fucked are hard to imply as fuckdolls.
Yes and no. How behavior is altered can be bad. Anything that leads to dependance or submission to a higher will has a risk of being very bad.JimB said:I'd say that's pretty much what community does, yeah. I don't necessarily attach any negative stigma to that--alteration of behavior is only bad if the behavior is altered to be bad--so no insult is implied.runic knight said:AA also relies on a religious idea from which to gain strength to defend against temptation and often seems borderline cultist in how behavior is altered through community.
The culture is hurdle, of sorts. It can also be a force to push for the change, as is example by the progress gay marriage has seen. My point here was that the use of tropes with women having passive or negative traits, hell, the use of stories that would openly describe them as property (religious texts for instance) still did not prevent the progress in the way you suggest video games now can.JimB said:I know women are better off now than they have been in the past (well, not in Ohio, but never mind). I just think public opinion is a hurdle to be overcome rather than some irrelevant factor disconnected from the problem.runic knight said:Also, again, I call up simple history where in spite of an overabundance of stories with those traits you hate, women have made steady progress.
A factor enough that you think your time is better spent chasing them down then any other factor then. Perhaps not driving but maybe strongest, if I can infer that your targeting of it implies how you rate such factors.JimB said:I'm not sure I ever said they're a driving force. Contributory factor, sure, but driving force?runic knight said:I am saying the stories are not the driving force so spending your time blaming them is a pointless waste of it.
Well an individual character does not have to represent the groups they are a part of as anything but individuals. A religious character may have overbearing-ness as a trait, but that does not mean all religious characters are, even if the only character the player sees that is religious is said overbearing one. Being able to distinguish an individual from a group is sort of the point of arguing against sterotypes, why does your rational support it though, in that the individual has to represent the group if they are the only one there?JimB said:If it makes you feel better, sure, knock yourself out.runic knight said:And do I have to go over how women characters in video games don't have to represent the entirely of womankind?
You don't have to be a scientist to use a little research to back a claim. And when you start making sweeping claims about trends, that does require a little backing behind it. All I ask is a little logic and reason behind opinions and some support behind larger sweeping claims. I don't think it is unfair to ask for a reasonable person when discussing the topic, as I had already assumed you were one.JimB said:That's right, I don't. I am not a scientist, and I don't know where those studies are or if they even exist. I have never claimed to be a scientist, either. If a scientist is the only source of information you'll accept, then let me know and I'll quit wasting your time talking to you about this stuff.runic knight said:Trends that you have no data or statistics on aside from personal experiences but fair enough.
So, it is alright to cause change when it is your opinion, but it is bad to cause change (assuming games have the effects you claim) when it is not what you like? My point here was not that you were a monster, just logically inconsistent if my understanding was correct.JimB said:All I can do is contribute my voice to a chorus. The effect is dependent upon how loud that chorus is, and that, in turn, is determined by how many people agree with me. I cannot force anyone to agree with me; I can only convince them. If trying to convince people is a form of force, then I am an unapologetic monster, because I will not stop saying that I think I'm right for fear that someone might agree with me.runic knight said:And anyone who doesn't want to play a game with a skimpy character does not have to either. Why does it cause hurt and have negative consequences, forces cultural influence on women when a game does it, but your (and other people's) attempts to label the industry and proclaiming your desires for change is not an aspect of trying to force change?
Which, if I assume the constitution counts as core tenets, a large amount of democracies also are (as republics are not excluding of democratic principles).JimB said:Sure it can, in a democracy. In a democracy, anything can be changed by a vote. What you're describing is a republic, which has core tenets that are not subject to alteration.runic knight said:The majority cannot force its beliefs on the minority when it violates the law or the rights of the minority. There are protections against that, otherwise we would all be Christian and still have slaves.
Thus the western world can still be said to have safeguards in place to prevent the majority from having total control, and thus would makes any point about majority opinion sort of moot until and unless it showed itself consistent with the tenets already in place.
If the tactic is wrong, it is wrong because of what it is, not because of how it is used. Hell, in debate, the idea of majority opinion is a logical fallacy anyways, as just because more people agree does not make it any more or less true. And again, I will ask you why it is bad when majority opinion says games like DOA are alright now, but it would be good if they started to say no? Is that not just "it is bad because I don't like it?"JimB said:That I think a majority forcing its will on a minority is an acceptable tactic does not mean I agree with every instance of that tactic being employed.runic knight said:Besides, you scoffed at the idea that it mattered the majority opinion on what is sexist, yet you obviously don't think it is right that the norms that you consider sexist are allowed to go freely.