Again... That's a hard thing to understand based on how other gamers don't ask for money for their habit. It just seems odd to ask for this money for a "project" of being able to play games then tell people that girls are mistreated in games. It's an acknowledgement that she doesn't play games and doesn't share the same passion as females like Felicia Day, Lisa Foiles, and others who can at least tell you the basic stories that they know and love. Hell, I'd trust Brenda Romero and her "Sex and Videogames" book over Anita simply because she's been able to explain sex and relationships in games from a developer standpoint. As I said, it's just... Off, for lack of a better word.JimB said:I don't know what that has to do with anything. To the best of my memory, she never said she needs money to buy consoles. She--and I--said she wanted to buy "hundreds of games."Gindil said:Here's my issue: She made a video for her Kickstarter page where she has all of the consoles.
And I'm one too, but horribly mangling stories about Zelda and Princess Toadstool and ignoring criticisms of gamers as "trollspeak" isn't quite the same as being someone with a new spin on how gaming can improve without saying that Damsels in Distress is the cause.I consider myself a gamer, and I doubt I have a full thirty games to my name. That number, incidentally, includes what I still own from the NES.Gindil said:Wouldn't you already have a few of the games?
As I say, she already has all of the tools and she's starting from a higher position than most gamers. To then say she needs money to review games when people have started further back than her and done far more is kind of saying a lot about her quality and quantity.I'm not sure how good quality implies high budget, but okay.Gindil said:She already had a studio. And like I said, it wasn't a low budget affair. The quality had already been in place since she finished her first series and moved onto Bayonetta.
Hyperbolically speaking, but she implies that a basic plot narrative that has been around since Greek times, by her own admission, should be removed because it "disempowers women". Arguably, I put her as a moral panic similar to what created the Hays Code, but I digress on that topic. The point here is that she's trying a moral panic over gaming, especially in factoring the entire "9 seconds" issue where she tries to put games in the same category as domestic violence.Has she said "moral decay of an industry?"Gindil said:Nope. She needs to be a lot more accurate when saying that a trope's existence is leading to the moral decay of an industry.
FFX - Yuna saves herself 3 times. Beyond Good & Evil has a role reversal. Alyx saves Gordon in HL2. Portal has Chell saving Weasley until he becomes the big bad. Hell, you had to put Zero back together in MMX2. Sleeping Dogs has you saving Jackie tons of times. Saints Row has you trying to save one of your main boys in Carlos who's also a love interest... It doesn't end well and it's pretty damn traumatic. And Dragon Age II has you start the game and make a choice between your brother (Carter) or sister (Beth) whether you're a mage or a fighter. Whichever one you pick decides which one will die by a demon. Snake gets captured and tortured but has others help him escape from it. MGS2 has Raiden in trouble until Olga saves him (the naked fangirl service was not good to me but anyway...). Luigi's Mansion and Mario is Missing are both a series where Luigi is the hero, saving Mario while Yoshi's Island has you helping out baby Mario. The Fire Emblem series has a crapton of them. Squall in FF8, while Tifa saves Cloud in FF7... You had Bad Dudes saving the President (Reagan). And the girl in Secret of Mana was all about saving her boyfriend Dyluck. And I won't get into Mass Effect and all of the times that you save men and women.Leaving aside for now that I'm not sure "female protagonist in trouble" is anything but passingly similar to "damsel in distress," how many male protagonists can you think of who have been in the same position? Scanning through my library, the only games I see when that happens are Megaman X3 (X is cornered by Sigma in a cutscene and someone hits him with an antivirus), and arguably Chrono Trigger (after his death, Crono needs to be resurrected, but you can beat the game without doing so) and Metal Gear Solid (but only if you don't save yourself). That would require a generous reading of events to categorize as something that occurs in ten percent of my games.Gindil said:When female protagonists are in trouble, they also get saved.
I could go on, but that's more than 10 games where there's either a male in distress or you're seeing the role reversal. And no, it's not always played for laughs. That Saints Row one is pretty damn graphic.
... Wut?Less powerful that a shepherd, though.Gindil said:Hell, Zelda in Twilight Princess went willingly to save her kingdom and was pretty powerful as a sage.
facepalmThen why was the narrative crafted that she was the Triforce of Wisdom and not of Courage?Gindil said:And they don't fit the narrative about Zelda being the Triforce of Wisdom and doing what's best for the realm.
So let me get this straight... You just want a female version of Link. Is that all? You're not even interested in the back story, you just want a female version of Link? Because the other way to interpret your argument is to say that you don't care about any reason that stories exist if a woman is hurt in anyway and that is way too pedantic to believe that's someone's argument.
Exactly what it says. People don't care about this "trope" except for the gender aspect and it seems that the storytelling part is ignored along with games that play around with both genders in regards to being in distress.I don't understand what this sentence means.Gindil said:Meanwhile, the fact is, most people that want a "reverse" gender role don't see outside of the "Damsel in Distress" narrative except for gender.
Uhm... She's a Goddess with untold amounts of power and the only thing that you're caring about is the gender? Really? I think you missed the entire point of these games and how she's been there to help out the Hero (That's you) regardless of how women are perceived in this world. And it's becoming disturbing that you can't see Zelda and her Wisdom in maintaining the realm while Link does the gruntwork and tries to help out people as a courageous fighter. I really think you might want to look up player agency though... A game that plays itself is really boring. See also: Other M.Why? Why couldn't she be in Link's place?Gindil said:And all this really shows is that she keeps her supporters ignorant of the facts. All that really is is that Zelda is at a different stage of the Monomyth Theory than Link.
Ah great, you're willing to ignore backstory......Are you arguing that telling an old woman to go find some random dude to save the kingdom is equivalent to protagonism?Gindil said:Also, just as a suggestion, Zelda, being a princess, told Impa to find someone willing to answer the call to action.
That's rather pedantic and petty. You're trying to say that since Zelda can't save the realm with the Master Sword, she's less of a character? That's not sexist on my part. That's not discriminating of women or anything else. Nope, I'm just going to move on and say you're ignoring what she did to come to a presupposed conclusion that she was useless in seven years while also doing her best to protect the realm and keep Ganon from finding her and the other sages.I mean, while Hyrule was under her watch, it became a hellscape. When Link returned, he defeated every monster plaguing it, saved two entire species from extinction (the Gorons and the Zoras), reformed a criminal organization into a peaceful, sovereign nation (the Gerudos), and sealed Darth Vader himself in a void beyond time and space. What did Zelda do, aside from teach him a couple of songs and give him the Arrows of Light? That amounts to heroism in the same way the guy who sold John McClane his gun is the hero of Die Hard.Gindil said:Whoa, whoa, whoa. What do you mean that she made less impact?
I didn't say she made the same impact, or a different impact. I said she made less of an impact in seven years than Link did in less than one month.
Yeah, I can see it now... Samus as "A girl with Boobs". While Tyris' backstory of revenge and her having the best magic in the game of Golden Axe is ignored just because of what she wears.Her Kickstarter page--and I'm not a backer, so this is information available to the public--mentions she will be making a video called "Mrs. Male Character," or words to that effect. I have no doubt that if she chooses to address Ms. Pac-Man, she will do so there. I don't know Golden Axe, but without even bothering to look it up, I will guess that Tyris is probably a Vallejo babe with a sword and a fur bikini and would thus fit under the topic of the "the Fighting Fucktoy" or the "the Sexy Sidekick" videos she mentions.Gindil said:Not talking about women in gaming like Tyris (Golden Axe) or Ms. Pac-Man makes her argument weaker by making it seem as if women just can't be heroes and don't have strong personalities or that gamers don't like playing as women.
sigh
No, it's just pointing out that her use of "core" is just wrong because that allows her to exclude games such as the RPGs that she wants to ignore since Peach is playable in those. There's nothing wrong with being honest about all of the games instead of making a category that only fits a narrative of women in distress. Add the games where Peach is kidnapped, but don't act like the games where she has agency just aren't there (Mario RPG and Paper Mario)Er, so, your point is that she's required to mention games that have no female characters at all as proof of how well women are treated by the video games industry? Isn't that like saying a video criticizing depictions of black people in movies is required to mention the Wizard of Oz as a positive example of black people in cinema?Gindil said:Sorry, that should be "narrative", in regards to Damsel in Distress. The original Mario Bros was all about jumping on turtles coming from a pipe. And Wrecking Crew had no damsels... It was all about destroying buildings.
.That's a bit of a bad example, because I can't make myself care about the ironic-quotation-marks "story" of a Mario game at all (except for Super Mario RPG and Paper Mario: the Thousand-Year Door; represent, guys!), but I'd certainly be more interested in a game where there's a prince to be saved rather than a princess. How would the writers portray him? Five to one says he'd be an effeminate fop whose weakness and shrill, girlish voice are played for laughs, but still, if the writers portrayed him well and honestly, I'd love itGindil said:I want you to take a step back for one second and honestly ask yourself a question: If Mario had to save a prince at the end of Mario Land, would you be as emotionally invested in the story?
That's actually the argument for a Prince Link...
And if you want to know about a game where the Prince was a playable character, Arthus in Warcraft III went from goody goody to the Lich King over the span of that game. Just an aside...
Still, back to the Princess (Toadstool). The reason for her being kidnapped in the first game was because she had the power to dispel King Bowser's magic that turns her people into the fungus you see around the game. The game actually says bricks, but I think that's a translation issue. So there's a reason to kidnap her. Usually, the woman have a lot of power and taking them represents throwing the realm into chaos.
And there we go. You've just explained why having a game with a female character makes more sense than having a male as a captor...Can Prince Toadstool fly like Princess Toadstool (Super Mario Bros 2), participate in brawls like Princess Toadstool (the Smash Bros series), or fight with weapons and magic like Princess Toadstool (Super Mario RPG)? If so, yes, I'd expect him to be able to get his own fat ass out of Bowser's weaksauce traps.Gindil said:If Princess Toadstool was instead Prince Toadstool, would you have felt like the Prince should have been able to take care of himself and gotten out of this mess?
Again... BS. Peach and Zelda aren't weak. They're usually the most powerful people of the realm, Zelda doubly so since she is protecting it for seven years while Link sleeps most of it off. They're the most important people to the realm and they're the ones going through the ordeal of capture until others save them to restore order to the realm. We know that both Princesses have magic. It just so happens that both have magic that counters the magic of the villains. And villains gonna villain. Nothing has said that they're weak just because they're captured. And still... Both have games where it's shown that they aren't weak. Zelda has the Spirit Tracks game where you control her while Peach has Super Princess Peach, Mario RPG, etc.The point isn't that women are weak; it's that they're being portrayed as weak. Perhaps that's what you meant to say, but I think the distinction is important enough to underline.Gindil said:Women aren't weak, and needing a helping hand every now and then doesn't make it so.
Just because they're damsels does not say they're weak. That's the point to remember.
[/quote]Okay, but again, that's not what I asked. I asked if you think there is a problem that needs to be addressed, and if so, how it needs to be done.Gindil said:Her videos won't address those problems.
The first time you asked me, you asked about her videos. You're now changing the question. And quite frankly, the answer remains the same. She can't do it. I'm moving on to people that can find better ways to talk about this. EC explains that making great characters can happen regardless of gender. I believe great characters, regardless of gender or minority, won't rely on focus groups or writing. They just stand on their own.
As such, I'd rather talk about Kitetales* and others that can explain females in games with a much better and less patronizing** way. Anita's way seems to be to try to tear the door down of gaming studios with the most clout. I just don't think that'll be effective. I think the better option is to try to help produce more women and minorities that help to influence the gaming industry. Games like Portal and Journey were indeed created by women and enjoyed by all. That's a far better option than throwing around words like "patriarchy" and "cisgender" and turning people off.
*http://www.youtube.com/watch?v=ZueOCLGt1tw
**http://www.youtube.com/watch?v=HJihi5rB_Ek