The Contempt Ladder

lacktheknack

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Zachary Amaranth said:
lacktheknack said:
OT: Yes. If people actually wanted variation, things like "The Experiment"/"Experience 112" would have sold well.
I honestly don't know what they are, so....
Fair. :p

Those are two names for the same game. It was a slightly under-the-radar game (but still stocked everywhere at the time) where you play a dude in a security room trying to guide a woman around a destroyed ship. You had cameras and could turn electronics on and off, and had to use that to keep her safe. It was bizarre, but competent.

Basically, it's "Republique", except it was made in 2007.
 

Dominic Crossman

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People like what they know. If something strays too far from the formula people have a tantrum.

Final fantasy 13 (1,2 & 3) got ripped to shred by comsumers and critics alike, and while they may or may not be right, most of the compliants were that it didn't do something another ff game had already done, such as towns, atb system or something else.

Bravely Default, for how much I like it, is pretty much like any other ff with a job system, but yet I haven't seen a bad word said against it.
 

Skeleon

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Okay, what if I simply have contempt for people who talk to strangers in stores unbidden? How high up am I on the ladder then?
 

Something Amyss

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lacktheknack said:
Fair. :p

Those are two names for the same game. It was a slightly under-the-radar game (but still stocked everywhere at the time) where you play a dude in a security room trying to guide a woman around a destroyed ship. You had cameras and could turn electronics on and off, and had to use that to keep her safe. It was bizarre, but competent.

Basically, it's "Republique", except it was made in 2007.
Actually, that sounds kind of cool. I may check it out. But I have to ask: how well was the game marketed? It may not entirely be the consumer's fault. I mean, it may be (just because I've never heard of something doesn't mean others haven't). But I think part of the problem is that COD and Nintendo titles get a lot of fanfare because it's what studios expect will sell and I think it's at least partially a self-fulling prophecy.
 

Combustion Kevin

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Dominic Crossman said:
People like what they know. If something strays too far from the formula people have a tantrum.

Final fantasy 13 (1,2 & 3) got ripped to shred by comsumers and critics alike, and while they may or may not be right, most of the compliants were that it didn't do something another ff game had already done, such as towns, atb system or something else.

Bravely Default, for how much I like it, is pretty much like any other ff with a job system, but yet I haven't seen a bad word said against it.
I thought the main complaints were the unrelenting linearity, the job system becoming absolutely meaningless a tenth of the way in, the combat lacking any player involvement whatsoever and , depending on what reviewer you watch, the conviluted and unexplained story about confusing and unlikeable characters.

OT: I don't think any COD fan is oblivious to this criticism, but rather, that they don't care, it's a slight upgrade to something they already liked.
 

Uratoh

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Dominic Crossman said:
Bravely Default, for how much I like it, is pretty much like any other ff with a job system, but yet I haven't seen a bad word said against it.
I could say some bad things about it if asked, mostly plot-related, but overall it's just enjoyable to play so I don't see the point in needlessly complaining when Squeenix seems to ACTUALLY have made an enjoyable product for once.
 

lacktheknack

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Zachary Amaranth said:
lacktheknack said:
Fair. :p

Those are two names for the same game. It was a slightly under-the-radar game (but still stocked everywhere at the time) where you play a dude in a security room trying to guide a woman around a destroyed ship. You had cameras and could turn electronics on and off, and had to use that to keep her safe. It was bizarre, but competent.

Basically, it's "Republique", except it was made in 2007.
Actually, that sounds kind of cool. I may check it out. But I have to ask: how well was the game marketed? It may not entirely be the consumer's fault. I mean, it may be (just because I've never heard of something doesn't mean others haven't). But I think part of the problem is that COD and Nintendo titles get a lot of fanfare because it's what studios expect will sell and I think it's at least partially a self-fulling prophecy.
Probably. The marketing wasn't great (I was maybe four banner ads for it), but it made the front page of several review websites, including Gamespot (who gave it a 7.5, which is great from them for an adventure game). I still think it shouldn't have faded into obscurity instantly.
 

warmachine

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Ha! Those who play games that are derivatives of each other: I hold you all in contempt! I play games that are celebrated for the originality of game mechanics. I play mobile games that are ports of board games.

I wonder where that puts me on the contempt ladder. Someone ought to describe this ladder in detail.
 

lord.jeff

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lacktheknack said:
gigastar said:
Zachary Amaranth said:
Guys, you missed an excellent opportunity for page hits by making it Zelda instead!
Or even better, Mario.
Or, if they felt like REALLY trolling, Sonic.

OT: Yes. If people actually wanted variation, things like "The Experiment"/"Experience 112" would have sold well.
True a lot of good and unique games fail to get notice but not all, games like Papers Please and Stanley Parable have done very well.
 

lacktheknack

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lord.jeff said:
lacktheknack said:
gigastar said:
Zachary Amaranth said:
Guys, you missed an excellent opportunity for page hits by making it Zelda instead!
Or even better, Mario.
Or, if they felt like REALLY trolling, Sonic.

OT: Yes. If people actually wanted variation, things like "The Experiment"/"Experience 112" would have sold well.
True a lot of good and unique games fail to get notice but not all, games like Papers Please and Stanley Parable have done very well.
But "The Experiment" DID get notice. It got coverage, had ads, got good reviews... and then it vanished overnight.
 

Mike000

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While accurate, using one of the yearly sports franchises would have been even more on point - at least the shooters get new maps.
 

ClockworkPenguin

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Skeleon said:
Okay, what if I simply have contempt for people who talk to strangers in stores unbidden? How high up am I on the ladder then?
Oh, you poor fool. There is no high or low on the ladder of contempt. Only preceding and anteceding.
.
 

Dominic Crossman

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Uratoh said:
Dominic Crossman said:
Bravely Default, for how much I like it, is pretty much like any other ff with a job system, but yet I haven't seen a bad word said against it.
I could say some bad things about it if asked, mostly plot-related, but overall it's just enjoyable to play so I don't see the point in needlessly complaining when Squeenix seems to ACTUALLY have made an enjoyable product for once.
The point of that section of my comment wasn't to bash or complain about bravely default, but to give an example of how people are more comfortable with familiar concepts than new, if flawed, ideas.

Combustion Kevin said:
I thought the main complaints were the unrelenting linearity, the job system becoming absolutely meaningless a tenth of the way in, the combat lacking any player involvement whatsoever.
The linearity and combat were also a problems granted, but they both stem from your view of what ff games should do to an extent (ie ff1 through to ff12 were not linear, therefore ff13 shouldn't be either). At least that's how I see it.

Although your the first person I've seen say the job system becomes meaningless as apposed to starting off meanlingless but becoming more important 20+ hours later.

I think my point was nostalgia can make people view future installments diifrently to first timers althogh the wall of text is so large I'm not quite sure myself now.
 

lord.jeff

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lacktheknack said:
lord.jeff said:
lacktheknack said:
gigastar said:
Zachary Amaranth said:
Guys, you missed an excellent opportunity for page hits by making it Zelda instead!
Or even better, Mario.
Or, if they felt like REALLY trolling, Sonic.

OT: Yes. If people actually wanted variation, things like "The Experiment"/"Experience 112" would have sold well.
True a lot of good and unique games fail to get notice but not all, games like Papers Please and Stanley Parable have done very well.
But "The Experiment" DID get notice. It got coverage, had ads, got good reviews... and then it vanished overnight.
I met notice as in sales. Plus that's not addressing the point that a lot of other games have succeed in this games place.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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lord.jeff said:
lacktheknack said:
lord.jeff said:
lacktheknack said:
gigastar said:
Zachary Amaranth said:
Guys, you missed an excellent opportunity for page hits by making it Zelda instead!
Or even better, Mario.
Or, if they felt like REALLY trolling, Sonic.

OT: Yes. If people actually wanted variation, things like "The Experiment"/"Experience 112" would have sold well.
True a lot of good and unique games fail to get notice but not all, games like Papers Please and Stanley Parable have done very well.
But "The Experiment" DID get notice. It got coverage, had ads, got good reviews... and then it vanished overnight.
I met notice as in sales. Plus that's not addressing the point that a lot of other games have succeed in this games place.
"A lot"

Not that many, man. Papers, Please! was an anomaly, but most unique games that sell well are based off Source mods (Dear Esther, Stanley Parable, Team Fortress...). Most truly unique games get swept under the rug, even if they get some spotlight time.
 

Scorpid

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To the defense of the average CoD or Madden fan, those games take more manhours to craft correctly and CoD at least is in the gameplay department a very smooth rollercoaster ride if nothing else. Well it was the last time I played a CoD game which was MW2.