I'd have a better idea about this Flappy Bird business if I knew what game it was accused of ripping off.
It's funny because CoD players are mostly casuals.McMarbles said:Ha ha, it's funny because hardcore gamers are terrible people.
You've got your logic aimed at the wrong target. The last of the original series of XCOM came out in 2001. Fans wouldn't see another XCOM game hit the shelves until 2012 with Enemy unknown.erttheking said:Oh the irony, the sweet ham fisted irony. Also, I like to point out that just about everyone buys something like what they already have. Not just the "filthy casuals" You already have XCOM UFO Defense, why do you need Enemy Unknown? It's the same thing.
Not every CoD is really THAT bad. BO2, for example, is pretty enjoyable and relatively innovative.Scorpid said:To the defense of the average CoD or Madden fan, those games take more manhours to craft correctly and CoD at least is in the gameplay department a very smooth rollercoaster ride if nothing else. Well it was the last time I played a CoD game which was MW2.
Most games don't sound that innovative if you just distill what it is down to the simplest genre description possible. Portal was just a first person game with puzzle elements. It was also one of the most innovative and original games ever made.SKBPinkie said:Hell, people laud indie games as the second coming, but literally every other indie title is a...you guessed it - a 2d platformer with 8/16 bit graphics.
I don't know if a ladder is the appropriate analogy here. Ladder inherently implies that there is a top somewhere looking down on everything else. I'm thinking contempt wheel makes more sense here. Everyone thinks they're on top when in reality they're on the same axis.Piorn said:So everyone is sitting somewhere on the ladder of comtempt, and hating everyone below himself.
And everyone thinks he's sitting at the top, because nobody looks up.
And all we get out of this are varying degrees of hate, woohoo.
Maybe it loops, and every stereotype has another stereotype that hates it, creating an endless paradoxical spiral where everyone is "below" everyone.Dirty Apple said:I don't know if a ladder is the appropriate analogy here. Ladder inherently implies that there is a top somewhere looking down on everything else. I'm thinking contempt wheel makes more sense here. Everyone thinks they're on top when in reality they're on the same axis.Piorn said:So everyone is sitting somewhere on the ladder of comtempt, and hating everyone below himself.
And everyone thinks he's sitting at the top, because nobody looks up.
And all we get out of this are varying degrees of hate, woohoo.
Errrr... No. It's actually quite different on each level. Mechanics-wise it's two absolutely unconnected games. But all FPS and lots of RTS are really the same indeed.erttheking said:Oh the irony, the sweet ham fisted irony. Also, I like to point out that just about everyone buys something like what they already have. Not just the "filthy casuals" You already have XCOM UFO Defense, why do you need Enemy Unknown? It's the same thing.
Well, quite simple. For old game. First - no inventory. Second - no time points. Third - veeery limited gunplay (remember - you'd pick amount of shots and aiming quality). Global economy was much more interesting, you could actually make business on selling items you produce. For second game. Muuuuuch smaller squad size, absence of additional bases and skyrangers, and so on. On the other hand in new XCOM we have a cover system, entirely different movement system (2 points - one to run, one to shoot, with shot ending turn) and great emphasis on customizing soldiers with perk tree. It's kinda hard to find any actual similarities when you come down to level of how the game actually works.Dr. McD said:Since you seem to actually played the original. Can you give me a more detailed example of the changes.