Games cost money, most of the time. Unless you have spare resources, or you are totally hyped by it, "how much does this game cost?" will be an important part of the cognitive process leading you to either buy the game or not.
Browsing a forum (say, Steam forums) for recommendations on what to do when there's a sale for that game, will most likely lead you to a couple of message like "For X ?, totally worth it, grab it while you can".
This statement reflects the obvious conclusion that there's a relationship between "how much does it cost?" and "how valuable is it?". As any other product in our lifes, depending on how "good" it is, we will be willing to pay more or not.
So I want to ask you: What kind of parameters do you use to analyze if a game is worth your money or not?
In my case, I've come to the conclusion that all boils down to two questions:
1. Does it have enough chance sof being enjoyable enough? To this end, I check the forum posts and see if they generally praise or not the game, then check users metascore. If it's generally well-received and has a 75+, proceed to question 2.
2. Check how long it is. Somethimes I take a look at http://www.howlongtobeat.com/ but usually I just try to figure it out from people talking about the game. They tend to mention it along the way.
After I have the current price and the duration, it's all about if I can extract 5 hours of game from every euro invested. This way, Fallout New Vegas is about to pay itself out after the 40 hours I've put into it this far (still playing), for a price of 8 euros.
Even more so Chivalry: Medieval Warfare, with 80 hours. Funnily enough I'm frustrated with the direction this game took, but I can't complain since I've extracted way more entertainment from it than what I paid for.
Skyrim was a no-brainer, 200 hours for 20 euros is half the price I could have paid for it.
Just Cause 2 was a total fail tho, since I didn't like the game, spending about 4 euros and only 8 hours played, making it a lose of more than half the money. And so on.
Are you conscious of how do you decide what to buy?
Browsing a forum (say, Steam forums) for recommendations on what to do when there's a sale for that game, will most likely lead you to a couple of message like "For X ?, totally worth it, grab it while you can".
This statement reflects the obvious conclusion that there's a relationship between "how much does it cost?" and "how valuable is it?". As any other product in our lifes, depending on how "good" it is, we will be willing to pay more or not.
So I want to ask you: What kind of parameters do you use to analyze if a game is worth your money or not?
In my case, I've come to the conclusion that all boils down to two questions:
1. Does it have enough chance sof being enjoyable enough? To this end, I check the forum posts and see if they generally praise or not the game, then check users metascore. If it's generally well-received and has a 75+, proceed to question 2.
2. Check how long it is. Somethimes I take a look at http://www.howlongtobeat.com/ but usually I just try to figure it out from people talking about the game. They tend to mention it along the way.
After I have the current price and the duration, it's all about if I can extract 5 hours of game from every euro invested. This way, Fallout New Vegas is about to pay itself out after the 40 hours I've put into it this far (still playing), for a price of 8 euros.
Even more so Chivalry: Medieval Warfare, with 80 hours. Funnily enough I'm frustrated with the direction this game took, but I can't complain since I've extracted way more entertainment from it than what I paid for.
Skyrim was a no-brainer, 200 hours for 20 euros is half the price I could have paid for it.
Just Cause 2 was a total fail tho, since I didn't like the game, spending about 4 euros and only 8 hours played, making it a lose of more than half the money. And so on.
Are you conscious of how do you decide what to buy?