Don't let the perfect be the enemy of the good. Your ideas at least improve the situation.I can think of more problems with it. Maybe the problem of dull exposition checklists is an insurmountable one.
Read more at http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/10584-The-Dangers-of-Dialogue.2#7yrvw1sulXAkXjPO.99
Another idea that seems to have been well-received was what was done in The Walking Dead--only giving you a short amount of time to respond. The urgency keeps you engaged--but, then again, so does the rather linear dialog. I don't know how well it would translate to games where you can initiate conversations yourself.