This RP is set in the Mass Effect universe, two years after the disapearence of Commander Shepard (so at the very onset of the first game). The players will play a small up and coming mercenary company based out of Illium called "The Dawn Breakers" who specialize in private investigation and security. The course of the RP will cover their rise and adventures.
For the uninitiated the Mass Effect universe is set in the year 2150, were Humanity has discovered the ruins of an ancient space-faring race called the Protheans. The data from these ruins allowed Humanity to master FTL travel, find the mass relays, master the power of dark energy and biotics, and enter the stage of intergalactic politics.
For a more in depth details on things like races, classes, powers, and the setting look here [http://masseffect.wikia.com/wiki/Mass_Effect_Wiki].
For a more in depth details on things like races, classes, powers, and the setting look here [http://masseffect.wikia.com/wiki/Mass_Effect_Wiki].
This Rp will follow most of the guidelines set forth, so please acquaint your selves with these threads if you have not already:
Escapist role-playing and you. [http://www.escapistmagazine.com/forums/read/362.116378-Escapist-role-playing-and-you]
Role-playing thread guidelines. [http://www.escapistmagazine.com/forums/read/362.63498-Role-playing-thread-guidelines-UPDATE-27-August-2008]
Walkthrough to Role Playing: Character Creation and Posting Habits. [http://www.escapistmagazine.com/forums/read/362.174743-The-Walkthrough-to-Role-Playing-Character-Creation-and-Posting-Habits]
A basic rundown:
-Trenchcoats, Munchkins, Mary Sues/Marty Stues, shall be shot on sight.
-God mods will be gelded.
-Control of other characters is alright as long as it is done responsibly, if someone feels uncomfortable with what someone has made their character do they can request it be change. Also if you just flat out, do not want your character to be controlled by anyone else without your consent please say so and we will be sure respect that ( the current GM and co-GM's will be given lenience with that last clause for the sake of moving the plot along.
-Respect what the post above you has done, don't ignore their posts.
-You do not need to move the story along with every post but it is appreciated (saves the GM's some work).
-Above all else respect what the current GM says, whoever is GM is in control of the RP and is endowed with all the privileges that brings.
Escapist role-playing and you. [http://www.escapistmagazine.com/forums/read/362.116378-Escapist-role-playing-and-you]
Role-playing thread guidelines. [http://www.escapistmagazine.com/forums/read/362.63498-Role-playing-thread-guidelines-UPDATE-27-August-2008]
Walkthrough to Role Playing: Character Creation and Posting Habits. [http://www.escapistmagazine.com/forums/read/362.174743-The-Walkthrough-to-Role-Playing-Character-Creation-and-Posting-Habits]
A basic rundown:
-Trenchcoats, Munchkins, Mary Sues/Marty Stues, shall be shot on sight.
-God mods will be gelded.
-Control of other characters is alright as long as it is done responsibly, if someone feels uncomfortable with what someone has made their character do they can request it be change. Also if you just flat out, do not want your character to be controlled by anyone else without your consent please say so and we will be sure respect that ( the current GM and co-GM's will be given lenience with that last clause for the sake of moving the plot along.
-Respect what the post above you has done, don't ignore their posts.
-You do not need to move the story along with every post but it is appreciated (saves the GM's some work).
-Above all else respect what the current GM says, whoever is GM is in control of the RP and is endowed with all the privileges that brings.
Name:
Gender:
Race: (Choose from, Human, Turian, Asari, Krogan, Solarian, Drell, or Quarian)
Gender:
Age: (Should be race appropriate)
Appearence:
Class: (One of the Six playable classes: Soldier, Adept, Engineer, Vangaurd, Infiltrator, or Sentinel.)
Powers: (Choose three powers available to your class in ME2, if you want something special ask me.)
Pre-Service Record: (Just like in the game, how did your character grow up.)
Psychological Profile: (Like in the game (doesn't need to be one of the ingame options), list the traits of your characters personality, include his/her/it's morals to, and possibly some events that really shaped who you are now.)
Notes: (Anything not mentioned above)
Gender:
Race: (Choose from, Human, Turian, Asari, Krogan, Solarian, Drell, or Quarian)
Gender:
Age: (Should be race appropriate)
Appearence:
Class: (One of the Six playable classes: Soldier, Adept, Engineer, Vangaurd, Infiltrator, or Sentinel.)
Powers: (Choose three powers available to your class in ME2, if you want something special ask me.)
Pre-Service Record: (Just like in the game, how did your character grow up.)
Psychological Profile: (Like in the game (doesn't need to be one of the ingame options), list the traits of your characters personality, include his/her/it's morals to, and possibly some events that really shaped who you are now.)
Notes: (Anything not mentioned above)
Name: Yossar Terreg
Race: Turian
Gender: Male
Age: 34
Appearence: He stands at about 6 feet tall, and is fairly lanky for a Turian. His face is considered fairly attractive by Turian standards, with green eyes and reddish brown scales, his face paint starts with two white lines above his eyes that broaden as they move out then and then split, one line turning up with a sharp angle and continueing along the head flanges, the other turning down more gently and ending in points on his cheeks. His two center head flanges are missing, cut with a knife half way up. His armor is Dark red with white trim, on the front emblazoned in white is the Dawn Breaker's crest, the Shattered Horizon.
Class: Sentinel
Powers: Throw, Overload, and Tech Armor.
Pre-Service Record:
Grew up on Palaven, his father was a merchant, his mother was a "Lifer" in the military. Entered the military when he was 15 like most Turians, spent two years in basic until his biotic powers manifested. Transferred to special forces after that. After the siege of Mehin he was given an honorable discharge and left for the Terminus systems
Psychological Profile:
Considered a loose cannon by his superiors for most of his time in the army, often to eager to disobey orders if it meant he could get to the fight sooner. That seemed to change after Yossar and his Cabal were deployed to lift a siege on a Turian outpost on Mehin. Afterwards he seemed to be more focused on less bloody solutions to problems. Last Psych evaluation states he is pragmatic, though he often appears cold but still cares about his subordinates, since Mehin he appeared rather detachted.
Race: Turian
Gender: Male
Age: 34
Appearence: He stands at about 6 feet tall, and is fairly lanky for a Turian. His face is considered fairly attractive by Turian standards, with green eyes and reddish brown scales, his face paint starts with two white lines above his eyes that broaden as they move out then and then split, one line turning up with a sharp angle and continueing along the head flanges, the other turning down more gently and ending in points on his cheeks. His two center head flanges are missing, cut with a knife half way up. His armor is Dark red with white trim, on the front emblazoned in white is the Dawn Breaker's crest, the Shattered Horizon.
Class: Sentinel
Powers: Throw, Overload, and Tech Armor.
Pre-Service Record:
Grew up on Palaven, his father was a merchant, his mother was a "Lifer" in the military. Entered the military when he was 15 like most Turians, spent two years in basic until his biotic powers manifested. Transferred to special forces after that. After the siege of Mehin he was given an honorable discharge and left for the Terminus systems
Psychological Profile:
Considered a loose cannon by his superiors for most of his time in the army, often to eager to disobey orders if it meant he could get to the fight sooner. That seemed to change after Yossar and his Cabal were deployed to lift a siege on a Turian outpost on Mehin. Afterwards he seemed to be more focused on less bloody solutions to problems. Last Psych evaluation states he is pragmatic, though he often appears cold but still cares about his subordinates, since Mehin he appeared rather detachted.
Name: Ripley Tarklaeus
Gender: Female
Race: Turian
Age: 22
Appearance: Ripley is around 6' 2" and normally wears dark grey and red armor with a deep gold sash that has the Tarklaeus clan insignia on it (a going-away present from her family). Her complexion is a light reddish/brown and her face tattoo is dark blue (like her eyes) that resembles the Omega symbol (her family's insignia).
Class: Vanguard
Powers: Charge, Shockwave, Pull
Pre-Service Record: Ripley was born at her father's home colony, but spent most of her life being raised on the Citadel. Her father was once a rich playboy (a member of the prestigious Tarklaeus clan that founded a weaponry company) that settled down with a human (a well-know geneticist in the scientific community). Her family has received a lot of flack for the interspecies relationship, but have raised Ripley and her brother (human) to not let other's opinions bother them.
Ripley and her brother were engineered by their mother, using dna from their species parent (similar to how Miranda was made). While her brother has had no side-effects, Ripley herself was born with high biotics. Her parents decided to not let her go into the military and instead home-schooled her. She learned how to fight from family friends and through her own interest.
Psychological Profile: Ripley is a very calm individual that always self-doubts herself. Her constant second-guessing has caused problems for her in the past, though she is learning to be more confident in her abilities. She is very open with other species (due to her upbringing) and can be very understanding in other's opinions and feelings. She doesn't ever really argue for her cause unless pressed, preferring to get other people to talk for her.
Gender: Female
Race: Turian
Age: 22
Appearance: Ripley is around 6' 2" and normally wears dark grey and red armor with a deep gold sash that has the Tarklaeus clan insignia on it (a going-away present from her family). Her complexion is a light reddish/brown and her face tattoo is dark blue (like her eyes) that resembles the Omega symbol (her family's insignia).
Class: Vanguard
Powers: Charge, Shockwave, Pull
Pre-Service Record: Ripley was born at her father's home colony, but spent most of her life being raised on the Citadel. Her father was once a rich playboy (a member of the prestigious Tarklaeus clan that founded a weaponry company) that settled down with a human (a well-know geneticist in the scientific community). Her family has received a lot of flack for the interspecies relationship, but have raised Ripley and her brother (human) to not let other's opinions bother them.
Ripley and her brother were engineered by their mother, using dna from their species parent (similar to how Miranda was made). While her brother has had no side-effects, Ripley herself was born with high biotics. Her parents decided to not let her go into the military and instead home-schooled her. She learned how to fight from family friends and through her own interest.
Psychological Profile: Ripley is a very calm individual that always self-doubts herself. Her constant second-guessing has caused problems for her in the past, though she is learning to be more confident in her abilities. She is very open with other species (due to her upbringing) and can be very understanding in other's opinions and feelings. She doesn't ever really argue for her cause unless pressed, preferring to get other people to talk for her.
Name: Harel'Kere nar Tebelya
Gender: Male
Race: Quarian
Age: 23
Appearence: Harel stands at 160 cm and wears a black and maroon environmental suit. (having a quarian means that i can be lazy regarding appearance yay)
Class: Machinist/engineer
Powers: overload, hacking and sabotage (yeah, it's an oldie skill. If you're not happy about it i'll change it)
Pre-Service Record: Harel was born and raised on the migrant fleet in the Tebelya. His life in the fleet could be described as an average quarian youth's life; giving a helping hand to the ship's staff, learning about the fleet and how to maintain it, and like many quarians he excelled in technology. As he grew the time for his pilgrimage had come at the age of 18 and he was only too eager to venture the outside world. He visited many colonies seeking a worthy gift to his new captain, even did some sight seeing at the citadel and the terminus systems were to be his last stop before making plans to return to the fleet. However still at the age of 23 Harel has no intention to returning home in the near future. The lifestyle in the terminus systems was by no means any safer than on the fleet, but it had seized his curiosity. There was just so much diversity here, so much stuff to learn and experience, it just seemed like a waste to let this chance to study the terminus systems. Sure you had to worry about the frequent angry krogan and crazy vorcha around every corner, but it could always be worse.
Psychological Profile:
Cautious and sensible would fit Harel quite well. His sensibility and responsible nature was a direct result of his upbringing on the migrant fleet, over there he was a part of a very close knit community which required every member to be vigilant, contributing and hard working to survive. During his 5 years in the Terminus systems Harel has also learnt many valuable life lessons to survive, just as he did on the migrant fleet. The first rule was not to cross anybody. You pissed off a guy with connections, a gun or a a bad temper, which covers everyone in the Terminus systems, you were pretty much dead. Thus Harel attempted his best to stay in everyone's favour; whether it was a random elcor at a bar or a krogan with a shotgun went the extra mile to prevent them from even thinking about punching him. In addition to this Harel is not a big fan of direct confrontations, especially in close range. His quarian nature meant that he was much more likely to get injured or ill during a brawl or a shoot out etc, thus would be very wise of him to avoid such situations. However this does not mean he is a complete gutless coward, though some of his characterists do suggest it. One could not truly live in the likes of Illium and Omega without being able to take care of yourself in dire situations, Harel was fully aware of this. Though you'll never see him brawling, he can be more than a competent strategist. He relies on distance, indirectness and traps to win his fights. Preferably he would like his very rare enemies to be defeated before they even saw the attacker, and usually that this is generally how his fights go. He sports the saying "The omnitool is mightier than the shotgun"
Notes: Equipment wise he possesses an omnitool, a rifle with a scope (nowhere near a military grade assault rifle. A civilian hunting rifle modded by Harel. Semi automatic, packs as much or lesser punch than the weaker variety of military grade heavy pistols), a small pistol and prepares tech mines for fights occasionally. Usually he isn't armed with the exception of his omnitool.
Gender: Male
Race: Quarian
Age: 23
Appearence: Harel stands at 160 cm and wears a black and maroon environmental suit. (having a quarian means that i can be lazy regarding appearance yay)
Class: Machinist/engineer
Powers: overload, hacking and sabotage (yeah, it's an oldie skill. If you're not happy about it i'll change it)
Pre-Service Record: Harel was born and raised on the migrant fleet in the Tebelya. His life in the fleet could be described as an average quarian youth's life; giving a helping hand to the ship's staff, learning about the fleet and how to maintain it, and like many quarians he excelled in technology. As he grew the time for his pilgrimage had come at the age of 18 and he was only too eager to venture the outside world. He visited many colonies seeking a worthy gift to his new captain, even did some sight seeing at the citadel and the terminus systems were to be his last stop before making plans to return to the fleet. However still at the age of 23 Harel has no intention to returning home in the near future. The lifestyle in the terminus systems was by no means any safer than on the fleet, but it had seized his curiosity. There was just so much diversity here, so much stuff to learn and experience, it just seemed like a waste to let this chance to study the terminus systems. Sure you had to worry about the frequent angry krogan and crazy vorcha around every corner, but it could always be worse.
Psychological Profile:
Cautious and sensible would fit Harel quite well. His sensibility and responsible nature was a direct result of his upbringing on the migrant fleet, over there he was a part of a very close knit community which required every member to be vigilant, contributing and hard working to survive. During his 5 years in the Terminus systems Harel has also learnt many valuable life lessons to survive, just as he did on the migrant fleet. The first rule was not to cross anybody. You pissed off a guy with connections, a gun or a a bad temper, which covers everyone in the Terminus systems, you were pretty much dead. Thus Harel attempted his best to stay in everyone's favour; whether it was a random elcor at a bar or a krogan with a shotgun went the extra mile to prevent them from even thinking about punching him. In addition to this Harel is not a big fan of direct confrontations, especially in close range. His quarian nature meant that he was much more likely to get injured or ill during a brawl or a shoot out etc, thus would be very wise of him to avoid such situations. However this does not mean he is a complete gutless coward, though some of his characterists do suggest it. One could not truly live in the likes of Illium and Omega without being able to take care of yourself in dire situations, Harel was fully aware of this. Though you'll never see him brawling, he can be more than a competent strategist. He relies on distance, indirectness and traps to win his fights. Preferably he would like his very rare enemies to be defeated before they even saw the attacker, and usually that this is generally how his fights go. He sports the saying "The omnitool is mightier than the shotgun"
Notes: Equipment wise he possesses an omnitool, a rifle with a scope (nowhere near a military grade assault rifle. A civilian hunting rifle modded by Harel. Semi automatic, packs as much or lesser punch than the weaker variety of military grade heavy pistols), a small pistol and prepares tech mines for fights occasionally. Usually he isn't armed with the exception of his omnitool.
Name: Nathan Andrews
Gender: Male
Race: Human
Age: 31
Appearence: , Male, short spiked brown hair, brown eyes, stands around 6'5'', his face is 'sharp' (Pointed nose, narrowed jaw and chin), he has some muscle, but is by no means bulky. His armor is black and a dark red with the Shattered Horizon etched in white on his right shoulder.
Class: Soldier
Powers: Concussive Shot, Incendiary Ammo, Disruptor Ammo
Pre-Service Record: Nathan served for awhile in the Alliance Military, primarily on patrols along the Terminus System boarders, looking out for pirates, slavers and other criminal activities. Often called in to 'persuade' criminals to talk, Nathan quickly learned two things; sacrificing a few to save many was always worth it, and a good criminal was a dead criminal. However, when taking on a large slaver ship, it turned out that they were being led by three very powerful ex-Asari commando's. Using there combined biotic might, they managed to crush the life support of the Alliance ship, killing 80% of the crew before the escape pods were able to launch. Due to the overall failure and loss of life involved, the Alliance generals offered Nathan two choices; be reassigned to C-Sec security or retire. Seeing the political system no more different than a criminal system, Nathan left, heading to the Terminus systems to hunt down the Asari slavers and bring justice to the men and women they killed.
Psychological Profile: Ruthless. Direct. Offensive. Stubborn. Nathan often charges into situations and leaves a trail of destruction and bodies in his wake. While not a loose cannon like some would assume, Nathan needs a strong leader to direct and control him. He is a follower, not a leader and he knows it, but that doesn't stop him from challenging orders. Nathan doesn't believe in impossible situations, and will stand his ground til the end. His beliefs and morale code are unbreakable.
Notes: Uses a Tsunami Assualt rifle and a M-6 Carnifex Hand Cannon. Distrusts biotics. Expert in intimidation and torture techniques
Gender: Male
Race: Human
Age: 31
Appearence: , Male, short spiked brown hair, brown eyes, stands around 6'5'', his face is 'sharp' (Pointed nose, narrowed jaw and chin), he has some muscle, but is by no means bulky. His armor is black and a dark red with the Shattered Horizon etched in white on his right shoulder.
Class: Soldier
Powers: Concussive Shot, Incendiary Ammo, Disruptor Ammo
Pre-Service Record: Nathan served for awhile in the Alliance Military, primarily on patrols along the Terminus System boarders, looking out for pirates, slavers and other criminal activities. Often called in to 'persuade' criminals to talk, Nathan quickly learned two things; sacrificing a few to save many was always worth it, and a good criminal was a dead criminal. However, when taking on a large slaver ship, it turned out that they were being led by three very powerful ex-Asari commando's. Using there combined biotic might, they managed to crush the life support of the Alliance ship, killing 80% of the crew before the escape pods were able to launch. Due to the overall failure and loss of life involved, the Alliance generals offered Nathan two choices; be reassigned to C-Sec security or retire. Seeing the political system no more different than a criminal system, Nathan left, heading to the Terminus systems to hunt down the Asari slavers and bring justice to the men and women they killed.
Psychological Profile: Ruthless. Direct. Offensive. Stubborn. Nathan often charges into situations and leaves a trail of destruction and bodies in his wake. While not a loose cannon like some would assume, Nathan needs a strong leader to direct and control him. He is a follower, not a leader and he knows it, but that doesn't stop him from challenging orders. Nathan doesn't believe in impossible situations, and will stand his ground til the end. His beliefs and morale code are unbreakable.
Notes: Uses a Tsunami Assualt rifle and a M-6 Carnifex Hand Cannon. Distrusts biotics. Expert in intimidation and torture techniques
Name: Santius Valerian
Age: 23
Gender: Male
Species: Turian
Class: Soldier
Powers: Incendiary Ammo, Disruptor ammo, adrenaline rush.
Appearance: Brown-ish scale with no visible colony markings on his face. 6 feet 2 inches tall, Green eye, with scrapes and scars along the right of his face and multiple parts of his armor
Personality: Arrogant, occasionally depressed, prefers working alone, but will work with others if he finds it necessary. Nervous around Humans.
Bio: Raised on a station occupied by Humans and Turians; Conflict between the races rose to a battle, Santius was wounded and his brother was killed. He soon left the station, and became involved in criminal gangs. After an arrest by C-sec, he left his current gang and started work as a mercenary.
Age: 23
Gender: Male
Species: Turian
Class: Soldier
Powers: Incendiary Ammo, Disruptor ammo, adrenaline rush.
Appearance: Brown-ish scale with no visible colony markings on his face. 6 feet 2 inches tall, Green eye, with scrapes and scars along the right of his face and multiple parts of his armor
Personality: Arrogant, occasionally depressed, prefers working alone, but will work with others if he finds it necessary. Nervous around Humans.
Bio: Raised on a station occupied by Humans and Turians; Conflict between the races rose to a battle, Santius was wounded and his brother was killed. He soon left the station, and became involved in criminal gangs. After an arrest by C-sec, he left his current gang and started work as a mercenary.
Full Name: Mannovai Athenan Nal Helan Kirrahe Jaroth
Name: Jaroth Kirrahe
Gender:Male
Race: Salarian
Gender: Male
Age: 25 Human years old
Appearence:Standard Salarian appearance.
If you need a picture. (http://masseffect.wikia.com/wiki/File:Anoleis.jpg)
Class: Adept
Powers: Throw, Lift, and Singularity.
Pre-Service Record: Growing up on the planet Mannovai as a part of the Kirrahe clan, Jaroth was highly revered because he was rare. He was a Salarian with the capacity for biotics. He joined the Salarian military and was chosen to join a Special Tasks Group (No. 5) because of his rare biotic abilities. When his time with the military was up he started traveling the galaxy looking for work that makes use of his skills. He still works with the STGs and Salarian government from time to time, but he is no longer obligated to do so by anything more than his own morals and duty.
Psychological Profile: Seemingly hyperactive due to Salarian biology, he is never one to stay sitting down for too long. He is a Paragon, but has shown slightly renegade actions if it makes a fight easier. His time in STG 5 shaped Jaroth immensely. He follows its doctrine of "Wars should be one before they begin" to its core. This can make him seem slightly renegade as he will create an explosion or cause an object to fall on an enemy, but it is not what defines him. Outside of battle he is one to stand up for what is just and right as his clan taught him it, so while he is somewhat renegade, he is in reality a hardcore paragon
Name: Jaroth Kirrahe
Gender:Male
Race: Salarian
Gender: Male
Age: 25 Human years old
Appearence:Standard Salarian appearance.
If you need a picture. (http://masseffect.wikia.com/wiki/File:Anoleis.jpg)
Class: Adept
Powers: Throw, Lift, and Singularity.
Pre-Service Record: Growing up on the planet Mannovai as a part of the Kirrahe clan, Jaroth was highly revered because he was rare. He was a Salarian with the capacity for biotics. He joined the Salarian military and was chosen to join a Special Tasks Group (No. 5) because of his rare biotic abilities. When his time with the military was up he started traveling the galaxy looking for work that makes use of his skills. He still works with the STGs and Salarian government from time to time, but he is no longer obligated to do so by anything more than his own morals and duty.
Psychological Profile: Seemingly hyperactive due to Salarian biology, he is never one to stay sitting down for too long. He is a Paragon, but has shown slightly renegade actions if it makes a fight easier. His time in STG 5 shaped Jaroth immensely. He follows its doctrine of "Wars should be one before they begin" to its core. This can make him seem slightly renegade as he will create an explosion or cause an object to fall on an enemy, but it is not what defines him. Outside of battle he is one to stand up for what is just and right as his clan taught him it, so while he is somewhat renegade, he is in reality a hardcore paragon
Name: Sindri
Gender: Male
Race: Human
Gender: Male
Age: 15
Appearence: Pale, shaved head. Blue tattoos that signals a biotic. The interface of an Asari biotic-implant is in his neck. He wears no protective armor, just a uniform with the Dawn Breaker symbol on the shoulder. Slimly built, and quite short for his age.
Powers: Barrier, Warp, Throw
Pre-Service Record: He grew up an orphan on earth. An Asari matriarch named Soria, who was there on a business trip, recognized his biotic ability, and took him under her protection. She took him back to Illium, and gave him his present name. He was trained among with her other pupils, other orphans she had 'found'. As the years went on, the training got harder and harder, and their teacher was pushing them hard. She had them spar with each others, gradually more violently, and when Sindri accidentally killed one of his comrades he decided he had had enough. He was 13 then.
When he had escaped from Soria he found himself alone on the streets. He could easily have joined a gang, hell- maybe even ruled one, but that was not the life he wanted. He remembered that much from earth. He tried different Mercenary groups, but he was usually laughed at. He would have gone with the alliance long ago, was it not for the fact they were not present on Illium. He eventually found The Dawn Breakers, they probably let him join out of compassion, at first, but soon realized his extreme biotic powers.
Psychological Profile: A man(boy) of few words, suspicious to people he doesn't know, but fiercely loyal to the people who has been nice to him. Calm, and acts older than his age. People tend to underestimate him, and he usually let them. It doesn't matter much to him. He is slightly emotionally disturbed, has little or no compassion and has problems with seeing other people's (and aliens) feelings. Has no problems with killing strangers. Isn't exactly evil, but can get "carried away" with the killing, and appear as merciless.
Notes: Carries no weapon(s), relies solely on biotic powers, which has served him well thus far.
Gender: Male
Race: Human
Gender: Male
Age: 15
Appearence: Pale, shaved head. Blue tattoos that signals a biotic. The interface of an Asari biotic-implant is in his neck. He wears no protective armor, just a uniform with the Dawn Breaker symbol on the shoulder. Slimly built, and quite short for his age.
Powers: Barrier, Warp, Throw
Pre-Service Record: He grew up an orphan on earth. An Asari matriarch named Soria, who was there on a business trip, recognized his biotic ability, and took him under her protection. She took him back to Illium, and gave him his present name. He was trained among with her other pupils, other orphans she had 'found'. As the years went on, the training got harder and harder, and their teacher was pushing them hard. She had them spar with each others, gradually more violently, and when Sindri accidentally killed one of his comrades he decided he had had enough. He was 13 then.
When he had escaped from Soria he found himself alone on the streets. He could easily have joined a gang, hell- maybe even ruled one, but that was not the life he wanted. He remembered that much from earth. He tried different Mercenary groups, but he was usually laughed at. He would have gone with the alliance long ago, was it not for the fact they were not present on Illium. He eventually found The Dawn Breakers, they probably let him join out of compassion, at first, but soon realized his extreme biotic powers.
Psychological Profile: A man(boy) of few words, suspicious to people he doesn't know, but fiercely loyal to the people who has been nice to him. Calm, and acts older than his age. People tend to underestimate him, and he usually let them. It doesn't matter much to him. He is slightly emotionally disturbed, has little or no compassion and has problems with seeing other people's (and aliens) feelings. Has no problems with killing strangers. Isn't exactly evil, but can get "carried away" with the killing, and appear as merciless.
Notes: Carries no weapon(s), relies solely on biotic powers, which has served him well thus far.
Name: Dimir'Nared vas Taralya
Gender: Male
Race: Quarian
Age: 26
Appearance: Dark, deep green suit and helmet. About 6 foot 1 inch tall and slender (as most Quarians are).
Class: Engineer
Powers: AI Hacking, Combat Drone, Overload
Pre-Service Record: Dimir was born on board the ship Usela, the same trip were a traitor tried to sell a couple Quarians to the collectors. When Dimir was a child he was very interested in engineering like other Quarians but had a fascination with many other sciences too. As he got older he spread his talents wide studying quantum physics,genetics and all aspects of engineering. When he was about 16 years old he showed his skills in combat by using his combat drown to ward off the Quarian traitor Golo (who at the time was trying to sell 24 Quarians who never left the Flotilla to the Collectors). When Dimir was 23, he left the Flotilla to go to the Citadel for his Pilgrimage. He noticed a local gang harassing civilians and worked with C-Sec to take it down, taking the leaders ship (a medium sized cruiser) as a Pilgrimage gift for the Flotilla (changing the name of course to a more Quarian sounding name). Although it technically is his ship, he chose not to be captain of it thinking his friend would do a better job leading the crew, instead choosing to be head engineer.
Psychological Profile: Dimir is very intelligent and capable of problem solving. He does not like large groups of people and tends to either keep to himself or just a few others. Despite being very logical and scientific, he is also very poetic, writing a few poems and short stories in a spare time. He feels that he should be able to go beyond the law do get things done though tries to avoid all killing whenever possible, even sparing the enemy even if it makes the mission a litter harder. He is good at defusing arguments or other intense situations and is generally very friendly. Also, it isn't that he is very untrustful, he is just very skeptical.
Notes: He carries his custom built omni-tool of course using it more than any other weapon, a sub machine gun, a pistol, and when the situation demands it, a sniper rifle (he is also very stealthy but chooses not to show it as he does not enjoy being in hostile territory alone).
Gender: Male
Race: Quarian
Age: 26
Appearance: Dark, deep green suit and helmet. About 6 foot 1 inch tall and slender (as most Quarians are).
Class: Engineer
Powers: AI Hacking, Combat Drone, Overload
Pre-Service Record: Dimir was born on board the ship Usela, the same trip were a traitor tried to sell a couple Quarians to the collectors. When Dimir was a child he was very interested in engineering like other Quarians but had a fascination with many other sciences too. As he got older he spread his talents wide studying quantum physics,genetics and all aspects of engineering. When he was about 16 years old he showed his skills in combat by using his combat drown to ward off the Quarian traitor Golo (who at the time was trying to sell 24 Quarians who never left the Flotilla to the Collectors). When Dimir was 23, he left the Flotilla to go to the Citadel for his Pilgrimage. He noticed a local gang harassing civilians and worked with C-Sec to take it down, taking the leaders ship (a medium sized cruiser) as a Pilgrimage gift for the Flotilla (changing the name of course to a more Quarian sounding name). Although it technically is his ship, he chose not to be captain of it thinking his friend would do a better job leading the crew, instead choosing to be head engineer.
Psychological Profile: Dimir is very intelligent and capable of problem solving. He does not like large groups of people and tends to either keep to himself or just a few others. Despite being very logical and scientific, he is also very poetic, writing a few poems and short stories in a spare time. He feels that he should be able to go beyond the law do get things done though tries to avoid all killing whenever possible, even sparing the enemy even if it makes the mission a litter harder. He is good at defusing arguments or other intense situations and is generally very friendly. Also, it isn't that he is very untrustful, he is just very skeptical.
Notes: He carries his custom built omni-tool of course using it more than any other weapon, a sub machine gun, a pistol, and when the situation demands it, a sniper rifle (he is also very stealthy but chooses not to show it as he does not enjoy being in hostile territory alone).
Name: Sal'rena nar Hadran
Gender: female
Race: Quarian
Age: 23
Appearance: She stands at 155cm wears a Dark red and white environmental suit.
Class: Infiltrator
Powers: Incinerate, Invisibility cloak, Hacking.
Pre-Service Record: Sal'rena lived the average life of a Quarian aboard the fleet military ship Hadran. She learned combat from the ship's captain along with the rest of the quarian youth on the ship and learned her love of technology from her parents. When she reached the age of her pilgrimage, she left knowing she may not return. She loved her family and her race but she could not see returning any time soon. Her journey has brought her to the terminus system working for The Dawn Breakers.
Psychological Profile: Sal'rena was the quite one of her age group. She believes that every sentient being in the universe no matter how big or small deserves respect no matter their position. This has led her to get in more than her fair share of scraps since she left the fleet.
Notes: Sal'rena wepons are a M-3 Predator Heavy Pistol and a M-9 Tempest Submachine Gun. Her mothers omni-tool.
Gender: female
Race: Quarian
Age: 23
Appearance: She stands at 155cm wears a Dark red and white environmental suit.
Class: Infiltrator
Powers: Incinerate, Invisibility cloak, Hacking.
Pre-Service Record: Sal'rena lived the average life of a Quarian aboard the fleet military ship Hadran. She learned combat from the ship's captain along with the rest of the quarian youth on the ship and learned her love of technology from her parents. When she reached the age of her pilgrimage, she left knowing she may not return. She loved her family and her race but she could not see returning any time soon. Her journey has brought her to the terminus system working for The Dawn Breakers.
Psychological Profile: Sal'rena was the quite one of her age group. She believes that every sentient being in the universe no matter how big or small deserves respect no matter their position. This has led her to get in more than her fair share of scraps since she left the fleet.
Notes: Sal'rena wepons are a M-3 Predator Heavy Pistol and a M-9 Tempest Submachine Gun. Her mothers omni-tool.
Name: Grexec "Tank" Wrawl
Gender: Male
Race: Krogan
Age: 1038
Appearance: Large than most of his species, standing in about twelve feet and weighing roughly 500 pounds. The left half of his face is badly scarred due to a duel he had in his late 200's. Red eyes. Never seen outside of his armor [http://masseffected.pbworks.com/f/1199994085/mass-effect-20070620020613672.jpg].
Class: Soldier
Powers: Concussive Shot, Cryo Ammo, Adrenaline Rush
Pre-Service Record: Grexec spent the majority of his life on the Krogan homeworld of Tuchanka, spending the first eight hundred years of his life killing members of rival clans, torturing members of rival clans, and destroying things belonging to rival clans. His life only differed from that routine once he became 856 when he singed up with the Bloodpack, then he got to do those same actions to members of different species across the galaxy. Needless to say his life was entirely focused around killing, which is to be expected from a Krogan, but seeing as he has lived so long it gives to hint to others that he's good at his job.
Psychological Profile: Like most other Krogan, Grexec tends to be blunt, unsympathetic, and rather self-centered. The feelings of others have no place in his decision making, unless he's trying to make them feel an indescribable world of hurt. Once more he is like the rest of his species, as violence is often the only way he knows how to solves problem. His tenancies to go into "Bloodrage" often cause his to be appear stupid, this if far from the truth, in actuality he is regarded as a brilliant strategist and tactician.
Notes: Grexec uses the M-300 Claymore Heavy Shotgun [http://masseffect.wikia.com/wiki/M-300_Claymore_Heavy_Shotgun], M-8 Avenger [http://masseffect.wikia.com/wiki/M-8_Avenger] and the M-100 Grenade Launcher.
Gender: Male
Race: Krogan
Age: 1038
Appearance: Large than most of his species, standing in about twelve feet and weighing roughly 500 pounds. The left half of his face is badly scarred due to a duel he had in his late 200's. Red eyes. Never seen outside of his armor [http://masseffected.pbworks.com/f/1199994085/mass-effect-20070620020613672.jpg].
Class: Soldier
Powers: Concussive Shot, Cryo Ammo, Adrenaline Rush
Pre-Service Record: Grexec spent the majority of his life on the Krogan homeworld of Tuchanka, spending the first eight hundred years of his life killing members of rival clans, torturing members of rival clans, and destroying things belonging to rival clans. His life only differed from that routine once he became 856 when he singed up with the Bloodpack, then he got to do those same actions to members of different species across the galaxy. Needless to say his life was entirely focused around killing, which is to be expected from a Krogan, but seeing as he has lived so long it gives to hint to others that he's good at his job.
Psychological Profile: Like most other Krogan, Grexec tends to be blunt, unsympathetic, and rather self-centered. The feelings of others have no place in his decision making, unless he's trying to make them feel an indescribable world of hurt. Once more he is like the rest of his species, as violence is often the only way he knows how to solves problem. His tenancies to go into "Bloodrage" often cause his to be appear stupid, this if far from the truth, in actuality he is regarded as a brilliant strategist and tactician.
Notes: Grexec uses the M-300 Claymore Heavy Shotgun [http://masseffect.wikia.com/wiki/M-300_Claymore_Heavy_Shotgun], M-8 Avenger [http://masseffect.wikia.com/wiki/M-8_Avenger] and the M-100 Grenade Launcher.
Name: Esten 'Val' Valack
Race: Salarian
Gender: Male
Age: 24
Appearence:
Less spots, a few scars
Class: Soldier
Powers: Adrenaline Rush, Disrupter Ammo, Armor Piercing Ammo (If acceptable)
Pre-Service Record: Has said very little on the subject except that he served with the STG for a number of years. Claims he helped in a variety of assassinations, and the triggerman in most. He has not said the reason for his leave however, leading to rumors that he either deserted, or dishonorable discharged. He is extermely accurate with a sniper rifle.
Psychological Profile: Mostly quiet and to himself, however, he has been heard talking to himself several times both in and out of combat. Has a very cold voice, showing almost no emotion as he speaks. He will do anything in his power to accomplish a mission, and often look back on his actions with no remorse. He?s also a bit sadistic, often finding more calm in combat as opposed to the rest of his life. He is never seen without some form of a weapon on him.
Notes:
Equipment: Heavily Customized M-97 Viper Sniper Rifle, M-15 Vindicator, M-6 Carnifex Hand Cannon
Race: Salarian
Gender: Male
Age: 24
Appearence:
Class: Soldier
Powers: Adrenaline Rush, Disrupter Ammo, Armor Piercing Ammo (If acceptable)
Pre-Service Record: Has said very little on the subject except that he served with the STG for a number of years. Claims he helped in a variety of assassinations, and the triggerman in most. He has not said the reason for his leave however, leading to rumors that he either deserted, or dishonorable discharged. He is extermely accurate with a sniper rifle.
Psychological Profile: Mostly quiet and to himself, however, he has been heard talking to himself several times both in and out of combat. Has a very cold voice, showing almost no emotion as he speaks. He will do anything in his power to accomplish a mission, and often look back on his actions with no remorse. He?s also a bit sadistic, often finding more calm in combat as opposed to the rest of his life. He is never seen without some form of a weapon on him.
Notes:
Equipment: Heavily Customized M-97 Viper Sniper Rifle, M-15 Vindicator, M-6 Carnifex Hand Cannon
Name: Kyle Hansen
Gender: Male
Race: Human
Age: 33
Appearence: Neck length light brown hair, green eyes, stands six foot two. Not exceptionally muscular for former Alliance Military. Usually dresses casual, but well.
Class: Infiltrator (Qualified Pilot)
Powers: Tactical Cloak, Disruptor Ammo, Cryo Ammo (He can also fly a ship!)
Pre-Service Record: Born into a long line of Alliance Military Servicemen, Kyle grew up around spaceships, and became a natural pilot, and a fairly decent marksman. Unfortunately, an aptitude for flight and combat skills are not the only requirements in the military. Kyle wasn't very keen on following orders, and longed for a life of adventure and freedom. He left the military, and became a freelance pilot and mercenary, and after working several jobs, ended up joining the Dawn Breakers.
Psychological Profile: Easy-going, cheerful, with a positive outlook on life. Some comment that Kyle Hansen is a bit of a callous smartass, but he doesn't really care. He's more interested in how he's going to pay for his next week of nightclub binges than finding a real job.
Equipment: In the field, Kyle carries an M-15 Vindicator Battle Rifle, and is equipped with black + generic camouflage detail armor. Kyle is always carrying a Predator M-3 Heavy Pistol.
Gender: Male
Race: Human
Age: 33
Appearence: Neck length light brown hair, green eyes, stands six foot two. Not exceptionally muscular for former Alliance Military. Usually dresses casual, but well.
Class: Infiltrator (Qualified Pilot)
Powers: Tactical Cloak, Disruptor Ammo, Cryo Ammo (He can also fly a ship!)
Pre-Service Record: Born into a long line of Alliance Military Servicemen, Kyle grew up around spaceships, and became a natural pilot, and a fairly decent marksman. Unfortunately, an aptitude for flight and combat skills are not the only requirements in the military. Kyle wasn't very keen on following orders, and longed for a life of adventure and freedom. He left the military, and became a freelance pilot and mercenary, and after working several jobs, ended up joining the Dawn Breakers.
Psychological Profile: Easy-going, cheerful, with a positive outlook on life. Some comment that Kyle Hansen is a bit of a callous smartass, but he doesn't really care. He's more interested in how he's going to pay for his next week of nightclub binges than finding a real job.
Equipment: In the field, Kyle carries an M-15 Vindicator Battle Rifle, and is equipped with black + generic camouflage detail armor. Kyle is always carrying a Predator M-3 Heavy Pistol.
Name: Illo Kryik
Gender: Male
Race: Turian
Age: 30
Appearence: Illo bears blue face paint, a reminder of his birth of Palaven. Besides from this however, he does little to make himself stand out from others. He's usually seen in his orange Turian Thermal armour. [http://images1.wikia.nocookie.net/masseffect/images/thumb/c/c8/Medium-turian-Thermal.png/359px-Medium-turian-Thermal.png]
Class: Vangaurd
Powers: Charge, Incendiary Ammo, Shockwave
Pre-Service Record: In his childhood, Illo was a turian through and through. He was taught to uphold laws and regulations, and always put the needs of others before his own on his home planet Palaven.
Psychological Profile: After joining C-Sec at the age of 18, Illo was involved in several infights between other C-Sec officers due to problems regarding the way they did their jobs. Since being "promoted" to a desk job by his higher-ups, mainly to keep him out of any more trouble, Illo seeks ways to properly fight real crime, opposed to sweeping it under the carpet.
Notes: Although a Vanguard, Illo had extensive training with sniper rifles during his short stint in the turian military. Much like several "anti-tank" mercenaries, Illo has his very own Widow Anti-Material Rifle.
Gender: Male
Race: Turian
Age: 30
Appearence: Illo bears blue face paint, a reminder of his birth of Palaven. Besides from this however, he does little to make himself stand out from others. He's usually seen in his orange Turian Thermal armour. [http://images1.wikia.nocookie.net/masseffect/images/thumb/c/c8/Medium-turian-Thermal.png/359px-Medium-turian-Thermal.png]
Class: Vangaurd
Powers: Charge, Incendiary Ammo, Shockwave
Pre-Service Record: In his childhood, Illo was a turian through and through. He was taught to uphold laws and regulations, and always put the needs of others before his own on his home planet Palaven.
Psychological Profile: After joining C-Sec at the age of 18, Illo was involved in several infights between other C-Sec officers due to problems regarding the way they did their jobs. Since being "promoted" to a desk job by his higher-ups, mainly to keep him out of any more trouble, Illo seeks ways to properly fight real crime, opposed to sweeping it under the carpet.
Notes: Although a Vanguard, Illo had extensive training with sniper rifles during his short stint in the turian military. Much like several "anti-tank" mercenaries, Illo has his very own Widow Anti-Material Rifle.
If people drop then these people have first joining rights:
1. Xandus117
2. OwenWalker
3. IcelandGamer
4. Crowghast
1. Xandus117
2. OwenWalker
3. IcelandGamer
4. Crowghast