Back in the day, 16 player Halo 2 LANs with 4 xboxes and 4 tvs were a blast. We did that for years.
The problem with using xbox live with my friends is, we live out in the country, and half of us either don't have 360s or don't have access to a good high-speed internet service. So, the only way we can play games together is a combination of split-screen and system link gameplay for the four of us, whether it's a game with 4 player splitscreen like Worms 2 Armageddon (great for 4 people) or Rock Band 2, or we get two 360s and two TVs system-linked together for some 4-player co-op (like in Gears of War 2's horde mode or Left 4 Dead 2 or Halo 3).
System link being available with splitscreen is important to us; a game's no good for local multiplayer if you have to choose between split screen or using system link (like with Borderlands or Rainbow Six: Vegas 2); you end up either having two players on one console or one player on each of two consoles, and you still have two friends left out of the loop.
There is a catch with modern split-screen gaming we don't like, and that's how graphics-intensive everything's getting nowadays. For example, in Halo 3, with all the shrubbery lying around, it's hard to pick out players versus environment looking at a small screen in splitscreen; versus, say, Perfect Dark.
The problem with using xbox live with my friends is, we live out in the country, and half of us either don't have 360s or don't have access to a good high-speed internet service. So, the only way we can play games together is a combination of split-screen and system link gameplay for the four of us, whether it's a game with 4 player splitscreen like Worms 2 Armageddon (great for 4 people) or Rock Band 2, or we get two 360s and two TVs system-linked together for some 4-player co-op (like in Gears of War 2's horde mode or Left 4 Dead 2 or Halo 3).
System link being available with splitscreen is important to us; a game's no good for local multiplayer if you have to choose between split screen or using system link (like with Borderlands or Rainbow Six: Vegas 2); you end up either having two players on one console or one player on each of two consoles, and you still have two friends left out of the loop.
There is a catch with modern split-screen gaming we don't like, and that's how graphics-intensive everything's getting nowadays. For example, in Halo 3, with all the shrubbery lying around, it's hard to pick out players versus environment looking at a small screen in splitscreen; versus, say, Perfect Dark.