The Deal with MMORPG's

Recommended Videos

Flutterguy

New member
Jun 26, 2011
970
0
0
raichu845 said:
Flutterguy said:
I am curious on the high learning curves. The reason I ask about it is because aren't MMOs designed so that the grind to max level covers the learning of the character? Or maybe you are talking about certain raid/dungeon bosses and ways around them?
Well world of Warcraft for example. Each class has 30+ abilities with different possible builds and strategies. If you want to do well in PvP or lead successful raids then it's best to know all abilities and know of at least basic DPS rotations for all classes. I could just plow through to max level and learn a b&b DPS rotation, but that's just not my style.
 

jseph1234

New member
Feb 22, 2014
3
0
0
"Ratty:
"Oh brave warrior! Thank heavens you're here! Go kill 12 gerbils and report back to me!"
"Oh brave warrior! Thank heavens you're here! Go kill 8 wolves and report back to me!"
"Oh brave warrior! Thank heavens you're here! Go kill 26 troglodytes and report back to me!"
"Oh brave warrior! Thank heavens you're here..."

Never found the game-play rewarding myself, and I'm the kind of guy who can enjoy spacing out while grinding up levels in an old school jRPG. The difference being when I grind in a single-player RPG it feels like it's building to something. Another part of the story or a boss I can go fight, not just more grinding."

The Primary and Key difference between stupid MMORPG's and TRUE Fantasy RPG

1. In MMO's you just mindlessly level up your character in a world nothing makes a d*mn bit of difference.
2. In TRUE Fantasy RPG (based on the Old School D&D, LOTR models) you are progressing in levels in order to
resolve the conflict that brought you to the world/game in the first place.

I am just SHOCKED how the gaming industry has hood-winked MILLIONS into substituting the true heroic essence
Fantasy Role playing for this MMORPG mess.

I only play games now like; The Witcher, or Never Winter nights 2 or Morrowind because you are actually having
a true impact on the story lines and the world, just like in the books we all grew up reading.
 

Ikasury

New member
May 15, 2013
297
0
0
yea, i realized this logic long ago, its why when i normally hit the 'grind' i stop playing them because it gets boring, especially when i'm by myself... i still play FF14 because for some reason i really like the crafting, its like meditative (currently mining while doing this XD) so i play it after i've done some homework/studied because it requires like no thought at all... its just 'set goal'-'keep doing til achieved'-'yay!' still haven't gotten a 'max' character, i never get that with MMOs, i've never been able to max ONE character, i don't get how people have trains of alts at max... and all the post game bites mostly, just more grind, woo?

but like i said, i play FF14 because i like it for some reason and even then its just a game i don't have to 'think' about...

was looking forward to ESO, but after playing the beta realized its pretty much the same as all other MMOs, only without a crafting i like, so kinda killed any real reason i'd want to buy it... even if its an ES game :/ guess its just back to mining for me~