Sethran said:
This is kind of a pointless thread...
This is exactly the same thing as when people say "PC Gaming is dead." -- So long as there is a Japan, Japanese games aren't going anywhere.
The thing you fail to realize is-- Japanese games are meant for Japanese people. They're released globally because they can make money off the niche gamers for what is essentially a ten cent patch [Translation] to a game they've already made a shitload on in their native country. Just because you particularly don't like it, and prefer western developed RPGs [Which is natural considering you're from a western country], doesn't mean they're 'going away' or 'sucking more'. You've just changed your particular tastes.
Personally, I still love JRPGs and japanese-originating games, and I'll probably continue to like them more than most western games I play, because I like games with great storyline -- Not OK story and good gameplay, or great gameplay and a matching story, I like great story period. And when you compare a culture with a story telling society centuries old to an industrial instant gratification culture, story-wise the former will always win.
And in all honesty, if you can't appreciate a JRPG's story because it's 'Unrealistic' and then go play Gears of War and mow down mutated insects from the bowels of the earth for a half hour, then you sir are a hypocritical prick. It's not that you don't like the 'unrealistic' story, it's that you don't like the fantasy setting.
You seem a little hostile. Thats ok. I'll try to explain a little better why I'm disappointed with JRPGs and other Japanese games in recent times.
First, I LOVE a good story. It's why I started playing RPGs in the first place. And while the Japanese are great at TELLING stories, that doesn't mean that they're good at making up new ones. The people at Square have used up many of their best stories and the well is running dry. In their most recent attempts to make their stories "deep" or whatever, they just make them confusing or stupid. In some cases they even make them inconsistent. IF I recall correctly, FF8 had a BIG plot hole. Something about Irvine not using the Guardian Force so he should have remembered everything from the orphanage and the group's childhoods. To be honest its been like 9 years since I played it so that could be completely wrong.
I have no problem with the story being unrealistic either. I love fantasy settings of any kind. LotR, Harry Potter, Star Trek, Star Wars.... and many more. I'm a D&D player! I've created my own fantasy settings! I'm not about instant gratification either. I think the story of games like Gears of War and Halo are very shallow. On the other hand, a story needs to be engaging from the beginning. I'm a writer in my spare time and I'll tell you one of the first lessons I learned is that if you can't draw the reader in with the first chapter, you've failed as a writer. I don't know what qualifies as "the first chapter" in a video game, but I got about 6 hours into FF12 and I just couldn't stay interested.
Square seems to be under the impression that the level of complication is equal to the level of quality the game is. This is best shown in the recent release Dissidia. Just check out the review over at Kotaku here:
http://kotaku.com/5119519/dissidia-final-fantasy-import-review-the-%5Bevil%5D-emperors-new-%5Bsuit-of-armor%5D
I haven't played it yet, but if its HALF as complicated as that reviewer says, than I'm not interested anyway. Square needs to just make something simple, yet great. A good example of great simplicity is Portal. Almost no characters, your only option are move, jump, IN portal and OUT portal, and a very simple objective: escape. That's all Valve needed to make a great game.
My gaming preferences may have changed over the years, but I wouldn't hesitate to run back to Final Fantasy and all the rest if they could just make a decent game.
Fightgarr said:
Ah yes. I didn't really like their games, but they certainly were original and compelling. They creating a very interesting IP.