Several versus how many Japanese developers, I've been saying in this entire thread that both Western and Eastern developers are suffering from uninspired games. To talk only about technical edge is to miss what a game is, as a whole. It really doesn't matter if your physics engine is more advanced if the game does not friggin work in the first place. You sound like someone in an abusive relationship, you would rather have bugs that literally destroy the fun you have with a game than have a game that actually works with slightly flawed mechanics. (Which all games will have anyway.)
Let's take a look at some of these links:
Takeuchi confesses to Japanese magazine Famitsu: "I'm worried about the movements of Western developers. Japan is now their target — it's the last big marketplace. The truth is that Western studios are making great games, and they're going to continue to do so next year too."
The Capcom producer hopes that his company (and other companies, too) can churn out big hits to lure Japanese players back. "It's not good if Japanese developers are making games that can't be enjoyed by Japanese people," he adds. Competition is a good thing, and something that will hopefully help all players benefit.
Better Western games, better Japanese games, happier gamers everywhere.
Where does he say Westeners are making better games than Japanese, The Wii is completely destroying both the 360 and the PS3 in Japan, the PS3 is doing better than the 360 in Japan. What he is saying is that Western developers are trying to make in roads into the Japanese market frankly he sounds more paranoid than anything else. Possibly even xenophobic. Japanese numbers overall say differently than Mr. Takeuchi.
As I said earlier in the thread, it's companies like Square soft that have a real problem but that problem started long
before this generation of consoles. They did lose it, but they meaning compaanies like Square lost it, I haven't seen a Capcom game this generation that was made of fail yet. In fact the last two major releases from Capacom that I have played in Bionic Commando: Rearmed, and SFII HD Remix were excellent.
When people see something different for the first time there is a certain degree of novelty. Being so quick to say "ZOMG the sky has fallen" does not make them correct. It's not fun to have your game crash on you or lag to shit etc. As soon as they stop hyper ventilating like idiots they will see that this kind of crap happens fairly often with this generation' biggest western titles.
Looking at this with a clear head I see that Western developers are having a bit of trouble figuring out the Japanese gamer, and Japanese developers are having the exact same problem when it comes to the Western gamer. This doesn't translate to one actually being better than the other when it comes to making games, both have their own very clear problems.
I wonder what the Japanese gamers actually think, really I do. I already know that here in the West many gamers think Final Fantasy (and some of the other bigger names.) are all that there is when it comes to Jrpgs. I know from experience that people who are actually on the inside of an industry can't always see the forest for the trees (Like how broken many big name western games actually are.), hell there are plenty of developers who can't seem to have someone actually hold a goddamn controller in their hands long enough to figure out how shitty their controls are.
I can't count how many games I've had fall apart on me because I dared not to use the defaults because the other options made certain essential things all but physically impossible to do.