The Elder Scrolls 5. what do you want to see?

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Limos

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Jun 15, 2008
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They need a serious overhaul on the run, walk and jump animations. Especially jump.

On the subject of disguise, I did have it in mind that whatever disguise you were wearing would have to obscure your face. But also that if you were wearing the same armor or clothes that the guards would search you for the stolen item. So that you would have to obscure your armor as well, or just leave it somewhere.


Another thing we need. Thieves. I don't mean the faction. I mean ones who will try to break into houses (including yours!!) and steal things. Which would finally give a purpose for the lock spell from Morrowind. ((Did they sill have that in Oblivion?)) Anyway, I think if a thief breaks into your house you should be able to ask the thieves guild about it and they will direct you to the thief who stole your stuff. Nice little spontaneous quest right there. Of course they would differ in skill according to location. So a small town thief wouldn't be as good as one in the big cities.


On the subject of locations for ES5 I would like to see Black Marsh, or wherever it is Khajit are from. The lore on Khajit always says there are different varieties ranging from catlike elves to full on animals. I want to see some of that culture. There could also be lots of quests either for or against the slave traders from Morrowind.
 

iamnotincompliance

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Limos said:
Another thing we need. Thieves. I don't mean the faction. I mean ones who will try to break into houses (including yours!!) and steal things. Which would finally give a purpose for the lock spell from Morrowind. ((Did they sill have that in Oblivion?)) Anyway, I think if a thief breaks into your house you should be able to ask the thieves guild about it and they will direct you to the thief who stole your stuff. Nice little spontaneous quest right there. Of course they would differ in skill according to location. So a small town thief wouldn't be as good as one in the big cities.
Technically, the lock spell does still exist in Oblivion, but you'll never find it. It is in the coding, it does work, but you'd need a PC version to ever bring it out and use it. I have, because it was suggest I not use it, therefore I had to. You can use the console to directly lock something, or give yourself the spell, both of which work.

As for other thieves, that is something I'd like to see. My characters, as I said before, are packrats. I probably have a quarter million gold in just... stuff lying around my Imperial City house. I could be robbed and never notice, but if others know who that thief is, and I track the bastard down, he/she is done for. Basically, I like it. Why should be the only one having all the fun nicking things?

Also, when I'm approached by highwaymen, and I throw in the Gray Cowl, they should realize I am the superior thief and leave me the hell alone.

And so long as I'm down to minor complains, Bethesda, I never want to see another cliff racer as long as I live. Period.
 

ElArabDeMagnifico

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Buzz3092 said:
yourkie1921 said:
Also, nudity. I want my reward for saving a town to involve vaginas and breasts instead of a ring I'll never use and can't enchant since it's already enchanted with the most useless property in the game.
If they add nudity it'll start another Hot Coffee Controversy and the game industry would take another major hit to it's reputation. Also, nudity wouldn't really work with the ability to chose the player's gender and that isn't much of a reward for quests unless you're desperately perverted. And call me gay or whatever you want but I believe nudity would ruin the game.
Regarding "hot coffee" and "Oblivion"...

Escapist told me that Boobies did not break the game! [http://www.escapistmagazine.com/articles/view/editorials/op-ed/797-Boobies-Did-Not-Break-the-Game-The-ESRB-Clears-the-Air-On-Oblivi] (potentially not work safe image in there)
 

geldonyetich

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Elder Scrolls IV: Oblivion had a relatively good world emphasis, but then I went and spoiled myself:

I played Dark Messiah of Might and Magic.

Now, clearly that wasn't a virtual world game. It actually was pretty dang buggy and had a balance that was downright masochistic on anything higher than the default difficulty.

However, the really nice thing about Dark Messiah of Might and Magic is that really presented the player as the hero. Best FPS melee combat I've ever played. Spells that felt like spells, rather than glowing balls of arbitrarily custom designed crap. Physics so good you could throw something at enemies from sufficient height to break the boards in the floor underneath them.

So, in short, the first thing I'd consider tweaking in Elder Scrolls V would be a much more immersive-feeling GUI.

Then, yeah, definately look into making a lot more dynamic content in the virtual worldly emphasis. Like, cities that can be captured by monster populations left unchecked. Maybe even randomly generated constent ala Daggerfall, provided you can prevent it from feeling too copy/paste.
 

Pikka Bird

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geldonyetich said:
So, in short, the first thing I'd consider tweaking in Elder Scrolls V would be a much more immersive-feeling GUI.
A GUI? What does that have to do with what you described at all?

Something I want is the ability to layer your clothing like you could in Daggerfall, including how you could wear your hood up/down and throw your cape over one shoulder, the other or both...
 

Lord_Laramee

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Jul 24, 2008
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All excellent points.

Another thing I would like to see in the game is an increase affect of fatigue. In Oblivion I could run for hours without losing a single fatigue so long as my skill in athletics was high enough. It should be that after every fight you need to eat or you get over-fatigue. Being over fatigued causes your character to lose health with ZERO chance to restore it with healing spells and potions. You have to eat to stop the loss of health, another thing I want to see is more sleeping without the whole crap about falling to sleep and worrying the time you wake up everyone would have got their mail ordered Deadric amour.

I think disguises will be a good idea. Like the mission in Morrowind where wearing a simple helmet was sufficient enough to sneak into the compound. It should be that if you are not wearing a helmet guards notice you right away, if your wearing a helmet it takes them a second, if you are wearing a different helmet it takes 3 seconds to recongize you. If you are wearing a complete new outfit with new helemet the guards won't recongized you at all.

On the point of helmets a really good idea is penalties for certain acts in public. In Oblivion the person you are talking to doesn't like it when you are talking to him with a sword in his face. The same should be for helmet, people are much slower to welcome you is you are masked or helmeted. In addition to unnecessary jumping, running.

Lastly if you are dropping items to lighten your bags I think the nearby villagers would leap on that to steal the goods. I would...
 

Russian_Assassin

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Apr 24, 2008
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1) Merge some ideas from other games. I played Fable TLC a week ago and I kept saying to myself: "OMG! This is exactly what I wanted to see in Oblivion!" (that's why i have a million mods installed)
2) Have MANY paths/endings, but for real! Different characters means different stories. Be able to choose an evil dark path or the flower child path or even a "I don't give a fuck" path.
3) Have online. See players play their own stories. Help them or destroy them :)
4) Better graphics! The distant lands in Oblivion looked like pictures made of vomit and WHY??? can't I see my legs??? (I ask this question in every single FP game!)
5) Make the game well balanced and add rare armors that YOU AND ONLY YOU can have.
6) Make NPCs more like people and less like moving statues with only one or two voices.
7) Resurrect Lucien Lachance!!!
8) Have more realistic worlds with more than 3 landscapes and cave models! Oh, and no fast traveling :D
Ok, that's pretty much all I could think of... :)
 

Spidey78

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Jun 21, 2008
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I didn't really read all of the posts past half of page 4 so forgive me if this was said already.

I believe you should be able to summon more than one creature at a time. The maximum number of creatures you can summon should go up with your conjuration skill, I practically do nothing but summon creatures over and over infinitely until the enemy dies to be honest. But it would go faster if I could summon more at once.
 

kyouger

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Jun 22, 2008
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As Ahlorian said, if online co-op were a feature, I would definitely buy it. Other than that, fix the bugs and feeling of helplessness at low levels. That's what drove me off of Morrowind.
 

geldonyetich

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Pikka Bird said:
geldonyetich said:
So, in short, the first thing I'd consider tweaking in Elder Scrolls V would be a much more immersive-feeling GUI.
A GUI? What does that have to do with what you described at all?
Pretty much everything. As they say in the industry, "The GUI is the game." What I was saying is the overall feel of the way they present Dark Messiah of Might and Magic made Oblivion feel like a pale imitator in comparison. It just did a whole lot better job of immersing the player. The GUI is the mechanism of what immerses the player.
 

TommyGun465

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Jul 2, 2008
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More guilds

More Houses or Mansions or even Castles!

has said by PurpleRain, a chance to be evil!

Controling thousands of minions to the destruction and devouring of living people

More spells (and this time, make the corpses have burns and freezes)

Conquering smal villages

Making your own business

Servants

Flying

Being able to get married

More clothing and armor

And most of all, and i know everyone who played Oblivion will agree with this: Sexy NPC´s
 

Limos

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iamnotincompliance said:
I never want to see another cliff racer as long as I live. Period.
Oh dear lord, the Cliff Racers in Morrowind. They were especially bad when I played an Argonian Enchanter. With silk pants of flying. Everywhere I went cliff racers would come out of nowhere. I was mobbed everywhere I went by cliffracers. (luckily I had the daedric glove of bitchslapping which did 500 fire damage for 1 second in 50ft on target. One big ball that killed all the cliff racers.)


That probably the worst thing in Elder scrolls, that weird NPC telepathy. You hit one cliff racer and every single one for 5 miles in every direction realizes where you are. Same with the guards. Kill a beggar, in his hut, with one hit, and the guards still know.
 

KapnKerfuffle

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May 17, 2008
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Alright, 2 cents submitted.

Spells - Rays, cones, bombs you have to lob just right, summon more creatures, jets you can blast continuous streams with, and for God's sake make them deletable!

Fast Travel - You could keep it, just make it cost you something. Gold or maybe rare gems you have to find that make teleporters work

Tits - Like in Daggerfall. They won't though. If you put M on the box, you should be REQUIRED to put boobies in the game (see "Boobies Did Not Break the Game above). M is for Mammaries.

Level scaling - Yeah, that has to go. They could have monsters level to a point, but certain areas are for high levels only.

Flying - and not like the lame levitating in Morrowind where your character is walking in the air. I mean flying like flying with the body prone and some cool animations for a running take off and landing. Maybe it could be a skill you get better at the more you do it!

Evil - Don't just let the character say they are evil and yet have them go along with the Man's Plan. Let your character help further along the evil plot line. Or play both sides for patsies and make a different ending. And make the characters actions have tangible results. Like if they help the evil side, more monsters roam the country side or the sky turns blood red.

Vampires - I really enjoyed being a vampire in the game. However, they really had some strange ideas. The point of being a vampire is to be more powerful and look sexy doing it. Not like some geriatric. The vampire pictures looked cool in Daggerfall. Bring that back in 3d. All you have to do is part the face model's mouth and add some fangs and jack up the eye lighting. Not too hard programmers. And the less blood you drink, the MORE powerful you get? Doesn't compute.

Tits - oh, I already said that one.
 

mitsoxfan

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Feb 12, 2008
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conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
 

CrazyBerk

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Jul 1, 2008
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Oh oh oh i had another idea.
Improve the story line, seriously, make it more immersive. When i got the mission where you had to close down about 50 different oblivion gates to get cities on my side i didn't feel compelled to close them i just notched down the difficulty and got one city on my side.
 

The Wooster

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Jul 15, 2008
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Limos said:
Oh dear lord, the Cliff Racers in Morrowind. They were especially bad when I played an Argonian Enchanter. With silk pants of flying.
I want to see more silk pants of flying in my games.
 

EmperorDude

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Apr 30, 2008
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Most of what I'm going say has probably been said but going I'm to repeat it anyway.

Hopeful wish number 1. Don't have a desperate, demonic invasion in a freeroaming rpg.

Oblivions story as we all know is centered around the invasion of Tamriel by the daedra. In such an event one would think that people would be dying every minute yes? Than why are we told it is possible and even ENCOURGED that we take our marry time in getting involed taking part in the story? How can we not be involed? We saw our emperor murdered and before that he gave us a divine amulet that WE CANNOT FUCKING DROP! Make the next story like Morrowinds; that there is a dangerous threat out there but make it so we don't feel we have to do anything we don't want to.

Hopeful wish number 2. Make the world an immersive and overwhelming one. This includes many things but they can all be done; hire at least 60 voice actors, 3 for each gender of each race. Stay true to the lore; in previous games Cyrodiil is described as consisting of tropical rainforest in Nibenay and rugged, harsh country in Colovia. Nibenay is also described as the cultured part of the country, the richer part, the more corrupt and decadent part, the region where the structure of the Imperial Legion was thought up and implimented. Colovia by contrast is poorer, its castles are bare and its rulers and people are far more pious and moral. It is the exact opposite in game, the chapel of Leyawiin has more worshippers than Skingrad and Chorrol combined. The Imperial City was also desribed as being akin to Venice in some ways as canals were very prominent in the city. And what happened to the unrest? What happened to all the people who wanted the Septims dead? I guess Bethesda was afraid we couldn't handle a complex, realistic environment. Lastly remove the all knowing and godlike compass points and map markers that show you stuff that you have never found before.

Hopeful wish number 3. Hire professional fighters for CGI so you can make a proper combat system for once. Not muct to it is there? You can do that can't you? Or are you going to blow more of your budget to hire famous actors who won't say more than a few minutes of dialouge?

Hopeful wish number 4. Remove the scourge that is level scaling. If there is one thing that ruins Oblivion more than anything it is this. If I go straight to Kvatch from the sewers what will I find? Dremora? Atronachs and Dremora? Nope I'm going to fight through an army of scamps. Yes the creatures that Mages Guild journeymen are supposed to able to kill no probablamo are somehow able to kill an entire garrison of trained warriors. Daedric is mythic armor? Only the most powerful have it right? WRONG! If you just walk down the road you find serveral bandits wearing it. If bandits have this stuff than it follows they shouldn't be bandits right?

There's probably more but I can't think of them right now. Please note that I have about as much faith in Bethesda to do most of this as I have in my cat whistling "Hello my Baby".

-EmperorDude
 

BallPtPenTheif

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Jun 11, 2008
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mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
how is level scaling a console convention? the last game i remember that used that technique was City of Heroes. which was also why i dropped it.
 

sonza

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May 23, 2008
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better enviorment
more voice actors
you can commit crimes when theres no gaurds around and they dont aoutomaticly ceatch you
( i robed a house when nobody was there and is still got busted )
better lvling system
make the grand champion fightes once a day insted of once a week
 

mitsoxfan

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Feb 12, 2008
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BallPtPenTheif said:
mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
how is level scaling a console convention? the last game i remember that used that technique was City of Heroes. which was also why i dropped it.
Dumbing down an RPG is totally for the console players. There's no way they'd ever develop a game like Daggerfall to be played on a console, because a) it lacks 'pick up and play' ability, and b) most consolers have an attention span of no more than 20 hours, which is about how long it took for most people to pick up and then move on from Oblivion.

The only reason we get decent RPGs these days on consoles is because Sony is rooted in Japan, and the JRPGs are wonderful grindfests.

I'd like any TES 5 game to be 20 hours just to get to the main quest, and then another 40 from there. Have areas that require you to be very high level with good gear to survive, and have a land mass roughly the size of Daggerfalls, with hundreds of randomized dungeons, thousands of NPCs, and tons of side quests.