The Elder Scrolls 5. what do you want to see?

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Leodiensian

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Jun 7, 2008
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Thats a point, I liked the traps in Oblivion, but was unable to actually make any. I'd like the next game to include the ability to set traps.
 

Albino Ninja

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Nov 11, 2007
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I'd like to set traps too that would be really cool. and for those of you who read my first post. lets say a rival guild sent someone to kill you, you could have a trap set in front of your door. and I think that hitting the traps should activate then just like actually activating them. the only ones I know that you can hit and activate are the rope traps but you run into them so that doesn't count. how about a more intuitive body hiding system. like being able to dig a hole to bury the body, but you can only dig a hole to hide something then you can come back for it later. this also could make treasure hunting more interesting. I would like the idea of exploring all of tamriel, but it would only be available on the ps3 on one disk. why can't you be in the imperial legion anymore? thats all I can think of right now.
 

Skalman

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The_Toe_Bighter98 said:
Skalman said:
Every game is meant to (required to) have a good physics engine IMO....
Thats a silly opinion... unless the game advertises it with pre demo movies.
Is it really? I mean is it too much to ask for a decent physics engine these days? When I play a game I want too feel that it's "realistic" so to speak, like realistic in a fantasy/sci-fi environment/setting (depending on the game). And a good solid physics engine adds ALOT to the realism factor in a game.
The Oblivion physics engine WAS NOT realistic, and I really disliked it. Like for example, corpses that fall to the ground so slowly you think you've somehow triggered a bullet time effect...

The game was definitely not bad, but the physics engine sucked ass.
And it's not the only game with a bad physics engine, just that oblivion was the one up for discussion at the moment and i could go on listing other games but i probably have better things to do or something... ^^
 

The_Toe_Bighter98

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Skalman said:
Is it really? I mean is it too much to ask for a decent physics engine these days? When I play a game I want too feel that it's "realistic" so to speak, like realistic in a fantasy/sci-fi environment/setting (depending on the game). And a good solid physics engine adds ALOT to the realism factor in a game.
The Oblivion physics engine WAS NOT realistic, and I really disliked it. Like for example, corpses that fall to the ground so slowly you think you've somehow triggered a bullet time effect...

The game was definitely not bad, but the physics engine sucked ass.
And it's not the only game with a bad physics engine, just that oblivion was the one up for discussion at the moment and i could go on listing other games but i probably have better things to do or something... ^^
Well, you just have to remember that Bethesda wasnt concentrating on a good physics engine for Oblivion, and I doubt the fifth Elder Scrolls will have an impressive physics engine. But, I could be wrong, and I just hope that some Bethesda employee reads this topic to add these features into the next Elder Scrolls.
 

axle 19

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Aug 2, 2008
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Mass Effect style dialog which actually effects would be good. Also assassinations being meaningful and challenging. I mean in Oblivion i could murder someone in front of some guard with little to no consequences at all.
 

Exosus

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Jun 24, 2008
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Firstly, let me say that ES is easily my favorite series. The problem that Oblivion had is that the makers read one too many of these threads between Morrowind and Oblivion. Oblivion was Morrowind lite - it went down easier, but there just wasn't as much there.

Fix horses - have them affected by athletics skill so that you aren't gimping your running speed using them.

Melee combat needs fixing like Hilary Clinton needs to shut up.

Make sure that the long-distance view thing WORKS every time. It was stunning, breathtaking even, but when it didn't work it was really disappointing.

Write the code for each area BY HAND. That was what made Morrowind great - thousands and thousands of square miles of area, all lovingly crafted, not 30 square miles lovingly c/p'd a billion times.

Bring back all the old weapon/armor types from Morrowind, perhaps even add more.

ABOVE ALL ELSE!!! Get rid of the random dropped items. That was perhaps the single greatest thing about Morrowind was that you could go somewhere and the thing that was there would still be there. It added a dimension of realism, and created a brilliant exploratory element. It didn't matter if you killed 100,000 people or 10 you still got the items that the people you killed were carrying. If you knew who to kill, you got what you wanted. You didn't have to grind WoW style.

Never have dungeons repop, period.

Get rid of fast travel - it shrunk the effective size of the area down hugely. Bring back the public transportation system that would get you close without taking away the feeling of epic size.

More voice actors - the addition was great, but there needed to be more.

Never, ever go back to the Imperial City or anywhere else originally inhabited by Imperials. Those areas are boring and safe. I read about all these other fascinating places and I want to GO THERE!

More mythical armor/weapons, less stuff I have to make.

Keep, at all costs, the magic system, the char dev system, the skill system, the huge number of books (MORE!), and virtually everything else that I didn't mention as needing changes.
 

yourkie1921

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Never, ever go back to the Imperial City or anywhere else originally inhabited by Imperials. Those areas are boring and safe. I read about all these other fascinating places and I want to GO THERE!
Bull, just make it so the other places are there and you can go there.
 

Booze Zombie

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I think the most broken thing in the entire game was the god damned magic system. There were really only 20 different spells in the damn game, all of them sucky as hell and no really necromancy existed.
Summoning was the only way to get undead minions, which even the in-game necromancers have to use and it took an eternity for me to recharge enough mana to blast off 3 spells before an enraged orc with an axe chopped my penis off!

It would be more effective to slap them with a wet noodle than chucking a spell at the fuckers!

Sigh...

The next game needs, in order:

1. Good spells.

2. Proper necromancy.

3. Option for minion control, RTS style, perhaps.

4. The ability to buy/take over a castle and use it as a base to conquer the WORLD (with aforementioned minions, possibly trained goblins).

5. Hitboxes.

6. Dismemberment.

7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).

8. The ability to become a zombie, a vampire or a vengeful, soul eating wraith.

9. Food actually doing something (as in Arx Fatalis).

10. The ability to actually combine and use items logically (again, as in Arx Fatalis).

11. An Assassin's Creed style scaling system (as in Oblivion Irene Metric is mentioned "climbing the church", often).

12. The ability to utilise land for farming and building and hire people to work on your land, such as farmers or builders.

13. The ability to break walls and kill people with falling debris, thus potentially creating the "Awesome Sauce" class of play, knocking things over on people.

14. More than 10 voice actors.

15. The ability to impale people and stick your weapons through things. Perhaps vampires can rip people's hearts out?

16. Cannons.
 

Twentyfists

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Aug 3, 2008
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I created an account to answer this question. Let's see...

No fast traveling, competing guilds, vampire clans, more lore, better combat, werewolves, horseback combat, more creatures (I shouldn't be finding deer in the Jeralls if the same type of deer was also in Blackwood), more and better voice actors, longer storyline, more weapon types (broadswords, wakizashis, tantos, more sabers/cutlasses, spears and halberds, etc.), levitation, ridiculously powerful spells, short combat (A level 38 stealth fighter shouldn't lose almost all of his health in a fight with one minotaur that lasts 40 or 50+ sword slashes), more durable weapons and armor, better marksman, better stealth, more area variety, MORE RPG!!!
 

Albino Ninja

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Nov 11, 2007
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I agree twenty fists. also booze zombie I like the taking control thing, but lets say that you could start a rebellion or at least join one that would eventually topple the empire, the another rebellion could start up, etc. etc. however dismemberment was a joke it wouldn't work on normal npcs, zombies however would be fine. living tissue is much tougher than decomposing tissue. I would like to see impalings. however I want no quick time events in my rpgs. how about it would have to be a combination of your sneak skill and whatever weapon skill to execute a killing blow. the farming idea was cool, but how about making your own town too? it could start out as a small farming village then moves toward a more trade style city.
 

Booze Zombie

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Dec 8, 2007
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Albino Ninja said:
however dismemberment was a joke it wouldn't work on normal npcs, zombies however would be fine. living tissue is much tougher than decomposing tissue.
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.

Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
 

Bowstring

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May 30, 2008
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Booze Zombie said:
I think the most broken thing in the entire game was the god damned magic system. There were really only 20 different spells in the damn game, all of them sucky as hell and no really necromancy existed.
Summoning was the only way to get undead minions, which even the in-game necromancers have to use and it took an eternity for me to recharge enough mana to blast off 3 spells before an enraged orc with an axe chopped my penis off!

It would be more effective to slap them with a wet noodle than chucking a spell at the fuckers!

Sigh...

The next game needs, in order:

1. Good spells.

2. Proper necromancy.

3. Option for minion control, RTS style, perhaps.

4. The ability to buy/take over a castle and use it as a base to conquer the WORLD (with aforementioned minions, possibly trained goblins).

5. Hitboxes.

6. Dismemberment.

7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).

8. The ability to become a zombie, a vampire or a vengeful, soul eating wraith.

9. Food actually doing something (as in Arx Fatalis).

10. The ability to actually combine and use items logically (again, as in Arx Fatalis).

11. An Assassin's Creed style scaling system (as in Oblivion Irene Metric is mentioned "climbing the church", often).

12. The ability to utilise land for farming and building and hire people to work on your land, such as farmers or builders.

13. The ability to break walls and kill people with falling debris, thus potentially creating the "Awesome Sauce" class of play, knocking things over on people.

14. More than 10 voice actors.

15. The ability to impale people and stick your weapons through things. Perhaps vampires can rip people's hearts out?

16. Cannons.
Some of the worst ideas I've ever seen.

The magic system seems perfect to me. It sounds to me that you want a completely different game, rather than a straight up Elder Scrolls sequel.
 

Albino Ninja

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Nov 11, 2007
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Booze Zombie said:
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.

Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
how fun a game would it be if you could chop off an enemy's arm thus making him defenseless? or legs so he can't move? the novelty would wear off pretty quick. maybe if they are many many MANY levels below you you would have a chance of dismemberment.
 

Johnn Johnston

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May 4, 2008
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conqueror Kenny said:
stompy said:
Get rid of the fucking level scaling. Thank you.
I found a way to fix that. As you go up a level the difficulty slider goes down one. Yeah it's cheep but it works.
Would now be a bad time to mention that I have no idea what level scaling is?
 

Conqueror Kenny

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Johnn Johnston said:
Would now be a bad time to mention that I have no idea what level scaling is?
Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.
 

Johnn Johnston

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May 4, 2008
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conqueror Kenny said:
Johnn Johnston said:
Would now be a bad time to mention that I have no idea what level scaling is?
Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.
Ah, now I understand. Cheers. I haven't really noticed any level scaling so far, but that is probably because I've just been spamming fireballs.
 

Twentyfists

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Aug 3, 2008
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Booze Zombie said:
7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).
How about, instead of stealth instant kills, make stealth attacks that are so powerful that they are instant kills. 16x stealth damage.