Thats a point, I liked the traps in Oblivion, but was unable to actually make any. I'd like the next game to include the ability to set traps.
Is it really? I mean is it too much to ask for a decent physics engine these days? When I play a game I want too feel that it's "realistic" so to speak, like realistic in a fantasy/sci-fi environment/setting (depending on the game). And a good solid physics engine adds ALOT to the realism factor in a game.The_Toe_Bighter98 said:Thats a silly opinion... unless the game advertises it with pre demo movies.Skalman said:Every game is meant to (required to) have a good physics engine IMO....
Well, you just have to remember that Bethesda wasnt concentrating on a good physics engine for Oblivion, and I doubt the fifth Elder Scrolls will have an impressive physics engine. But, I could be wrong, and I just hope that some Bethesda employee reads this topic to add these features into the next Elder Scrolls.Skalman said:Is it really? I mean is it too much to ask for a decent physics engine these days? When I play a game I want too feel that it's "realistic" so to speak, like realistic in a fantasy/sci-fi environment/setting (depending on the game). And a good solid physics engine adds ALOT to the realism factor in a game.
The Oblivion physics engine WAS NOT realistic, and I really disliked it. Like for example, corpses that fall to the ground so slowly you think you've somehow triggered a bullet time effect...
The game was definitely not bad, but the physics engine sucked ass.
And it's not the only game with a bad physics engine, just that oblivion was the one up for discussion at the moment and i could go on listing other games but i probably have better things to do or something... ^^
Bull, just make it so the other places are there and you can go there.Never, ever go back to the Imperial City or anywhere else originally inhabited by Imperials. Those areas are boring and safe. I read about all these other fascinating places and I want to GO THERE!
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.Albino Ninja said:however dismemberment was a joke it wouldn't work on normal npcs, zombies however would be fine. living tissue is much tougher than decomposing tissue.
Some of the worst ideas I've ever seen.Booze Zombie said:I think the most broken thing in the entire game was the god damned magic system. There were really only 20 different spells in the damn game, all of them sucky as hell and no really necromancy existed.
Summoning was the only way to get undead minions, which even the in-game necromancers have to use and it took an eternity for me to recharge enough mana to blast off 3 spells before an enraged orc with an axe chopped my penis off!
It would be more effective to slap them with a wet noodle than chucking a spell at the fuckers!
Sigh...
The next game needs, in order:
1. Good spells.
2. Proper necromancy.
3. Option for minion control, RTS style, perhaps.
4. The ability to buy/take over a castle and use it as a base to conquer the WORLD (with aforementioned minions, possibly trained goblins).
5. Hitboxes.
6. Dismemberment.
7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).
8. The ability to become a zombie, a vampire or a vengeful, soul eating wraith.
9. Food actually doing something (as in Arx Fatalis).
10. The ability to actually combine and use items logically (again, as in Arx Fatalis).
11. An Assassin's Creed style scaling system (as in Oblivion Irene Metric is mentioned "climbing the church", often).
12. The ability to utilise land for farming and building and hire people to work on your land, such as farmers or builders.
13. The ability to break walls and kill people with falling debris, thus potentially creating the "Awesome Sauce" class of play, knocking things over on people.
14. More than 10 voice actors.
15. The ability to impale people and stick your weapons through things. Perhaps vampires can rip people's hearts out?
16. Cannons.
how fun a game would it be if you could chop off an enemy's arm thus making him defenseless? or legs so he can't move? the novelty would wear off pretty quick. maybe if they are many many MANY levels below you you would have a chance of dismemberment.Booze Zombie said:Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.
Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
I found a way to fix that. As you go up a level the difficulty slider goes down one. Yeah it's cheep but it works.stompy said:Get rid of the fucking level scaling. Thank you.
Would now be a bad time to mention that I have no idea what level scaling is?conqueror Kenny said:I found a way to fix that. As you go up a level the difficulty slider goes down one. Yeah it's cheep but it works.stompy said:Get rid of the fucking level scaling. Thank you.
Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.Johnn Johnston said:Would now be a bad time to mention that I have no idea what level scaling is?
Ah, now I understand. Cheers. I haven't really noticed any level scaling so far, but that is probably because I've just been spamming fireballs.conqueror Kenny said:Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.Johnn Johnston said:Would now be a bad time to mention that I have no idea what level scaling is?
How about, instead of stealth instant kills, make stealth attacks that are so powerful that they are instant kills. 16x stealth damage.Booze Zombie said:7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).