The Elder Scrolls: Legend of the Dwemer - A Post-Skyrim RP [Started]

Mozza444

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Nov 19, 2009
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Welcome to The Elder Scrolls: Legend of the Dwemer RP.


A new inn built just outside of Riften?
Looks a fancy place, you decide to head on inside to take a look around. The thieves guild is in its prime.. a strange time to start a new business and outside of Riftens protective walls.
'Black-Briars' You think to yourself
You hear a voice... 'who are you wanderer and why are you here?'
Name:
Race:
Age:
Appearance: You need a picture!!! Base you other attributes around this.
Equipment: 3 weapon limit. 1 set of Armour. Maybe spare clothes if need be.
Abilities: Max of 4. (Think perk trees)
Class: Your sub-class (Eg. BattleMage)
Main Class: Must be either Warrior, Thief, Mage. (Dice-rolls)
Backstory:
Your character: How you act ect.
Why you just entered the inn: You may have received a letter to come or just wondering.
Profession:

Let the adventure begin

Just the normal.
No trenchcoating - 3 weapon limit (2 1-h and 1 2-h) Daggers are excluded from this.
No Godmodding - We have dice
I am the boss. Don't worry i'll be fair haha.
This RP will be player driven.
You are all individual characters, i will control 'Main Quest' which you will receive from my character. However you can take on individual (Or group) quests separate.
This will help so your not relying on me for progress, nice that we all chip in.
Theif +3 to luck/stealth rolls
Warrior +3 to all damage/strength rolls
Mage +3 to all SpeechCraft rolls and +3 to all Magic related rolls
Defensive Warrior -3 to all damage taken
Dagger 1d6
1-h 1d8
Offensive Magic 1d10 (Cant crit)
Bow 1d12
2-h 1d20
Ok, crits are being done my way.
Eg. I attack with one Dagger.
I roll 2d6. I get 3,6
3 is damage done.. 6/6 means i get a critical (Double damage)
6 Damage total
- This helps balance weapons, daggers do lower damage but crit more.
-Also as i said, you can calculate you OWN damage. No relying on me, i trust you.
And finally...
Base you character from these pictures, it will be a very picture orientated thread.
I may just throw a picture at you and you adapt to situation.





Hes also a werewolf

I need a Co-GM. PM me for more info.
 

Mozza444

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Nov 19, 2009
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Name: Sten

Race: Redguard

Age: 34

Appearance: Well built, has white hair in corn-rows.

Equipment:
- A dwarvern mace
- A dwarvern shield
- ?????? - A weapon significant to story line.
- Heavily enchanted light armour
- Never wears a helm

Abilities:
- 1 handed
- Block
- Enchanting
- Alteration - Including paralysis

Class: Spell Sword
Main Class: Defensive Warrior

Backstory: A Redguard with a very average upbringing. He was trained in combat by his farther, he trained well but was always very weak on the attack. At the age of 20 he accepted that he was a poor fighter and turned his attention towards magic, being more of a pacifist he chose to indulge in alteration. His skill in magic lead him to enchanting, this way he stood much more of a chance against his opponents. With this he built a profession, taking great interest in steel with magical properties. Over his years of being an enchanter many rare and unique weapons have passed his hands.
He rose to fame during the time of the dragons (Skyrim). At the age of 30 he employed a small group of specialized men and went on a routine dungeon dive, this lead to a great treasure. Now at the age of 34, he looks for yet another team, a team to uncover a very sacred artifact.
Character: His very deep voice gives him presence in the room, he speaks and acts like a very powerful man. Calm and deep-thinking, he is a below average fighter but armed with heavy enchantments and alteration magic it will take more than a few measly bandits to take him down.

Profession: Enchanter, Dungeon explorer
 

Arrogancy

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Jun 9, 2009
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Name: Zavier Martres

Age: 26

Race: Imperial

Appearance: Somewhat taller than the average imperial with dark hair and green eyes. Rather lean all around. Typically wears an enchanted black cloak, but will wear light armor if the situation calls for it. Carries a black, silver-topped and quite potent lightning staff. He has only one piece of jewelry, a silver ring on his left hand with the symbol of a soaring raven. No one knows what, if any, properties it possesses.

Equipment: One Lightning Staff, One steel dagger, One set of enchanted black robes (enchantment- +50% to magicka regeneration, -20% cost to illusion spells), and one set of civilian clothes.

Abilities: Zavier is a master of illusion magic, able to deceive his foes into doing what he wants. In addition he is a shrewd businessman and negotiator, Zavier is usually able to bring people around to his way of thinking with his silver tongue. In combat he prefers to sneak in the shadows, outside the line of fire, and wait for an opportunity to take down an opponent with one quick strike. Zavier also has an affinity for conjuration when battles truly begin to heat up.

Class: Shadowcaster

Main Class: Mage

Back Story: Zavier grew up poor in the Imperial City. He was a very solitary child, often alone with his thoughts. Despite the limitations of his station, Zavier was determined to succeed. At age 12 he began an apprenticeship with one of the eminent merchants in the city, Galtrin Drake. Galtrin, a self-made man himself, sympathized with the young, ambitious boy and taught Zavier everything he knew. Within a few years, Zavier had become an accomplished wordsmith and, his master also being an associate of the Thieves' Guild, a fair spy. However, Zavier's dreams still went further. After finishing his apprenticeship he applied to the Arcane University, where he threw himself into the work of becoming a master of magic. An enthusiastic student, Zavier quickly mastered the basic concepts of all the arcane schools and steadily became more proficient in using them. However, he was puzzled by some of the university's seemingly arbitrary guidelines, such as forbidding study of the dark arts. Naturally curious, Zavier began experimenting with necromancy in secret. Once his education with the university ended Zavier left to amass his fortune.

Personality: Serious, cynical, sarcastic, intelligent and cunning. Zavier learned growing up that he was in competition with everyone and they were in competition with him. He has no time for those he doesn't see as worthy opponents. Despite this, he is rather reliable to those few he considers his friends.

Reason for Arrival: Zavier came to Skyrim for the sea of opportunity that the war provided. With his talents and ambition he naturally drifted toward Riften, Skyrim's center of commerce. It seemed worthwhile to investigate this odd new inn that was opening up...

Profession: Adventurer, Businessman.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Name: Raksada

Race: Khajiit

Sex: Male

Age: 19

Appearance: Has gold eyes, grey fur, with black stripes that follow his jawline, and a white muzzle. Approx 5'8" and 155 pounds, lean build and fairly well muscled.

Class: Archer

Main Class: Thief

Skills: Lockpicking, Archery, Sneak, Pickpocketing

Bio: Born on the Isle of Solstheim, in Raven Rock, into a family of slaves. This has lead to him to have an almost uncontrollable hatred of slave owners, traders, and anyone who supports said trade.

He managed to escape when he turned 14, because one of the guards had left a blade unwatched when he brought them their evening meal. Raksada managed to steal the dagger without being noticed, and when they unlocked his shackles in the morning, killed the guard. He freed his parents, and fled to Skyrim. His parents continued on to Cyrodiil, but he stayed in Skyrim, finding the cooler climate more to his liking than the more mild one further south.

He wandered from town to town, leaving when the guards started to catch on to him. He finally ended up in Rifton, where he was recruited into the Thieves guild by Brynjolf. This was a very profitable arrangement for them both. It provided Raksada with a way to avoid jail time, and Brynjolf with a skilled thief.

Raksada can usually be found in the various inns and taverns in and around Rifton, and acts as one of the contractors for the guild.

Personality: Has a rather carefree attitude about life, always having a smart-ass comment about how much worse it could get. Will steal just about anything that has value and isn't nailed down, and if left alone long enough, he'll get that too.

He is always loyal to his friends, and will often jump into harms way to get them out of it. Raksada will go out of his way to free slaves, and prefers to kill the slavers at the same time, to prevent them to continue the practice.

Why he entered that tavern: He saw that it was finished being built, and figured it would be another decent location to get contracts for the guild.

Equipment: Studded leather armor, usually doesn't wear a helm. Prefers to use a bow, but when forced he switches to a sword and dagger.
 

Arrogancy

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Now that we're on the front page of the Roleplaying section I think we'll get some more applicants.
 

Right Hook

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May 29, 2011
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Name: Jarek Tern

Race: Imperial

Age: 24

Appearance: As he is pictured.

Equipment: Skyforge Silver Greatsword (not an in-game weapon, just consider it a regular greatsword, silver greatsword just looks cooler), skyforge steel dagger, Imperial bow and steel arrows. He is wearing steel plate armor and doesn't have a helmet.

Abilities: Two Handed, Archery, Speech, Heavy Armor.

Class: Ranger (Rangers are woodland warriors, woodsmen and hunters, highly adept at tracking, survival and finding their way through the wilderness of Tamriel. Rangers are adept at the utilization of most types of armor and weapons.)

Main Class: Warrior

Backstory: When Jarek was very young he lived in the Imperial city, for reasons he never learned he was soon moving out to live in the wilderness of Skyrim with his father. Just a small cabin and all the food they could hunt, it was a very solitary life. Jarek became an excellent ranger just like his father. Jarek didn't resent this life, he came to love nature and loving yet sometimes cruel attitude it seemed to have. Jarek's father died when he was 15, he was simply an old man and passed in his sleep. Jarek moved in with his uncle on his father's wishes, his uncle was a lazy old man living in Solitude. Jarek left his uncles house and joined the Legion within the week. He would occasionally visit his uncle, if for nothing more than a conversation, the man had a sharp tongue and wit, Jarek learned things about speechcraft that his kind, strong father could have never taught him. Jarek rose through the ranks of the Legion at first but ended up only getting so far because he didn't have the right mentality to be a leader, despite most of the men he fought with looking up to him. He wouldn't follow orders blindly which his commanding officers hated.

Personality: Jarek is fair to most, you naturally start out on his good side and as long as you don't stray into too dark territories you usually tend to stay there. He is wise for his age, he tries to keep a level head and an open mind. Some of his fellow brothers in arms in the Legion described him as having ice water in his veins, "Jarek never sweats, he is so cool, no matter how thick the pressure or impossible the odds, he keeps going, he rallies the men and does what has to be done, I've never seen him break a sweat."

Why you just entered the inn: Jarek walks the routes often, hadn't seen it before and was curious, thought it was worth getting a pint and seeing if the place was any good.

Profession: He finds missing things, nothing glamorous about it, Jarek's life is kind of dull right now, he ended his service with the Legion honorably but has yet to find something worthwhile to do for the rest of his days, so he offers to find missing jewels, weapons, people, it really doesn't matter to him, people pay him a decent wage because he is damn good at it.

(This is my first RP on here, so if you have any tips or see me doing something wrong don't hesitate to let me know!)
 

Mozza444

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Nov 19, 2009
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Shotgun Guy said:
Name: Jarek Tern

Race: Imperial

Age: 22

(This is my first RP on here, so if you have any tips or see me doing something wrong don't hesitate to let me know!)
Its my first time running one, so don't worry at all.
Just one thing.. 22 seems a little young to have served in the Legion and be cool about battle.
Maybe make him a little older?
 

JaguarDwarf

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Jan 28, 2012
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Name:Ja'Gulag

Race:Kajhait

Sex:Male

Age:22

Appearance: http://elderscrolls.wikia.com/wiki/File:Khajiit-Skyrim.jpg picture there.

Equipment: Nightangle Blade, Nightangale Bow, Nightangale armour (With nightweaver) Impieral light shield witch he gained from killing a gaurd during a contract.

Abilities: Smithing, Archery, Hand-to-hand, One Handed

Class: Thief

Main Class: Defensive Warrior

Backstory: Being thrown out from cyrodil for a crime he did not commit. he came to skyrim to settle down and have a good life.He is a member of the dark brotherhood.He has a job as the companions being one of their special members.He has a tendacy to get realy angry and use his Werewolf ability but only at full moon. He has no family since his dad was ashamed of him and if he made offspring they would share the shame.

Your character: Polite and helpful but also one to be feared.He always giving proving this he would give a tramp all his gold if he wanted too.

Why you just entered the inn: Looking for a house and no luck. Decided to have a drink.

Profession: Smither and tailor. (They work together dont they?)

Love this guy. Number 1: He is not too powerfull just basically a guy who can get the job done.
He is Werewolf.
 

JaguarDwarf

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Jan 28, 2012
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Name:Ja'Gulag
Race:Kajhait
Age:22
Appearance:
Equipment: Nightangle Blade, Nightangale Bow, Nightangale armour (With nightweaver)
Abilities: Smithing, Archery, Hand-to-hand, One Handed
Class: Thief
Main Class: Archer
Backstory: Being thrown from cyrodil for a crime he did not commit. he came to skyrim to settle down and have a good life.
Your character: Polite and helpful but also one to be feared
Why you just entered the inn: Looking for a house and no luck. Decided to have a drink.
Profession: Smither

Love this guy.
 

Right Hook

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May 29, 2011
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Mozza444 said:
Shotgun Guy said:
Name: Jarek Tern

Race: Imperial

Age: 22

(This is my first RP on here, so if you have any tips or see me doing something wrong don't hesitate to let me know!)
Its my first time running one, so don't worry at all.
Just one thing.. 22 seems a little young to have served in the Legion and be cool about battle.
Maybe make him a little older?
I did want him to be pretty young, I wanted him to have joined while too young but lied about his age, that being said if you want me to increase his age to like 25 or something, I am not opposed to that at all.
 

Mozza444

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Nov 19, 2009
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Shotgun Guy said:
I did want him to be pretty young, I wanted him to have joined while too young but lied about his age, that being said if you want me to increase his age to like 25 or something, I am not opposed to that at all.
Ok, i'll meet you half-way at 24.
Otherwise very good sheet.
 

Right Hook

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May 29, 2011
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Mozza444 said:
Shotgun Guy said:
I did want him to be pretty young, I wanted him to have joined while too young but lied about his age, that being said if you want me to increase his age to like 25 or something, I am not opposed to that at all.
Ok, i'll meet you half-way at 24.
Otherwise very good sheet.
Sounds good, I made the change.
 

Mozza444

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Nov 19, 2009
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JaguarDwarf said:
Okay when will this start we got enough people.
Well i'm off out tonight to get drunk...
Plus i'll wait for a few more applicants just to see if we can get more variety, there is no real set number of applicants i'm after. I'll give it another day just to give anybody else the chance to apply.
 

Stegosaurus

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Jan 2, 2012
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Argonian in 5...
Name: Anoke

Race: Argonian

Sex: Male

Age: 28

Appearance:

Anoke is green-scaled, with iced blue Argonian eyes. Over his light armor is a simple robe shown in the picture. He usually uses his spear as a walking stick, though can holster it on his back if need be. On his belt, numerous leather satchel and pouches give hint to a trade in alchemy, and he wears thick, leather boots on his clawed feet. His spear is a simple light-brown wood, topped by a steel blade. Battle-worn, but sturdy. A belt of throwing knives lines his chest.


Class: Alchemist

Main Class: Warrior

Skills: Spears (Two-handed?), Alchemy, Light-Armor, Thrown (I don't know what ES game you're using for rules. Morrowind had thrown and spears.)



Bio: Born in the deep swamps of Black Marsh, Anoke is kin to many shadowscales. However, he himself was born under a different star, and thus was distanced from his brothers and sisters. His parents loved him though, and his father play-fought him from an early age, showering stories of honourable warriors and glorious battles. His childhood was shaped around these tales, and he became more and more persistent in the acquisition of a weapon. In the end, his father gave up, forging him his first spear for his fifteenth birthday. Anoke has carried it ever since, though his jab has become progressively stronger. His only friend, Jo-Zar, was born to a similar predicament. Living only a short distance away, Anoke would spend most of his time with Jo, both aspiring to be true warriors. His mother, meanwhile, taught him basic alchemy. How to crush certain herbs together to treat wounds, or smear spiders-blood on his weapon to drain an opponent. He took to it with difficult at first, but persistence has proved the victor, and he still carries his mothers mortar and pestle.

When skirmishers began to leave Blackmarsh in hopes of conquering land, Anoke was the first to go with them. He sought to bring honour to his family, and prove his worth as a son. His countless hours training meant he excelled on the battle field, killing many with hones and precise katas. An ambush of Dunmer jumped both Anoke and Jo-Zar. They fought fiercely, but Jo fell to a stray arrow, laying still on the ground. Anoke shed a tear, taking his friends throwing knives, hoping to find the Dunmer one day, who deserves one in his head.

Personality: Anoke is a quiet, but happy Argonian. He is increasingly optimistic and supportive of those around him. He has a light-heart, and with it, he is able to cheer himself up. However, this can and has upset others in more serious predicaments, his good nature leading to blatant optimism.

In battle, he is silent. Never screaming bloodthirsty shouts, nor even grunting with a spear thrust.

Equipment: Light armour covered by the robe shown in the picture. Alchemy set with some basic herbs. Throwing knives and spear.

Why am I the inn? Hired guard to sten.