Jarek finishes his first mug, time to see where these Nords place allegiance, get a better idea of this place, he sat his arm down on the bar to receive his next mug and let his bracer, unmistakably imperial, show openly. If the Nords were sensible they'd ignore it but if they were Stormcloaks, they'd definitely make it known, especially considering they looked about three sheets to the wind at this point.
Ok, that seems fine by me. I don't mind people taking control for minor actions. Unfortunately though it is 2:27am here and i need sleep! For those of you that don't know Stegosaurus is Co-GM. Just chill, drink and mingle for now peeps
"Thanksss lasss, you've just sssaved me another three days wasssted here." Swims'Faster paid for his meal, and added an extra five gold for the information, along with an extra ten to keep the brandy coming.
Swims'Faster than stood up and walked towards the man in the black robe by the bar.
"Excussse me...Imperial,right? but do you happen to know thiss Argonian, have you ssseen her?,And do you know thisss inn?" He said, offering both the flyer and the picture to the man.
Zavier took note of the several arrivals that came in after him. The Argonian was looking for someone apparently. By the looks of him, Zavier considered, he wasn't just looking up an old friend, but that was none of his business. The soldier that had just come in held his attention more. A legionnaire, if the bracer he let show as anything to judge by.
He finished his drink and walked back over to the bar as casually as he could. "What sort of person," He asked in general, "Builds an inn just outside the protective walls of a city. Surely that couldn't be a good business move." He carefully placed himself near the legionnaire.
The Argonian approached him. Zavier took a look at the picture he had been given, "I might have seen her, but I've seen most of Skyrim at this point. There have been Argonians in almost every city. If I saw her I probably paid no mind. I'm sorry." He said. "Why are you looking for her anyway?"
"Someone who clearly has either the means to defend it, the backing of the Thieves Guild or is just plain foolish...I have a feeling if you ask questions like that in a place like this you'll get an answer, even if it is one you don't like." Jarek responded to Zavier's query while keeping his eyes on the Nords at the end of the bar and keeping his light conversation with the barmaid going.
The Imperial answered him and Swims'Faster sighed and nodded at his answer, "Ssshe iss none of your concccern, but thank you, what iss your name Imperial?"
Hey, are we following the rules of the game when it comes to Conjuration? Like can I cast a bound weapon spell and only I can use it, or can I give it to someone else for a limited time? It's not really important, but I just wanted to have the option if it was available.
His earlier query had been rudely turned aside with a veiled threat, or a warning, depending on how one chose to look at it. 'The Thieves' Guild, eh?' Zavier thought. He hadn't made contact with the guild in Skyrim, not that he hadn't considered it. From what he heard the guild in Skyrim had only just started to get back on its feet after a spell of absolutely dreadful luck. It didn't seem worth the bother to make contact, at least until he neared Riften. Now that he was here, he considered, it might just be worthwhile to check in on how things were going.
"My name is Sswims'Fasster in your tongue, Zzavier, I take it you are a Mage of ssorts, do you know all the ssecretss of the sschool of Conjuration, Imperial?" Swims'Faster asked quietly,-knowing the disposition of the Nords towards magic- with a glint of hope in his eye, perhaps this one may be able to teach him more so he could expand upon his knowledge.
"I do know of Conjuration." Zavier said, quietly, "I have many talents." He looked around to the Nords, but, despite their distaste for foreigners and mages, they loved their ale and beer more. Zavier wondered why the Argonian asked about this, and whether it was wise to let Swims-Faster know.
"That, Zsavier, is not what I asked, and you have nothing to fear from me," he said, noticing the shiftiness of the man in the robe, "All I asked for was to see whether or not I can learn any more of it from you, I've had very little luck in finding a worthy mentor in this land, and I've been here for over a year. Misss, my brandy pleasse, and an ale for Zsavier here as well. Just put it on my tab." Swims'Faster then folded the flyer and picture into each other and tucked them inside a pouch secured around his neck, under his armor and padding.
Interesting. The Argonian wished to learn of Conjuration, from him. "I suppose I could teach you." Zavier said, carefully as he picked up his ale. "I would require some incentive to do so, though." It was always better to introduce negotiation as subtly as possible. It put the minds of the customer in a more accommodating mood, when you asked them to provide a price, they usually became more amiable to bargaining.
"A favor for a favor is what I propossse, Zsavier, you teach me what you know, and I will help you with a tassk of your own, that iss, of coursse, if your knowledge outssstripsss my own." The Argonian knew about negotiations, as he'd spent many hours over the last year bartering and negotiating his services to both Stormcloak and the occasional Imperial he felt was trustworthy enough to deserve his specific set of skills. "However, I would have to sstipulate that should I hear any newss of my... friend... I would have to beg your leave, although you would still have my arm should you need it, and you can contact me through a... being of the outer plane we may both share a certain knowledge of to get my attention. I would also be willing to show you the intricaciess of both spear and dagger, should you wissh to learn them."
Faulgor looked down from the balcony, eyeing the other occupants of the inn through the slits of his mask, sizing up each and every one of them. Turning towards the stairs he began to make his way down to the bar below, his large, booted feet making the boards creak and groan, straining under the weight of the Orc as his armor plates clinked against each other with every step. He paused for a moment once he reached the foot of the stairs as he scanned the lower floor, then slowly approached the bar and sat on a sturdy-looking stool. The Orc was cautious in his movements, unsure if stool would hold. It seemed strong enough for now and Faulgor allowed himself to settle down and sit comfortably. Reaching behind his head and unbuckling the straps to his helm, he lifted it slowly and set it atop the bar. Next to come down was his hood which he let fall to his shoulders as his face was revealed. Dark eyes with near-black irises, short, thick, black hair atop his head starting at the widow's peak at the top of his forehead. Cocking his head slowly to one side, he cracked his neck, the vertabrae popping audibly before his straightened his neck and sighed. He motioned the barmaid over and spoke softly so only she could hear. She soon brought over a bowl of hot venison stew and a tankard of Jagga and set them before him next to his helm. The bowl itself was carved from wood, as was the soup spoon that had come with it, whereas the tankard was of steel and plain as one might expect. The Orc had picked up the spoon, though seemed miniscule in his large, callused fingertips. Deciding against using the spoon, which he simply set aside, he raised the rim of the bowl against his lips and began drinking the hot stew. The mouthful of broth was swallowed, leaving bits of potato and venison that were soon chewed and eaten, then chased by a rather large gulp from the tankard. Jagga was a drink Faulgor grew most partial to - the mixture of pig's milk and honey fermented to (if you went to the right place) perfection. This particular tankard-full was satisfying, though not, by any means, the most satisfying that has ever passed through his lips. Though the food and drink had been free, he still felt compelled to compensated the barmaid for her hospitality and left a stack of twenty gold pieces on the bar. Idle conversation had been occuring through the inn, some his trained ears managed to pick up, though most of the words that had been exchanged were of no immediate concern of his. With that realization, he continued to eat his meal and drink his drink.
Anoke watched the new-comers file in, and nodded to his Orc associate. He had only been in Stens employment for a few months, and didn't want to look unprofessional. Keeping his keen blue eyes on the whole scene, he sized up the individuals. A few men, A Khajiit, another Argonian. He sighed, though one of relief, at the absence of Mer. His dealings with Dunmer in particular had been less than friendly of late. Resting a clawed thumb on the top of his row of knives, he was content to lean back against the wall on the first level. Mind beginning to wander, he stared at the other Argonian. He carried a spear, though his hands looked as if they'd be more comfortable with a knife.
Perhaps he's born under the shadow.
Keeping his ramblings to himself, he sat down at a nearby table, making sure he was clearly visible to the Orc. If anything happened, it was important to know where the other was.
Appearance: Well built, has white hair in corn-rows.
Equipment:
- A dwarvern mace
- A dwarvern shield
- ?????? - A weapon significant to story line.
- Heavily enchanted light armour
- Never wears a helm
Hey IM NOT THERE!
Abilities:
- 1 handed
- Block
- Enchanting
- Alteration - Including paralysis
Class: Spell Sword
Main Class: Defensive Warrior
Backstory: A Redguard with a very average upbringing. He was trained in combat by his farther, he trained well but was always very weak on the attack. At the age of 20 he accepted that he was a poor fighter and turned his attention towards magic, being more of a pacifist he chose to indulge in alteration. His skill in magic lead him to enchanting, this way he stood much more of a chance against his opponents. With this he built a profession, taking great interest in steel with magical properties. Over his years of being an enchanter many rare and unique weapons have passed his hands.
He rose to fame during the time of the dragons (Skyrim). At the age of 30 he employed a small group of specialized men and went on a routine dungeon dive, this lead to a great treasure. Now at the age of 34, he looks for yet another team, a team to uncover a very sacred artifact.
Character: His very deep voice gives him presence in the room, he speaks and acts like a very powerful man. Calm and deep-thinking, he is a below average fighter but armed with heavy enchantments and alteration magic it will take more than a few measly bandits to take him down.
Appearance: Somewhat taller than the average imperial with dark hair and green eyes. Rather lean all around. Typically wears an enchanted black cloak, but will wear light armor if the situation calls for it. Carries a black, silver-topped and quite potent lightning staff. He has only one piece of jewelry, a silver ring on his left hand with the symbol of a soaring raven. No one knows what, if any, properties it possesses.
Equipment: One Lightning Staff, One steel dagger, One set of enchanted black robes (enchantment- +50% to magicka regeneration, -20% cost to illusion spells), and one set of civilian clothes.
Abilities: Zavier is a master of illusion magic, able to deceive his foes into doing what he wants. In addition he is a shrewd businessman and negotiator, Zavier is usually able to bring people around to his way of thinking with his silver tongue. In combat he prefers to sneak in the shadows, outside the line of fire, and wait for an opportunity to take down an opponent with one quick strike. Zavier also has an affinity for conjuration when battles truly begin to heat up.
Class: Shadowcaster
Main Class: Mage
Back Story: Zavier grew up poor in the Imperial City. He was a very solitary child, often alone with his thoughts. Despite the limitations of his station, Zavier was determined to succeed. At age 12 he began an apprenticeship with one of the eminent merchants in the city, Galtrin Drake. Galtrin, a self-made man himself, sympathized with the young, ambitious boy and taught Zavier everything he knew. Within a few years, Zavier had become an accomplished wordsmith and, his master also being an associate of the Thieves' Guild, a fair spy. However, Zavier's dreams still went further. After finishing his apprenticeship he applied to the Arcane University, where he threw himself into the work of becoming a master of magic. An enthusiastic student, Zavier quickly mastered the basic concepts of all the arcane schools and steadily became more proficient in using them. However, he was puzzled by some of the university's seemingly arbitrary guidelines, such as forbidding study of the dark arts. Naturally curious, Zavier began experimenting with necromancy in secret. Once his education with the university ended Zavier left to amass his fortune.
Personality: Serious, cynical, sarcastic, intelligent and cunning. Zavier learned growing up that he was in competition with everyone and they were in competition with him. He has no time for those he doesn't see as worthy opponents. Despite this, he is rather reliable to those few he considers his friends.
Reason for Arrival: Zavier came to Skyrim for the sea of opportunity that the war provided. With his talents and ambition he naturally drifted toward Riften, Skyrim's center of commerce. It seemed worthwhile to investigate this odd new inn that was opening up...
Appearance: Has gold eyes, grey fur, with black stripes that follow his jawline, and a white muzzle. Approx 5'8" and 155 pounds, lean build and fairly well muscled.
Bio: Born on the Isle of Solstheim, in Raven Rock, into a family of slaves. This has lead to him to have an almost uncontrollable hatred of slave owners, traders, and anyone who supports said trade.
He managed to escape when he turned 14, because one of the guards had left a blade unwatched when he brought them their evening meal. Raksada managed to steal the dagger without being noticed, and when they unlocked his shackles in the morning, killed the guard. He freed his parents, and fled to Skyrim. His parents continued on to Cyrodiil, but he stayed in Skyrim, finding the cooler climate more to his liking than the more mild one further south.
He wandered from town to town, leaving when the guards started to catch on to him. He finally ended up in Rifton, where he was recruited into the Thieves guild by Brynjolf. This was a very profitable arrangement for them both. It provided Raksada with a way to avoid jail time, and Brynjolf with a skilled thief.
Raksada can usually be found in the various inns and taverns in and around Rifton, and acts as one of the contractors for the guild.
Personality: Has a rather carefree attitude about life, always having a smart-ass comment about how much worse it could get. Will steal just about anything that has value and isn't nailed down, and if left alone long enough, he'll get that too.
He is always loyal to his friends, and will often jump into harms way to get them out of it. Raksada will go out of his way to free slaves, and prefers to kill the slavers at the same time, to prevent them to continue the practice.
Why he entered that tavern: He saw that it was finished being built, and figured it would be another decent location to get contracts for the guild.
Equipment: Studded leather armor, usually doesn't wear a helm. Prefers to use a bow, but when forced he switches to a sword and dagger.
Equipment: Skyforge steel Greatsword, skyforge steel dagger, Imperial bow and steel arrows. He is wearing steel plate armor and doesn't have a helmet.
Abilities: Two Handed, Archery, Speech, Heavy Armor.
Class: Ranger (Rangers are woodland warriors, woodsmen and hunters, highly adept at tracking, survival and finding their way through the wilderness of Tamriel. Rangers are adept at the utilization of most types of armor and weapons.)
Main Class: Warrior
Backstory: When Jarek was very young he lived in the Imperial city, for reasons he never learned he was soon moving out to live in the wilderness of Skyrim with his father. Just a small cabin and all the food they could hunt, it was a very solitary life. Jarek became an excellent ranger just like his father. Jarek didn't resent this life, he came to love nature and loving yet sometimes cruel attitude it seemed to have. Jarek's father died when he was 15, he was simply an old man and passed in his sleep. Jarek moved in with his uncle on his father's wishes, his uncle was a lazy old man living in Solitude. Jarek left his uncles house and joined the Legion within the week. He would occasionally visit his uncle, if for nothing more than a conversation, the man had a sharp tongue and wit, Jarek learned things about speechcraft that his kind, strong father could have never taught him. Jarek rose through the ranks of the Legion at first but ended up only getting so far because he didn't have the right mentality to be a leader, despite most of the men he fought with looking up to him. He wouldn't follow orders blindly which his commanding officers hated.
Personality: Jarek is fair to most, you naturally start out on his good side and as long as you don't stray into too dark territories you usually tend to stay there. He is wise for his age, he tries to keep a level head and an open mind. Some of his fellow brothers in arms in the Legion described him as having ice water in his veins, "Jarek never sweats, he is so cool, no matter how thick the pressure or impossible the odds, he keeps going, he rallies the men and does what has to be done, I've never seen him break a sweat."
Why you just entered the inn: Jarek walks the routes often, hadn't seen it before and was curious, thought it was worth getting a pint and seeing if the place was any good.
Profession: He finds missing things, nothing glamorous about it, Jarek's life is kind of dull right now, he ended his service with the Legion honorably but has yet to find something worthwhile to do for the rest of his days, so he offers to find missing jewels, weapons, people, it really doesn't matter to him, people pay him a decent wage because he is damn good at it.
(This is my first RP on here, so if you have any tips or see me doing something wrong don't hesitate to let me know!)
sorry, couldn't get the image command to work so here's the first one: http://media.photobucket.com/image/argonian/LordGeass/awesomegonian.jpg?o=22,
and here's the second one: http://media.photobucket.com/image/skyrim%20argonian/qingyun1/Skyrim/2011-11-27_00020.jpg?o=31 the second picture is what i'm aiming for, kind of like the argonian picture at the top
Name: Swims'Faster (not his real name, but what he goes by here for the sake of simplicity, it's easier to pronounce.)
Race: Argonian
Age: 19
Equipment:skyforge steel Spear(skyforge greatsword if spears can't be used), 2 daggers,light scale armor (real scales, i would assume to be the equivelent of city guard armor, it's just easier to move with scales than heavier stuff),no helmet, javelin, buckler strapped to his forearm
Backstory: raised in Black Marsh, Swims'Faster was one of the few born under the sign of the Shadow that was trained in the old ways, learning the arts of stealth and murder from a young age. He developed a thirst for the magic of the school of Conjuration and showed an aptitude for it beyond that which his mentor could safely teach to him, sadly, all other schools of magic were closed to him as he had not the skill in claiming their energies for himself. He grew to love the fighting style of the spear and javelin, devoting all his time and energy away from the art of murder to his new way of fighting, mixing in what he believes to be the perfect synergy of the three. When he was 15, he was chosen as one of the few to sneak into Dunmer territory and kill one of three noble families responsible for an earlier attack on his clan.His partner for the mission was chosen as well, Quickkills(again, easier to pronounce in this land) was also a young Argonian, only 19 summers, but had made a name for herself of a sorts in the darker parts of Argonia, however, her loyalty was never to clan,race, or home, but to the highest bidder and the Dunmer target had paidd her price, and Swims-Faster was given to them as a trophy, and subsequently captured and enslaved by his target family and sold to a curious House Telvanni wizard, who kept him as an oddity and eventually noticed his talent with Conjuration. He was then shown more of the secrets of that magical art and after two years, escaped the mushroom compound, only to have to flee Morrowind, away from his homeland, and for the last two years he has been tracking Quickkils, and the last Swims'Faster had been able to gather, there was an Argonian living in Riften, operating an inn, and her description is as close to Quickkils as he has found in months.
Character: Swims'Faster is very pragmatic and secretive, never giving more away than is necessary to get to the next destination. He sleeps away from others given the chance, and although he detests the cold, he refuses to leave should there be a chance that Quickkills is here in Skyrim. He appreciates any training he can get for Conjuration, relishes the few chances he gets to match spear with blade, and loves the excitement one gets from the hunt. He has a special dislike for Dunmer, Khajjit, and the Empire. He prefers to run anyplace he can, as he has an aversion to mounts because of his Dunmer masters. The few he will call his comrades can expect nothing short of complete and utter loyalty, but beware those that call him friend and betray him. His loyalty is first to clan,then homeland, then current companions. He believes in giving his opponent a quick death, should they fight to kill, before raising them from the dead to continue to fight for him if they have friends that have a problem with the duel. Has no complication in dealing with Dremora or Oblivion-tainted things, so long as he can kill Quickkills.
Reason for going to the inn: it's on the way to Riften, and Swims'Faster is going there to exact revenge, but it got too dark and the inn was there.
Profession: Professional Mercenary, Conjuror
Well, tell me if you have a problem with any of it and I'll move some stuff around.
Anoke is green-scaled, with iced blue Argonian eyes. Over his light armor is a simple robe shown in the picture. He usually uses his spear as a walking stick, though can holster it on his back if need be. On his belt, numerous leather satchel and pouches give hint to a trade in alchemy, and he wears thick, leather boots on his clawed feet. His spear is a simple light-brown wood, topped by a steel blade. Battle-worn, but sturdy. A belt of throwing knives lines his chest.
Class: Alchemist
Main Class: Warrior
Skills: Spears (Two-handed?), Alchemy, Light-Armor, Thrown (I don't know what ES game you're using for rules. Morrowind had thrown and spears.)
Bio: Born in the deep swamps of Black Marsh, Anoke is kin to many shadowscales. However, he himself was born under a different star, and thus was distanced from his brothers and sisters. His parents loved him though, and his father play-fought him from an early age, showering stories of honourable warriors and glorious battles. His childhood was shaped around these tales, and he became more and more persistent in the acquisition of a weapon. In the end, his father gave up, forging him his first spear for his fifteenth birthday. Anoke has carried it ever since, though his jab has become progressively stronger. His only friend, Jo-Zar, was born to a similar predicament. Living only a short distance away, Anoke would spend most of his time with Jo, both aspiring to be true warriors. His mother, meanwhile, taught him basic alchemy. How to crush certain herbs together to treat wounds, or smear spiders-blood on his weapon to drain an opponent. He took to it with difficult at first, but persistence has proved the victor, and he still carries his mothers mortar and pestle.
When skirmishers began to leave Blackmarsh in hopes of conquering land, Anoke was the first to go with them. He sought to bring honour to his family, and prove his worth as a son. His countless hours training meant he excelled on the battle field, killing many with hones and precise katas. An ambush of Dunmer jumped both Anoke and Jo-Zar. They fought fiercely, but Jo fell to a stray arrow, laying still on the ground. Anoke shed a tear, taking his friends throwing knives, hoping to find the Dunmer one day, who deserves one in his head.
Personality: Anoke is a quiet, but happy Argonian. He is increasingly optimistic and supportive of those around him. He has a light-heart, and with it, he is able to cheer himself up. However, this can and has upset others in more serious predicaments, his good nature leading to blatant optimism.
In battle, he is silent. Never screaming bloodthirsty shouts, nor even grunting with a spear thrust.
Equipment: Light armour covered by the robe shown in the picture. Alchemy set with some basic herbs. Throwing knives and spear.
Equipment: Crossbow, Orcish Sword, Orcish Warhammer, numerous daggers for throwing/wielding.
Armor: Full, custom, fitted Orcish Armor w/custom helm and tattered, hooded cloak.
Abilities: Two-handed, One-handed, Heavy Armor, Smithing
Class: Assassin
Main Class: Warrior
Backstory: Born in Orsinium into a family of blacksmiths and merchants, Faulgor lived a relatively normal life as he was growing up. He took great interest in Orcish weaponry as he began working with his father, though not solely in the crafting of it but the in use of it as well. He took up training with one of the guardsmen that his father knew personally and in a few years time became an adept fighter, as well as the towering figure that he is today, impressing many of his peers in the process. Upon the discovery of his natural ability, he knew it could be put to good use and started taking up work as a mercenary. He didn't get his first taste for blood until he was hired to guard a merchant caravan that ended up facing a raid by bandits. Needless to say, the bandits stood little chance against the towering Orc and the few that lived didn't do so without injury. At that moment, he realized that he didn't mind getting his hands a little dirty; in fact, he enjoyed it. From then on, the work he sought grew more dangerous, accepting various bounties and contracts as a captor and killer. The the success of his endeavors and the amount of work he's done has made him respected and feared among those that know him.
Your character: Harsh, cutthroat businessman when it comes to such matters, though he isn't a made of stone and has a sense of humor which, at times, may seem cruel. His stature and overall demeanor cause many to mistake him as dim and uneducated, though he is well-versed in nearly all manner of speech and he keeps his wits as sharp as his blades, which are sharp enough to split hairs.
Why you just entered the inn: Currently employed as a bodyguard; watching over Sten.
Profession: Freelance Mercenary/Assassin
Muttering, a conversation can be herd between the two Nords.
"Look at that, damn imperial thinks he already owns the place" One Nord said to the other.
"He should know we don't take to his kind here"
"Doesn't he know Riften is under control of the Stormcloaks?"
"Heh, for his sake i hope it's a mistake... why don't you remind him?"
"Me? I have nothing to do with the war, its you that spent the last few years with them"
"Well i suppose.. just watch my back will ye.. not like i need it.."
The larger of the two Nords walked over to Jarek, he leaned in close to his ear and with a croaky whisper Jarek heard "We don't take kindly with you around here, Riften is ours. Now i'm being nice here.. your lucky you ain't dead kid, just a friendly word'a warning."
Redryhno said:
Hey, are we following the rules of the game when it comes to Conjuration? Like can I cast a bound weapon spell and only I can use it, or can I give it to someone else for a limited time? It's not really important, but I just wanted to have the option if it was available.
Raksada signaled the barmaid for another ale, as he watched one of the nords walk up to the imperial. Always,the nords try picking fights with anyone who may be a part of the Legion[/il] he thought. He decided that if a fight was going to break out, the large orc that had just taken a seat at the bar would stop it before it got too far out of hand. Just to be sure,though, Raksada adjusted his footing so he could be out of the corner and ready to fight as quickly as possible.
Swims'Faster noticed the Nord walking up to the other Imperial in the room and readied his body to spring into action should there be any retaliation. "Find me if you agree to the terms I have sset, Zsavier, I'll be by the fire." He then took his brandy back to his seat and leaned back, positioned so that his spear and javelin were in easy reach as well as a single kick out would send him into a backwards tumble to the wall where he could more easily defend himself. There was a cat in the corner doing much the same positioning as Swims'Faster. That caught his attention, as few of the Khajiit he had met readied themselves to fight, most just found a dark hole to hide in and waited for the danger to pass. His respect and his caution for the cat went up. He swirled his brandy in it's glass and slowly sipped it, flicking his tongue into the dark red liquid, not the best he'd had, but then again, he was in Skyrim, the land of ale,mead, and cold summers.
The Orc's ears perked up as one of the Nords walked up to the Imperial, though it seemed the Nord had made sure to keep his voice low enough to prevent any eavesdropping. Faulgor imagined he couldn't have been saying anything too friendly considering the obvious differences between the two. For now, there was nothing to be concerned about, though the Orc slowly lowered his right hand near the hilt of his sword and readied himself for anything that might come about. He kept his left hand on the bowl of stew and took another mouthful, maintaining the appearance of complete disinterest.
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