The Elder Scrolls modders amaze me.

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Shia-Neko-Chan

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Exactly, and this is the problem I've always had with Bethesda games.

Their games always fail in almost everything, but the gamers themselves insist they're the greatest games ever because there's a very high amount of sidequests and a world to explore.

When I look at games like Max Payne 3 and Arkham City, and then see Bethesda's games get similar scores, a little part of me dies.

I've tried dissecting why they're so loved before and I never come up with anything. Granted the mods for oblivion actually make it into a good game, but the modding community shouldn't have to put forth that much effort just to make their games acceptable, and there's always the amazing amounts of bugs that bethesda just leaves in just because they know people will buy it and/or make their own bug fixes. Hell, PS3's version of it inevitably dies after a while!

I mean, oblivion does almost nothing well. The characters never seem human, their idle chat with other NPC's is obviously done with a random phrase generator, the animations are always boring and bad and the story is very forgettable could be much better. People around here have been complaining about the ending of Skyrim already!

The parts of the main quests become tedius and run into each other all the time, becoming a chore with each one (gates, dragons, etc.), and I could say that they lack imagination, too. I mean, medival times with kings and dragons is the most overdone thing in the world. It's a trope done by even the most basic of stories we'd been told when we were kids, but I guess that's debatable.

Making an offline WoW with less vision, half-baked main features (boring combat, boring story, fetch quests, etc.), and millions more bugs should not be encouraged, but it is anyway.

Like, when I get into the game industry, is that all I need to do? Just make a huge world for everyone to run around in, add a bunch of generic side-quests, ignore the bugs, and generally pay less attention to anything else? Is that really the kind of game that should be given high scores?

What sort of score would Oblivion have gotten if they'd actually paid attention to detail on the main things that the player has to interact with every time they play? What I mean is, what if they made actually fun combat, good AI, and cleaned up all of their bugs AS WELL AS making their huge world and sidequests?

What if the player didn't have to pretend the main quest doesn't exist and just entertain themselves on the sidequests?

That's what I wish Bethesda would do. I guess this has become sort of a rant, but there's so many major parts of game design they obviously don't care about, but in every single case, people would rather not acknowledge it!

EDIT: now that I think about it, I guess it's less a problem I have with Bethesda, and more a problem I have with people who always ignore the game's (many, many) faults and insist their games are worthy of an A+.
 

LordRoyal

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Because the modding community for these games are so ridiculously popular that they get godly amounts of attention
 

80Maxwell08

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Shia-Neko-Chan said:
Exactly, and this is the problem I've always had with Bethesda games.

Their games always fail in almost everything, but the gamers themselves insist they're the greatest games ever because there's a very high amount of sidequests and a world to explore.

When I look at games like Max Payne 3 and Arkham City, and then see Bethesda's games get similar scores, a little part of me dies.

I've tried dissecting why they're so loved before and I never come up with anything. Granted the mods for oblivion actually make it into a good game, but the modding community shouldn't have to put forth that much effort just to make their games acceptable, and there's always the amazing amounts of bugs that bethesda just leaves in just because they know people will buy it and/or make their own bug fixes. Hell, PS3's version of it inevitably dies after a while!

I mean, oblivion does almost nothing well. The characters never seem human, their idle chat with other NPC's is obviously done with a random phrase generator, the animations are always boring and bad and the story is very forgettable could be much better. People around here have been complaining about the ending of Skyrim already!

The parts of the main quests become tedius and run into each other all the time, becoming a chore with each one (gates, dragons, etc.), and I could say that they lack imagination, too. I mean, medival times with kings and dragons is the most overdone thing in the world. It's a trope done by even the most basic of stories we'd been told when we were kids, but I guess that's debatable.

Making an offline WoW with less vision, half-baked main features (boring combat, boring story, fetch quests, etc.), and millions more bugs should not be encouraged, but it is anyway.

Like, when I get into the game industry, is that all I need to do? Just make a huge world for everyone to run around in, add a bunch of generic side-quests, ignore the bugs, and generally pay less attention to anything else? Is that really the kind of game that should be given high scores?

What sort of score would Oblivion have gotten if they'd actually paid attention to detail on the main things that the player has to interact with every time they play? What I mean is, what if they made actually fun combat, good AI, and cleaned up all of their bugs AS WELL AS making their huge world and sidequests?

What if the player didn't have to pretend the main quest doesn't exist and just entertain themselves on the sidequests?

That's what I wish Bethesda would do. I guess this has become sort of a rant, but there's so many major parts of game design they obviously don't care about, but in every single case, people would rather not acknowledge it!
I'm kinda amazed they didn't use more from Arkane Studio's games since they have been doing first person combat since their beginning and they have been doing it well. Hell the deadly reflex mod basically turns Oblivion into Dark Messiah of Might and Magic in an open world.
 

Torrasque

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Because when they enjoy a game and think "you know what would make this better?" and have the tools to make it so, they do.
Its what kept Warcraft 3 alive for years, and is the driving force behind most starcraft games.
Any Blizzard game without mods, addons, etc. would be blahhh
 

Starke

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Bvenged said:
Now try making a 6GB open-ended program where there are a hundred thousand times more variables that you're average buggy FPS.
Worth pointing out, the .esm database's key tends to be a six digit hexdec value. It's not just that there's a lot more stuff, there's a lot more stuff.
 

Shia-Neko-Chan

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80Maxwell08 said:
Shia-Neko-Chan said:
Exactly, and this is the problem I've always had with Bethesda games.

Their games always fail in almost everything, but the gamers themselves insist they're the greatest games ever because there's a very high amount of sidequests and a world to explore.

When I look at games like Max Payne 3 and Arkham City, and then see Bethesda's games get similar scores, a little part of me dies.

I've tried dissecting why they're so loved before and I never come up with anything. Granted the mods for oblivion actually make it into a good game, but the modding community shouldn't have to put forth that much effort just to make their games acceptable, and there's always the amazing amounts of bugs that bethesda just leaves in just because they know people will buy it and/or make their own bug fixes. Hell, PS3's version of it inevitably dies after a while!

I mean, oblivion does almost nothing well. The characters never seem human, their idle chat with other NPC's is obviously done with a random phrase generator, the animations are always boring and bad and the story is very forgettable could be much better. People around here have been complaining about the ending of Skyrim already!

The parts of the main quests become tedius and run into each other all the time, becoming a chore with each one (gates, dragons, etc.), and I could say that they lack imagination, too. I mean, medival times with kings and dragons is the most overdone thing in the world. It's a trope done by even the most basic of stories we'd been told when we were kids, but I guess that's debatable.

Making an offline WoW with less vision, half-baked main features (boring combat, boring story, fetch quests, etc.), and millions more bugs should not be encouraged, but it is anyway.

Like, when I get into the game industry, is that all I need to do? Just make a huge world for everyone to run around in, add a bunch of generic side-quests, ignore the bugs, and generally pay less attention to anything else? Is that really the kind of game that should be given high scores?

What sort of score would Oblivion have gotten if they'd actually paid attention to detail on the main things that the player has to interact with every time they play? What I mean is, what if they made actually fun combat, good AI, and cleaned up all of their bugs AS WELL AS making their huge world and sidequests?

What if the player didn't have to pretend the main quest doesn't exist and just entertain themselves on the sidequests?

That's what I wish Bethesda would do. I guess this has become sort of a rant, but there's so many major parts of game design they obviously don't care about, but in every single case, people would rather not acknowledge it!
I'm kinda amazed they didn't use more from Arkane Studio's games since they have been doing first person combat since their beginning and they have been doing it well. Hell the deadly reflex mod basically turns Oblivion into Dark Messiah of Might and Magic in an open world.
They definitely would have if they thought good gameplay/combat were necessary. It's exactly what I'm talking about, ya know? >_>

edit: By the way, I have Dark Messiah of Might and Magic elements. Is that any good? I keep hearing dark messiah has amazing first person combat, but I havent' had time to play it.
 

80Maxwell08

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Shia-Neko-Chan said:
80Maxwell08 said:
Shia-Neko-Chan said:
Exactly, and this is the problem I've always had with Bethesda games.

Their games always fail in almost everything, but the gamers themselves insist they're the greatest games ever because there's a very high amount of sidequests and a world to explore.

When I look at games like Max Payne 3 and Arkham City, and then see Bethesda's games get similar scores, a little part of me dies.

I've tried dissecting why they're so loved before and I never come up with anything. Granted the mods for oblivion actually make it into a good game, but the modding community shouldn't have to put forth that much effort just to make their games acceptable, and there's always the amazing amounts of bugs that bethesda just leaves in just because they know people will buy it and/or make their own bug fixes. Hell, PS3's version of it inevitably dies after a while!

I mean, oblivion does almost nothing well. The characters never seem human, their idle chat with other NPC's is obviously done with a random phrase generator, the animations are always boring and bad and the story is very forgettable could be much better. People around here have been complaining about the ending of Skyrim already!

The parts of the main quests become tedius and run into each other all the time, becoming a chore with each one (gates, dragons, etc.), and I could say that they lack imagination, too. I mean, medival times with kings and dragons is the most overdone thing in the world. It's a trope done by even the most basic of stories we'd been told when we were kids, but I guess that's debatable.

Making an offline WoW with less vision, half-baked main features (boring combat, boring story, fetch quests, etc.), and millions more bugs should not be encouraged, but it is anyway.

Like, when I get into the game industry, is that all I need to do? Just make a huge world for everyone to run around in, add a bunch of generic side-quests, ignore the bugs, and generally pay less attention to anything else? Is that really the kind of game that should be given high scores?

What sort of score would Oblivion have gotten if they'd actually paid attention to detail on the main things that the player has to interact with every time they play? What I mean is, what if they made actually fun combat, good AI, and cleaned up all of their bugs AS WELL AS making their huge world and sidequests?

What if the player didn't have to pretend the main quest doesn't exist and just entertain themselves on the sidequests?

That's what I wish Bethesda would do. I guess this has become sort of a rant, but there's so many major parts of game design they obviously don't care about, but in every single case, people would rather not acknowledge it!
I'm kinda amazed they didn't use more from Arkane Studio's games since they have been doing first person combat since their beginning and they have been doing it well. Hell the deadly reflex mod basically turns Oblivion into Dark Messiah of Might and Magic in an open world.
They definitely would have if they thought good gameplay/combat were necessary. It's exactly what I'm talking about, ya know? >_>

edit: By the way, I have Dark Messiah of Might and Magic elements. Is that any good? I keep hearing dark messiah has amazing first person combat, but I havent' had time to play it.
Well from my time with it before it does but I'm not sure how deep. I never managed to figure out what all the moves were really for but it is fun and I would definitely recommend trying it out.
 

JesterRaiin

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80Maxwell08 said:
I guess my question for discussion value would be this. Why? What drives these people? Where does this dedication come from?
I guess that nobody told them that some things are either impossible, hard to do or there's no point in developing them. It's amazing what people are capable of if they don't listen to all those pessimits out there.
 

Joccaren

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Mar 29, 2011
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Sjakie said:
have been at the top of graphical splendor
I'd beg to differ. Skyrim was extremely underwhelming in the graphical department for me, hence why I installed 50 individual graphics mods that ended up being about 2-3Gb in total. Almost everything in the game has been re textured, and numerous effects have been upgraded. Now, I'll give the aesthetic some props, as that is brilliant, but the graphics themselves aren't that good. The top of graphical splendor in all games I've seen has to go to BF3. The lighting is brilliant, the textures are great, and the effects are excellent too. Other games, like Revelations, also have better texture quality than Skyrim.

OT: Have you ever seen a Blizzard game? Last I checked mods were still being made for SC1, and that was 10 years ago (Mods as in maps. Closer things to true modding are achieved in WC3, with new mechanics, models, textures, everything being added in, and SC2 wins even further seeing as people managed to turn it into a functioning third person shooter they decided not to release due to B.net WASD input lag). TES likely has a lot of dedicated modders due to the worlds themselves. You will be pressed to find other games like them, of which there will be few, and fewer still will have readily available easy to use modding tools. TES has a massive, open world, that you can change to just about anything if you have the patience, and modding tools that almost anyone can use with a bit of practice, and it is really the perfect formulae for modding. Why mod another game, where if you decide for something big scale you'll have loading screens throughout it, it will be effort learning how the engine works to be able to properly mod it, and where those who play it may not be interested in mods, when you can mod TES, with a massive palette for you to build on that will not give you constant loading screens changing areas in larger projects, where almost anything can be done with easy to use modding tools, and where there is a community obsessed with mods. Its just natural for modding on TES games to be popular.
 

Bvenged

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80Maxwell08 said:
Bvenged said:
SNIP
SUMMARY, NOT A TL;DR:
We enjoy it so much because it is a good game, and in terms of bugs - it's just not as bad as it could've been. Something as scripted as CoD on the other hand, should be ashamed for even a few bugs, not the shitstorm of faults MW2 was.

It's an excellently designed game that is flawlessly publicised and done in a way that it seeps with lore and ticks all expecting fans' boxes; keeping the experience fresh but not straying too far from its roots. That is why we play it.
No you didn't answer my question. None of you but one single person answered my question. Because none of you even read my question right. The question was why people are so much more dedicated to modding it than any other game I've ever heard of. Granted this was answered early on by Hal10k who was probably the only person here to even read it right.
"Why? What drives these people? Where does this dedication come from?" was your discussion question. I did read all of your post hence why I answered; I am a TES modder. construction set for Oblivion is still installed on my comp even though I moved to console long ago. I'm still dabbling in it. Changing dialogue, creating races, correcting interiors. etc.

WE are more dedicated to modding because it is approved by the developer (they make an open world game & give us the tools to shape it for ourselves & each other); we, as a gaming community, are dedicated to the game because of my stated reasons in my previous post. I answered your question; you just weren't specific enough in teh question if you weren't satisfied with my answer.
 

80Maxwell08

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Bvenged said:
80Maxwell08 said:
Bvenged said:
SNIP
SUMMARY, NOT A TL;DR:
We enjoy it so much because it is a good game, and in terms of bugs - it's just not as bad as it could've been. Something as scripted as CoD on the other hand, should be ashamed for even a few bugs, not the shitstorm of faults MW2 was.

It's an excellently designed game that is flawlessly publicised and done in a way that it seeps with lore and ticks all expecting fans' boxes; keeping the experience fresh but not straying too far from its roots. That is why we play it.
No you didn't answer my question. None of you but one single person answered my question. Because none of you even read my question right. The question was why people are so much more dedicated to modding it than any other game I've ever heard of. Granted this was answered early on by Hal10k who was probably the only person here to even read it right.
"Why? What drives these people? Where does this dedication come from?" was your discussion question. I did read all of your post hence why I answered; I am a TES modder. construction set for Oblivion is still installed on my comp even though I moved to console long ago. I'm still dabbling in it. Changing dialogue, creating races, correcting interiors. etc.

WE are more dedicated to modding because it is approved by the developer (they make an open world game & give us the tools to shape it for ourselves & each other); we, as a gaming community, are dedicated to the game because of my stated reasons in my previous post. I answered your question; you just weren't specific enough in teh question if you weren't satisfied with my answer.
No I asked about why the modders were so dedicated you talked about why people like the game nothing more.
 

Lazy Kitty

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80Maxwell08 said:
Even Skyrim has had modders going crazy without the offical tools being released (also if someone knows the correct name for those can they post them so I can edit this and fix it)
It's the "Creation Kit" for Skyrim.
Or the "Construction Set" for Oblivion.
 

thiosk

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Everyone who talks about the "combat is lackluster..." its just not even about that really. Its not an epic fight against a specific knight. If you want deep combat mechanics, there are games about deep combat mechanics.

But which of these games with amazing deep combat mechanics let me place the souls of my murder victims (from the dark brotherhood quests) into black soul gems and decorate a dark shrine to sithis with them, each next to a personal effect gathered from each target (a ring, a cabbage, etc).

Sure, its extremely creepy. But, uh, yeah can't really say more than that. TES is way more than combat mechanics.

But uh, yeah, the modders are awesome. People play this game, and they say, "boy, i want that, or that, or that..." and some people just go out and make it. Its great.
 

80Maxwell08

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Rex Dark said:
80Maxwell08 said:
Even Skyrim has had modders going crazy without the offical tools being released (also if someone knows the correct name for those can they post them so I can edit this and fix it)
It's the "Creation Kit" for Skyrim.
Or the "Construction Set" for Oblivion.
Editing it in as we speak. Thank you.
 

Bvenged

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80Maxwell08 said:
Bvenged said:
80Maxwell08 said:
Bvenged said:
SNIP
SUMMARY, NOT A TL;DR:
We enjoy it so much because it is a good game, and in terms of bugs - it's just not as bad as it could've been. Something as scripted as CoD on the other hand, should be ashamed for even a few bugs, not the shitstorm of faults MW2 was.

It's an excellently designed game that is flawlessly publicised and done in a way that it seeps with lore and ticks all expecting fans' boxes; keeping the experience fresh but not straying too far from its roots. That is why we play it.
No you didn't answer my question. None of you but one single person answered my question. Because none of you even read my question right. The question was why people are so much more dedicated to modding it than any other game I've ever heard of. Granted this was answered early on by Hal10k who was probably the only person here to even read it right.
"Why? What drives these people? Where does this dedication come from?" was your discussion question. I did read all of your post hence why I answered; I am a TES modder. construction set for Oblivion is still installed on my comp even though I moved to console long ago. I'm still dabbling in it. Changing dialogue, creating races, correcting interiors. etc.

WE are more dedicated to modding because it is approved by the developer (they make an open world game & give us the tools to shape it for ourselves & each other); we, as a gaming community, are dedicated to the game because of my stated reasons in my previous post. I answered your question; you just weren't specific enough in teh question if you weren't satisfied with my answer.
No I asked about why the modders were so dedicated you talked about why people like the game nothing more.
Are the modders not composed of people who like the game the most, so learn the toolset and create their own content? I'm pretty damn sure my OP covers them well, including a possible answer the vaguely asked question on how anybody can remain dedicated to the modern versions of series. Ask any modder and show him my original answer, and he'll agree.
 

Shia-Neko-Chan

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Blablahb said:
Shia-Neko-Chan said:
Like, when I get into the game industry, is that all I need to do? Just make a huge world for everyone to run around in, add a bunch of generic side-quests, ignore the bugs, and generally pay less attention to anything else? Is that really the kind of game that should be given high scores?
Yes, pretty much. It's a sandbox game.

I could also rip at Skyrim for containing worthless footballing physics and not having licensed the names like the Fifa games do, there isn't even a single goalkeeper in the game! But everyone would see that only a raving lunatic would do that, as Skyrim is not a football simulator.
Hold it right there~

Obviously the combat is a major part of Bethesda's games, because you're always a warrior of some sort. You'll always have a sword, bow, etc. if you do the main quest, you'll always have to fight in the gates or against the dragons, a huge amount of the sidequests require you to fight something. Just walking down the road is going to get you into a fight sometimes in oblivion (monsters, bandits...) The combat is very important, but they just don't really care about it.

It's not just a sandbox. It's also an action game. Why else would it start you in a prison where the main point of surviving is to hold off the people of the unknown organization until the king dies? Why else do you start in an action scene in Skyrim? If the combat weren't an integral part of the game, you'd just start at a dialogue box at the start of every new game that asks if you want to be a fireman instead.

Shia-Neko-Chan said:
What sort of score would Oblivion have gotten if they'd actually paid attention to detail on the main things that the player has to interact with every time they play? What I mean is, what if they made actually fun combat, good AI, and cleaned up all of their bugs AS WELL AS making their huge world and sidequests?
That's impossible. You can't program an AI to be universally applicable in such a large and diverse world.
Skyrim's AI is pretty much the best AI ever seen that needed to tackle such a variety of tasks. Games that lay claim to a better one use incredible limits on what you can see or do within them, or use specially scripted AI scripts for one occasion only.
I didn't ask for a universally applicable AI, just a good one. Actually, it's probably less the AI itself I have a problem with and more of how unhuman they are.

They definitely could have made them more human with a little more effort. Like, why did they stand complete still and not really change their expression when speaking to you in Oblivion? Why not move their hands a little bit? Why were the animations so horrible? Why were the random conversations so horrible? Why did a modder have to make it so every guard in the world didn't apparently have instant updates on their cellphone about your crime, fine, and position? All of the problems I have with the AI were things that could've been refined with a little more effort and time, not really technical things like pathfinding.
 

80Maxwell08

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Bvenged said:
I knew I should have said something about modders being people who like the game. My mistake there. Though I read your opening post a few times and all you really discussed was why people liked it and how hard it is to fix the bugs in these games which I won't argue. However, my point was you didn't answer anything about the modders' motivation.
 

Suijen

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I've created a few small mods before for Fallout 3. The work required, even for small mods, is huge first because you have to learn the system (how the game calculates things and how the SDK works) and then you have to do a lot of trial and error. But it's very rewarding, and it's like building something you really enjoy out of legos; it'll take a lot of work, but watching your effort turn into something is tangible is also very rewarding. I wouldn't make mods, however, if a mod already existed. That is, if there's a mod for throwing knives in Fallout 3, I wouldn't bother creating a mod. I guess it's the feeling that something is missing and you just want it to be fixed, and no one else is around so you have to roll up your sleeves yourself.