The Elder Scrolls Online Player Emperors to Get Permanent Skills

seditary

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Aug 17, 2008
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So they really are trying to be an Elder Scrolls WoW aren't they? Even down to the PvP system.

I was proud of getting rank 10 by myself in the wow system, I probably could have gotten 11 if I'd tried harder and wasn't playing a druid but even then I was pvping 8 hours a day. It would have been literally impossible for me to get the highest rank and a select group of people were in control of that anyway.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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Bah, I'd bet it's nothing more than a bunch of large-area buffs etc. I don't feel it's a big deal I will never get to touch it. But I'm still anything but a fan of the idea. Experience taught me this will only lead to a snowball effect: some hardcore guild wins the emperor title 2 or 3 times in a row -> everyone and his mom flocks to that guild -> through either sheer number of players or by being able to pick the absolute most hardcore players, the guild quickly becomes so influential there's no real point to joining any other guild.

All in all not the worst thing in the world, except that that guild then inevitably becomes a hive of eletist griefers. Because they can. Still, there's a fun little natural roleplaying opportunity hidden in there: banding together opposers to fight and steal the emperor title. Even if only for a week, just to make a point. Except that never ever happens because good luck whipping up an even halfway decent guild while the mega-guild is actively opposing you and already has every asset it could ever need to do so.

But if I really soul-search I must admit not even all of that is my main gripe with this type of system. Instead, it's knowing there's players who would do really interesting stuff with that power, but will never have the chance. Only the most obsessed ever will. And then they'll just obsess over keeping it. Like a hamster that breaks his wheel by running in it, and starts running circles around it instead.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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omega 616 said:
Arawn said:
It clearly is locking away content, "unless you are emperor you won't get access to a whole skill tree" (or words to that effect) and getting that title seems like quite the long shot. It is definitely not just another skill you can upgrade.

In most games (I've played anyway) you get awards like MVP and most head shots etc is things like COD or Battlefield, those matches last 30 mins max. This an MMO, millions of players all trying to get this one title. The casual players have no chance against the basement dwelling MMO players, the kind of guy who is still raiding in WOW every day for teh epic lootz! (forgive my ignorance, never played WOW)
Unless you play as a werewolf you'll never get access to the werewolf skill line

unless you play as a vampire you'll never get access to the vampire skill line

Those two skill lines are mutually exclusive.

Each race and each class has its own skill line too that you can only get by playing those races/classes

Is that locking away content too? Or do you think that every character and every class should have exactly the same skills at their disposal and have all characters all be exactly the same?

bliebblob said:
Bah, I'd bet it's nothing more than a bunch of large-area buffs etc. I don't feel it's a big deal I will never get to touch it. But I'm still anything but a fan of the idea. Experience taught me this will only lead to a snowball effect: some hardcore guild wins the emperor title 2 or 3 times in a row -> everyone and his mom flocks to that guild -> through either sheer number of players or by being able to pick the absolute most hardcore players, the guild quickly becomes so influential there's no real point to joining any other guild.

All in all not the worst thing in the world, except that that guild then inevitably becomes a hive of eletist griefers. Because they can. Still, there's a fun little natural roleplaying opportunity hidden in there: banding together opposers to fight and steal the emperor title. Even if only for a week, just to make a point. Except that never ever happens because good luck whipping up an even halfway decent guild while the mega-guild is actively opposing you and already has every asset it could ever need to do so.

But if I really soul-search I must admit not even all of that is my main gripe with this type of system. Instead, it's knowing there's players who would do really interesting stuff with that power, but will never have the chance. Only the most obsessed ever will. And then they'll just obsess over keeping it. Like a hamster that breaks his wheel by running in it, and starts running circles around it instead.
This will be hopefully balanced by the fact that there are three factions at play in the PVP, and if one faction/guild gets too powerful, the other two factions will band together to overthrow them. It's too early to tell still, but the fact that there's three factions will hopefully make the PVP scene very dynamic and help prevent one faction from gaining an overwhelming advantage over the other two.

They could also balance it by the fact that the more land you hold, the harder it will be to defend it all while still pushing your borders outward, so guilds will have to prioritize which points to defend and will inevitably lose ground or stagnate.

Also if they allowed as much control as say Eve Online then I can see some intrepid group of double agents infiltrating the powerful guilds and trying to take them down from within, for the lulz.
 

The Dr0w Ranger

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Jan 8, 2009
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As a some-time player of DDO(which admittedly has perfunctory pvp facilities), I can state from experience that having a job is more than enough to keep one from being in the same class as the "lifers". Doubly so if school is involved and magnified further if one isn't prepared to shed all other games and/or hobbies to keep pace.

I ran with a lot of long-time players, the majority of whom spent double the amount of time I played per day if not more. Leveraging their advice and material aid along with my own real money, I got to a point where I could keep up with them.....until the next update, when my entire group had everything in a week and I was still scrabbling for new stuff a month later. All this ignoring the fact that DDO implements a system of stacking "past-lives" that puts most of my running mates numerically superior to me even if we were in identical gear/builds.

My point is that MMO's often intrinsically reward individuals for putting in ridiculous hours doing repetitive tasks. In order to EVER be on a literal level playing field with my cohorts I'd have to dissolve all of my responsibilities and live on my PC for months, or cheat in the worst possible ways. And the majority of people I know in that game think this is a just and upright system.

Any player of any modern shooter has likely seen long periods of time when leaderboards are dominated by accounts with absurd and impossible stats. 2 hits, no shots fired and negative 99999 misses or some such thing. As soon as the top exists in a game, theres a line of people to cheat for it.

The reason for the above is this:

If Bethesda makes this tangible reward for the player that "wins" every week, there will be two types of people competing for it.
1. The mega-lifers. These players have not just no jobs and likely no significant obligations, they probably have disposable incomes from non-work means. These players in most MMOs I've seen have every worthwhile weapon or item, and eventually start metagaming, such that they farm nigh-impossible-to-get items and sell them or complete raids solo for kicks.
2. Cheaters, Modders, Hackers and Bots. Players want the title, the benefit and the prestige. Either through laziness or lack of options they turn to unsavory means to get it.

This is Ignoring completely that the actual alliance conflicts will be utterly and persistently dominated by uber-guilds made up of the above types of players.

The Emperor title and skill tree will basically, on the normal scale, never go to a player of less-than-obsessive stripe, and more likely go to the most pathetic people that exist on the server.

Given the amount of people predicting this situation, they are essentially giving the nod to this arrangement.
That said, given that those players generally don't screw with the rest of us that often, perhaps it won't matter anyway.
 

HorrendusOne

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Mar 29, 2011
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This game will never last, the very foundation is bad, all their ideas are terrible. They are just seriously wasting money at this point just to put a stain on the TES name. Have these Devs never played a video game before or just outdated ones? Nothing about TES: Online has made sense since day one imo.

 

Reaper195

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Jul 5, 2009
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As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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I'd say if the buffs it gets are largely not game breaking, it would be fine. Meaning if the power discrepancy isn't such that 1 Emperor can dominate the field no matter how many are allied against its fine. It also gives folk incentive to reach the top and hold it (a King of the Hill type) but yeah it can be a ***** especially if people gang up against said Emperor but then PvP isn't supposed to be a friendly thing. Thats why its PvP... =P
Sigh.
 

SamtheDeathclaw

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Aug 8, 2009
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Reaper195 said:
As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!
Okay, say this with me everyone, because this seems to be an incredibly common misconception:

Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.


The studio that is making it is ZeniMax Online, a studio set up specifically to develop this game waaaaaay back in 2007. Bethsoft has not, as far as we know, touched this game. Period. They are working on something else entirely. Yes, both ZeniMax Online and Bethesda Softworks are owned by the same company (ZeniMax Media), but they're still separate entities.

OT: I don't care one way or the other. Sort of strikes me as odd that they're announcing stuff like this already, though. Seems to me like that would be late-game content, which is not something you normally talk about before release.
 

yamy

Slayer of Hot Dogs
Aug 2, 2010
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I think this would only work if the skill tree is completely dedicated to improving allies and confers no benefits onto the 'emperor'.

Say for example buffing all allies in the area or giving extra exp to people in your alliance, etc.
 

Reaper195

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SamtheDeathclaw said:
Reaper195 said:
As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!
Okay, say this with me everyone, because this seems to be an incredibly common misconception:

Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.


The studio that is making it is ZeniMax Online, a studio set up specifically to develop this game waaaaaay back in 2007. Bethsoft has not, as far as we know, touched this game. Period. They are working on something else entirely. Yes, both ZeniMax Online and Bethesda Softworks are owned by the same company (ZeniMax Media), but they're still separate entities.
Fuck me, dude. I already knew that, too. The moment I saw your post I was all "No, it's goddamn Zenimax Online!". I remember raging at people who were saying Rage and Dishonored were developed by Bethesda. I feel like such a dick now...
 

SamtheDeathclaw

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Aug 8, 2009
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Reaper195 said:
Fuck me, dude. I already knew that, too. The moment I saw your post I was all "No, it's goddamn Zenimax Online!". I remember raging at people who were saying Rage and Dishonored were developed by Bethesda. I feel like such a dick now...
To be fair, half the articles I've seen about it reference Bethesda anyways. So no worries, I'm just tired of seeing people get upset about Bethsoft not making another Elder Scrolls instead.
 

ZippyDSMlee

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Sep 1, 2007
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With stave's of inf shooting replacing fire/lighting and ice and locked skill groups in classes its nothing like TES. Add to it its all auto aim and stuff I do not think TES online is going to do well.
 

Mad World

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Sep 18, 2009
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A lot of skepticism. At least it allows for some people to feel like they're making an impact. I think that it's an interesting idea. Knowing that only some players can be emperors adds some immersion to the game, I think. And, that's impressive due to it being an MMO (as opposed to a singleplayer Elder Scrolls title).
 

WWmelb

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Sep 7, 2011
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So much hate on the original WoW ranking system. That surprised me. I Loved that system, even though i never even came close to getting HW back in the day. A lovely lass from my guild did though, through nothing but hard work, and having various guildmates running BG's with her. No set crew, no malicious play style. Just dedication and skill. She was insanely good, best vanilla mage i ever saw.

Anyways, this system has promise i think, although i think it is short sighted granting the skill tree only to the winner of emperor title.

Would be much better i think opening it up in tiers at certain ranks below emperor, more like the original wow system.

Have maybe 10 ranks in the hierarchy below emperor, and open up a tier of the skill tree for the top 5 ranks or some such thing, and only emperor gets the top tier skills.

I dunno, seems to make more sense to me.

However. Fuck you blizzard for dropping the ranking system on the week i would have broken rank 10. Sigh lol.

Still bitter about that.
 

iseko

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Dec 4, 2008
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I think it is a good idea. Kind of reminds me of SWG (star wars galaxies). That is before that goddamn village revamp. Maybe even before the holocrons. Dedicated players could become jedi if they wished. In the beginning noone knew who and then a couple of players unlocked it.

1)Then the 'whining' commenced. Everyone wanted to know how to become one. So the devs opened up holocrons.

2)Then everyone started whining that the grind is too long. So devs implemented the village system. Making it easier and more fair for everyone...

You see where I'm going with this? Whiners broke the game. This is an interesting idea. There will always be (excuse the term) 'hardcore' gamers who spend too much time in a game. They are very good at it and now they have a chance to become the best. Not only that, they will be rewarded for it. And you guys are talking about unfair competition? That is real life for you. There will always be people trying to screw you over so they come out top. I find this a very nice immersive feature and I hope to god they implement it. Eventho I know for 100% that I will never be emperor. For those of you saying: I don't want real life I want a game to relax. Fair enough, play a single player game. I'm looking for an mmo that gives as many features as possible that really make the world come alive. Having an NPC emperor that says the same 3 lines over and over is not my kind of immersion.

Funny thing: At first I read -> 'the elder scrolls online player emperor to get permanent kill.'

I thought to myself: yes! Make the character stronger then any other character can be but if he dies then it is bye bye emperor! (5 kills or so to account for lagg).
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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AntiChri5 said:
*sigh*

Another notable Emperor of the time period was "xXJizzinmypantsXx" who reigned for nearly two weeks before being overthrown by "Tehdrizzit", who ruled for only one before the brutal coup of "iKillNoobz"

Yeah this is really adding to the universe.
To be fair, this is an inherent problem with people on the internet, rather than a bad idea on The Elder Scrolls Online's part. It's the problem that leads to Red Army soldiers spraying pornographic Furry tags on the dilapidated walls of Stalingrad in Red Orchestra and dick-joke based guilds in any MMORPG. Don't get me wrong, I think it's incredibly moronic myself but there's not much you can do about it, besides setting up role-playing servers/purging the internet I guess.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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I always wanted to be Emperor in Skyrim....

This sounds like a cool method of rewarding long term play and I doubt the Emperor's skills will be too much of a game-breaker considering the time it will take to unlock them.